Player Matchup

Medusa
Medusa
ACOLDJUAN
Medusa
Level 29
God Stats
4W - 8L
1,380 SR
Queue Stats
61W - 68L
1,468 Elo+
Solo
Horus
Horus
Cashmere Jr
Horus
Level 140
God Stats
8W - 5L
1,665 SR
Queue Stats
164W - 141L
1,541 Elo+
Party 2
Ymir
Ymir
Fl0ppyP4ncakes
Ymir
Level 120
God Stats
10W - 15L
1,411 SR
Queue Stats
113W - 96L
1,545 Elo+
Party 2
Nemesis
Nemesis
Jemorak
Nemesis
Level 26
God Stats
1W - 0L
1,276 SR
Queue Stats
6W - 2L
1,686 Elo+
Party 3
Hel
Hel
Xelllu
Hel
Level 118
God Stats
3W - 0L
1,545 SR
Queue Stats
9W - 9L
1,527 Elo+
Party 3
Team Averages
Level 87
1,455 SR
1,553 Elo+

VS

Team Averages
Level 62
1,680 SR
1,634 Elo+
Baron Samedi
Baron Samedi
OhMySmiteGod
Baron Samedi
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 141L
1,563 Elo+
Party 1
Fenrir
Fenrir
PinguBowflex
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,694 Elo+
Party 1
Skadi
Skadi
Sawmill98
Skadi
Level 106
God Stats
14W - 8L
1,825 SR
Queue Stats
155W - 121L
1,629 Elo+
Solo
Sun Wukong
Sun Wukong
babybauti
Sun Wukong
Level 68
God Stats
0W - 2L
1,716 SR
Queue Stats
90W - 80L
1,590 Elo+
Party 1
Zeus
Zeus
sp0rky
Zeus
Level 3
God Stats
1W - 1L
1,856 SR
Queue Stats
1W - 1L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ACOLDJUAN
Medusa
20
12 / 6 / 13
14,925
878
23,217
19,222
9,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
9 / 1 / 28
13,948
820
17,893
22,298
32,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
7 / 1 / 21
14,384
846
18,080
27,600
46,148
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Jemorak
Nemesis
19
5 / 8 / 14
13,064
768
10,907
19,303
8,437
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hel
Xelllu
Hel
20
11 / 3 / 13
13,972
822
25,011
21,728
17,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
OhMySmiteGod
Baron Samedi
19
3 / 6 / 8
11,848
697
19,396
18,149
7,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
17
3 / 10 / 5
11,214
660
11,000
19,996
9,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Sawmill98
Skadi
20
6 / 7 / 6
13,208
777
26,157
24,960
7,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
babybauti
Sun Wukong
20
6 / 8 / 8
12,987
764
23,010
30,190
27,513
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
sp0rky
Zeus
16
1 / 13 / 4
10,304
606
8,664
15,096
3,790
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
50
44
Kills
19
19
Deaths
44
89
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
ACOLDJUAN
Medusa
12
6
13
3.08
W
9
1
28
23
W
7
1
21
17.5
W
Nemesis
Jemorak
Nemesis
5
8
14
1.5
L
Baron Samedi
OhMySmiteGod
Baron Samedi
3
6
8
1.17
L
Fenrir
3
10
5
0.55
L
Skadi
Sawmill98
Skadi
6
7
6
1.29
W
Hel
Xelllu
Hel
11
3
13
5.83
L
Sun Wukong
babybauti
Sun Wukong
6
8
8
1.25
L
Zeus
sp0rky
Zeus
1
13
4
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,108
Damage
88,227
110,151
Taken
108,391
114,023
Mitigated
55,150
56,618
Healing
23,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ACOLDJUAN
Medusa
23,217
10,001
0
4,125
19,222
9,545
5,786
4,244
14,848
0
74,465
W
17,893
8,777
7,572
8,736
22,298
32,887
562
6,009
15,987
0
31,193
W
18,080
3,473
673
6,588
27,600
46,148
0
7,713
19,762
31,982
0
W
Nemesis
Jemorak
Nemesis
10,907
4,332
0
1,687
19,303
8,437
2,174
3,724
14,389
0
43,097
L
Baron Samedi
OhMySmiteGod
Baron Samedi
19,396
1,564
2,676
5,878
18,149
7,570
88
6,856
11,192
46,612
0
L
Fenrir
11,000
2,468
0
1,921
19,996
9,218
13
7,050
12,846
0
20,768
L
Skadi
Sawmill98
Skadi
26,157
13,822
0
4,973
24,960
7,059
831
13,197
11,602
0
74,698
W
Hel
Xelllu
Hel
25,011
3,399
13,656
13,581
21,728
17,006
1,476
6,370
15,255
56,784
0
L
Sun Wukong
babybauti
Sun Wukong
23,010
5,241
0
7,983
30,190
27,513
0
10,790
19,036
0
49,337
L
Zeus
sp0rky
Zeus
8,664
1,467
0
0
15,096
3,790
16
4,909
10,159
14,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,293
Gold Earned
59,561
280
Minions Killed
261
0
Camps Cleared
0
1,630,593
Distance Traveled
1,355,382
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,925
878
103
6
0
295,564
0
W
Horus
13,948
820
28
2
0
347,462
0
W
Ymir
14,384
846
33
2
0
319,995
3
W
Nemesis
13,064
768
54
3
0
323,882
1
L
Baron Samedi
11,848
697
65
4
0
252,359
1
L
Fenrir
11,214
660
25
1
0
304,053
2
L
Skadi
13,208
777
90
5
0
291,818
2
W
Hel
13,972
822
62
4
0
343,690
0
L
Sun Wukong
12,987
764
67
4
0
296,488
1
L
Zeus
10,304
606
14
1
0
210,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role