Player Matchup

Fenrir
Fenrir
AstolfosToilet
Fenrir
Level 16
God Stats
0W - 2L
1,674 SR
Queue Stats
25W - 28L
1,424 Elo+
Party 1
Cerberus
Cerberus
goku_daddyWHOA
Cerberus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 78L
1,395 Elo+
Party 1
Tiamat
Tiamat
ttttttttttgg-213
Tiamat
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,382 Elo+
Party 1
Team Averages
Level 46
1,558 SR
1,401 Elo+

VS

Team Averages
Level 33
1,486 SR
1,457 Elo+
Ymir
Ymir
Ps41902
Ymir
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,699 Elo+
Solo
Anubis
Anubis
SMASHERONI
Anubis
Level 15
God Stats
2W - 1L
1,671 SR
Queue Stats
48W - 70L
1,361 Elo+
Party 2
Anhur
Anhur
WetDogeness
Anhur
Level 37
God Stats
2W - 3L
1,288 SR
Queue Stats
58W - 73L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 8 / 3
11,078
791
12,758
14,064
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
13
2 / 6 / 6
9,293
664
8,376
24,758
17,379
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 4 / 8
9,655
690
12,097
12,653
7,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ps41902
Ymir
14
5 / 5 / 11
11,719
837
10,623
16,775
19,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
SMASHERONI
Anubis
16
5 / 4 / 9
11,405
815
19,224
15,136
5,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 6 / 4
12,043
860
12,206
12,835
4,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
15
Kills
18
18
Deaths
15
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
9
8
3
1.31
W
Ymir
Ps41902
Ymir
5
5
11
2.1
W
Anubis
SMASHERONI
Anubis
5
4
9
2.38
W
8
6
4
1.67
L
Cerberus
2
6
6
0.83
L
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,231
Damage
42,053
51,475
Taken
44,746
28,776
Mitigated
29,624
10,665
Healing
14,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,758
4,000
0
2,290
14,064
3,927
0
7,852
6,212
0
32,721
W
Ymir
Ps41902
Ymir
10,623
4,095
340
3,177
16,775
19,048
173
8,898
7,877
28,811
0
W
Anubis
SMASHERONI
Anubis
19,224
1,037
335
8,964
15,136
5,919
655
7,229
7,907
52,360
0
W
12,206
4,875
0
1,479
12,835
4,657
1,415
4,993
7,842
0
29,242
L
Cerberus
8,376
1,202
0
7,080
24,758
17,379
0
13,225
11,533
24,286
0
L
12,097
1,817
0
1,295
12,653
7,470
0
9,292
3,361
23,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,026
Gold Earned
35,167
115
Minions Killed
133
6
Camps Cleared
6
665,438
Distance Traveled
643,743
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,078
791
43
3
6
224,919
0
W
Ymir
11,719
837
33
2
0
200,997
0
W
Anubis
11,405
815
79
6
5
223,127
3
W
Anhur
12,043
860
21
2
1
219,619
3
L
Cerberus
9,293
664
50
4
0
204,306
0
L
Tiamat
9,655
690
22
2
0
236,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role