Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
CesarCc
Ymir
Level 103
God Stats
5W - 3L
1,566 SR
Queue Stats
30W - 24L
1,445 Elo+
Solo
Thoth
Thoth
PlayerS123690
Thoth
Level 108
God Stats
2W - 5L
1,512 SR
Queue Stats
94W - 104L
1,559 Elo+
Party 3
Skadi
Skadi
XxGG_11_15xX
Skadi
Level 69
God Stats
13W - 10L
1,812 SR
Queue Stats
24W - 26L
1,534 Elo+
Party 3
Mulan
Mulan
lCrimson Tide
Mulan
Level 114
God Stats
11W - 9L
1,288 SR
Queue Stats
44W - 36L
1,273 Elo+
Party 2
Team Averages
Level 104
1,535 SR
1,462 Elo+

VS

Team Averages
Level 93
1,415 SR
1,456 Elo+
Anubis
Anubis
AIM_AT_ME_please
Anubis
Level 79
God Stats
4W - 2L
1,301 SR
Queue Stats
96W - 102L
1,433 Elo+
Party 4
Nemesis
Nemesis
AggrssiveMindset
Nemesis
Level 106
God Stats
1W - 1L
1,195 SR
Queue Stats
184W - 178L
1,474 Elo+
Solo
Sylvanus
Sylvanus
Alopez210
Sylvanus
Level 103
God Stats
11W - 9L
1,586 SR
Queue Stats
204W - 182L
1,468 Elo+
Party 1
Xbalanque
Xbalanque
DanielBusted
Xbalanque
Level 78
God Stats
2W - 1L
1,334 SR
Queue Stats
68W - 71L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
Im_Unique814
Cthulhu
Level 100
God Stats
3W - 1L
1,659 SR
Queue Stats
110W - 112L
1,446 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 2 / 2
7,561
504
7,526
11,457
4,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
CesarCc
Ymir
10
1 / 2 / 2
6,710
447
3,453
11,365
6,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 1 / 1
8,281
552
6,707
5,211
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 4 / 1
6,353
424
6,831
10,348
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 5 / 2
7,428
495
7,052
12,818
6,089
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 0
8,265
551
1,748
4,814
2,054
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
3 / 2 / 2
8,405
560
6,838
10,933
4,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Alopez210
Sylvanus
12
4 / 2 / 5
8,040
536
8,152
10,954
7,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
DanielBusted
Xbalanque
13
4 / 3 / 2
7,760
517
7,412
9,823
3,170
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Im_Unique814
Cthulhu
14
3 / 1 / 4
8,715
581
10,913
11,798
10,949
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
8
Kills
14
14
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
2
2
W
0
0
0
0
W
3
2
2
2
W
Sylvanus
Alopez210
Sylvanus
4
2
5
3.25
L
Ymir
CesarCc
Ymir
1
2
2
1
W
Xbalanque
DanielBusted
Xbalanque
4
3
2
1.67
W
Cthulhu
Im_Unique814
Cthulhu
3
1
4
5
L
2
1
1
2.5
L
1
4
1
0.38
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,569
Damage
35,063
51,199
Taken
48,322
20,192
Mitigated
27,577
10,025
Healing
18,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,526
1,449
0
3,262
11,457
4,060
0
2,758
8,699
0
51,772
W
1,748
189
0
3,449
4,814
2,054
156
2,145
2,669
54,109
0
W
6,838
2,734
0
1,290
10,933
4,094
0
2,851
8,082
0
62,817
W
Sylvanus
Alopez210
Sylvanus
8,152
2,127
933
4,699
10,954
7,310
41
2,244
8,710
26,877
0
L
Ymir
CesarCc
Ymir
3,453
872
0
2,595
11,365
6,395
0
3,491
7,874
18,329
0
W
Xbalanque
DanielBusted
Xbalanque
7,412
3,332
0
3,780
9,823
3,170
2,784
783
9,040
0
44,596
W
Cthulhu
Im_Unique814
Cthulhu
10,913
1,746
0
3,901
11,798
10,949
245
2,137
9,661
50,855
0
L
6,707
568
0
1,105
5,211
1,320
0
1,201
4,010
60,980
0
L
6,831
2,895
0
1,528
10,348
2,328
0
4,040
6,308
0
32,458
L
7,052
1,254
0
1,535
12,818
6,089
417
9,323
3,495
0
41,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,333
Gold Earned
41,185
412
Minions Killed
457
0
Camps Cleared
0
1,406,656
Distance Traveled
1,432,742
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,561
504
95
6
0
312,668
6
W
Anubis
8,265
551
131
9
0
265,220
4
W
Nemesis
8,405
560
102
7
0
322,079
2
W
Sylvanus
8,040
536
39
3
0
264,846
3
L
Ymir
6,710
447
25
2
0
284,507
5
W
Xbalanque
7,760
517
79
5
0
275,192
5
W
Cthulhu
8,715
581
106
7
0
305,405
3
L
Thoth
8,281
552
126
8
0
273,253
0
L
Skadi
6,353
424
75
5
0
273,781
1
L
Mulan
7,428
495
91
6
0
262,447
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role