Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Andronimus
Hercules
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,504 Elo+
Party 2
Danzaburou
Danzaburou
Astrochemistry
Danzaburou
Level 34
God Stats
4W - 2L
1,752 SR
Queue Stats
18W - 12L
1,466 Elo+
Party 2
Ymir
Ymir
DurIock
Ymir
Level 68
God Stats
9W - 6L
1,949 SR
Queue Stats
32W - 29L
1,497 Elo+
Party 2
Thoth
Thoth
LordKaldor1
Thoth
Level 107
God Stats
4W - 1L
1,745 SR
Queue Stats
26W - 17L
1,586 Elo+
Solo
Team Averages
Level 96
1,689 SR
1,511 Elo+

VS

Team Averages
Level 65
1,471 SR
1,458 Elo+
Scylla
Scylla
EasyMeezy
Scylla
Level 52
God Stats
25W - 22L
1,529 SR
Queue Stats
106W - 104L
1,496 Elo+
Party 1
Kumbhakarna
Kumbhakarna
JACHSONVILLE
Kumbhakarna
Level 158
God Stats
2W - 4L
1,445 SR
Queue Stats
392W - 430L
1,460 Elo+
Solo
Bastet
Bastet
Migaz
Bastet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,414 Elo+
Party 1
Fenrir
Fenrir
Summondega
Fenrir
Level 52
God Stats
18W - 15L
1,500 SR
Queue Stats
118W - 126L
1,480 Elo+
Party 1
Ra
Ra
smally
Ra
Level 38
God Stats
1W - 4L
1,383 SR
Queue Stats
157W - 161L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
4 / 2 / 9
10,822
1,082
12,208
7,123
3,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Andronimus
Hercules
16
5 / 0 / 8
10,847
1,085
13,357
12,260
5,801
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
Astrochemistry
Danzaburou
16
1 / 3 / 12
10,173
1,017
5,303
7,924
3,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
DurIock
Ymir
16
3 / 1 / 13
11,289
1,129
5,176
11,310
12,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 0 / 8
11,213
1,121
14,317
2,335
751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

296

VS

Team 2 Tickets

182

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EasyMeezy
Scylla
15
0 / 5 / 4
9,256
926
10,374
11,434
3,047
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
JACHSONVILLE
Kumbhakarna
15
0 / 1 / 3
9,726
973
2,866
10,772
10,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
Migaz
Bastet
15
3 / 5 / 2
10,149
1,015
7,531
10,332
2,716
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Summondega
Fenrir
15
1 / 4 / 3
9,368
937
5,386
11,016
4,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ra
15
2 / 4 / 3
10,044
1,004
11,922
12,373
4,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
21
19
Kills
6
6
Deaths
19
50
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
2
9
4.25
W
Hercules
Andronimus
Hercules
5
0
8
9
W
Danzaburou
Astrochemistry
Danzaburou
1
3
12
2.33
W
Ymir
DurIock
Ymir
3
1
13
9.5
L
Scylla
EasyMeezy
Scylla
0
5
4
0.4
L
Kumbhakarna
JACHSONVILLE
Kumbhakarna
0
1
3
1.5
W
6
0
8
10
L
Bastet
Migaz
Bastet
3
5
2
0.8
L
Fenrir
Summondega
Fenrir
1
4
3
0.63
L
Ra
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,361
Damage
38,079
40,952
Taken
55,927
25,523
Mitigated
25,008
7,022
Healing
4,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
12,208
2,688
0
516
7,123
3,038
0
3,301
3,822
43,401
0
W
Hercules
Andronimus
Hercules
13,357
3,266
0
4,663
12,260
5,801
0
7,054
5,206
0
15,806
W
Danzaburou
Astrochemistry
Danzaburou
5,303
1,614
0
759
7,924
3,168
0
4,914
3,010
0
15,969
W
Ymir
DurIock
Ymir
5,176
771
0
1,084
11,310
12,765
0
7,793
3,517
8,222
0
L
Scylla
EasyMeezy
Scylla
10,374
415
0
396
11,434
3,047
0
7,584
3,850
20,882
0
L
Kumbhakarna
JACHSONVILLE
Kumbhakarna
2,866
0
0
836
10,772
10,420
0
6,133
3,809
10,187
0
W
14,317
103
0
0
2,335
751
0
2,100
235
40,650
0
L
Bastet
Migaz
Bastet
7,531
2,516
0
553
10,332
2,716
0
5,938
4,394
0
21,848
L
Fenrir
Summondega
Fenrir
5,386
1,178
0
348
11,016
4,368
0
6,276
4,740
0
10,312
L
Ra
11,922
927
1,650
1,195
12,373
4,457
0
5,770
6,603
46,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,344
Gold Earned
48,543
190
Minions Killed
178
6
Camps Cleared
6
996,204
Distance Traveled
993,054
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,822
1,082
69
7
2
199,982
0
W
Hercules
10,847
1,085
10
1
0
210,741
1
W
Danzaburou
10,173
1,017
16
2
2
178,710
0
W
Ymir
11,289
1,129
12
1
0
191,661
2
L
Scylla
9,256
926
35
4
1
204,751
0
L
Kumbhakarna
9,726
973
7
1
0
167,759
4
W
Thoth
11,213
1,121
83
8
2
215,110
1
L
Bastet
10,149
1,015
44
4
2
207,005
2
L
Fenrir
9,368
937
6
1
2
220,102
1
L
Ra
10,044
1,004
86
9
1
193,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role