Player Matchup

Nemesis
Nemesis
CottoKZ
Nemesis
Level 21
God Stats
6W - 4L
1,770 SR
Queue Stats
39W - 41L
1,434 Elo+
Party 3
Odin
Odin
D4N73G4M3R
Odin
Level 158
God Stats
3W - 2L
1,575 SR
Queue Stats
204W - 214L
1,477 Elo+
Party 4
Chiron
Chiron
OkamiAkira
Chiron
Level 157
God Stats
5W - 4L
1,313 SR
Queue Stats
264W - 266L
1,450 Elo+
Party 4
Janus
Janus
PochitoSlayer50
Janus
Level 89
God Stats
11W - 11L
1,485 SR
Queue Stats
99W - 110L
1,403 Elo+
Party 3
Cerberus
Cerberus
zombiemoye
Cerberus
Level 46
God Stats
1W - 1L
1,365 SR
Queue Stats
55W - 62L
1,463 Elo+
Party 4
Team Averages
Level 94
1,501 SR
1,445 Elo+

VS

Team Averages
Level 63
1,545 SR
1,458 Elo+
Olorun
Olorun
Spanbauer456902
Olorun
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 61L
1,443 Elo+
Party 1
Neith
Neith
YeagerEra
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,407 Elo+
Party 2
Ymir
Ymir
alexdd13
Ymir
Level 125
God Stats
21W - 19L
1,582 SR
Queue Stats
362W - 378L
1,458 Elo+
Solo
Nemesis
Nemesis
puchka90
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,423 Elo+
Party 1
Loki
Loki
ripfish123
Loki
Level 101
God Stats
103W - 77L
1,642 SR
Queue Stats
206W - 197L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CottoKZ
Nemesis
10
1 / 1 / 1
6,525
502
3,014
6,247
1,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 2 / 0
7,548
581
4,038
7,293
7,037
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
OkamiAkira
Chiron
14
10 / 1 / 2
8,784
676
9,683
8,491
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 0
7,640
588
4,868
5,208
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
zombiemoye
Cerberus
11
1 / 0 / 8
7,110
547
4,722
10,105
8,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,046
465
2,584
7,128
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
YeagerEra
Neith
9
0 / 9 / 0
5,629
433
2,068
8,272
1,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
9
0 / 2 / 1
5,726
440
2,948
7,358
4,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
puchka90
Nemesis
12
4 / 1 / 0
7,354
566
4,264
6,949
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 0 / 2
6,965
536
4,012
7,117
2,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
15
Kills
5
5
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CottoKZ
Nemesis
1
1
1
1.5
W
0
2
0
0
W
Chiron
OkamiAkira
Chiron
10
1
2
11
W
3
1
0
3
L
1
3
1
0.5
L
Neith
YeagerEra
Neith
0
9
0
0
L
Ymir
0
2
1
0.25
L
Nemesis
puchka90
Nemesis
4
1
0
4
L
0
0
2
1
W
Cerberus
zombiemoye
Cerberus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,325
Damage
15,876
37,344
Taken
36,824
21,415
Mitigated
12,269
12,991
Healing
9,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CottoKZ
Nemesis
3,014
904
0
646
6,247
1,712
0
477
5,770
0
35,572
W
4,038
949
0
1,073
7,293
7,037
0
0
7,293
756
42,292
W
Chiron
OkamiAkira
Chiron
9,683
5,043
602
5,690
8,491
3,018
1,550
847
7,644
0
60,617
W
4,868
581
134
2,114
5,208
1,559
162
1,893
3,315
55,664
0
L
2,584
1,235
0
2,144
7,128
1,854
0
3,740
3,388
24,801
0
L
Neith
YeagerEra
Neith
2,068
796
0
1,100
8,272
1,695
0
1,047
7,225
0
22,413
L
Ymir
2,948
72
0
587
7,358
4,542
344
2,537
4,821
20,713
0
L
Nemesis
puchka90
Nemesis
4,264
1,597
0
3,043
6,949
1,982
0
1,981
4,968
0
33,485
L
4,012
963
0
2,596
7,117
2,196
834
0
7,117
0
43,294
W
Cerberus
zombiemoye
Cerberus
4,722
327
251
2,481
10,105
8,089
0
2,315
7,790
20,467
3,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,607
Gold Earned
31,720
418
Minions Killed
271
0
Camps Cleared
0
1,266,016
Distance Traveled
1,253,396
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,525
502
72
6
0
289,124
3
W
Odin
7,548
581
110
8
0
245,186
0
W
Chiron
8,784
676
103
8
0
220,205
1
W
Janus
7,640
588
103
8
0
258,387
0
L
Olorun
6,046
465
47
4
0
215,115
0
L
Neith
5,629
433
36
3
0
226,543
3
L
Ymir
5,726
440
34
3
0
244,049
6
L
Nemesis
7,354
566
70
5
0
268,470
5
L
Loki
6,965
536
84
6
0
299,219
2
W
Cerberus
7,110
547
30
2
0
253,114
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role