Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Lokoman255
Hachiman
Level 160
God Stats
1W - 0L
1,432 SR
Queue Stats
130W - 98L
1,551 Elo+
Party 1
Bellona
Bellona
ProfRedViking
Bellona
Level 145
God Stats
4W - 4L
1,531 SR
Queue Stats
65W - 49L
1,606 Elo+
Party 1
Cthulhu
Cthulhu
xiMags
Cthulhu
Level 147
God Stats
6W - 10L
1,463 SR
Queue Stats
131W - 152L
1,627 Elo+
Party 1
Team Averages
Level 154
1,485 SR
1,557 Elo+

VS

Team Averages
Level 114
1,485 SR
1,526 Elo+
Merlin
Merlin
 
Merlin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CTC Marroni
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
Kyurem116
Thor
Level 117
God Stats
350W - 335L
1,581 SR
Queue Stats
497W - 504L
1,575 Elo+
Solo
Apollo
Apollo
Męliødaş
Apollo
Level 86
God Stats
11W - 6L
1,548 SR
Queue Stats
103W - 117L
1,518 Elo+
Solo
Chaac
Chaac
TERR0R MASK
Chaac
Level 129
God Stats
15W - 19L
1,298 SR
Queue Stats
641W - 610L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 2 / 6
7,689
1,282
4,238
6,965
3,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
 
Vulcan
13
1 / 0 / 5
7,295
1,216
4,039
641
280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hachiman
Lokoman255
Hachiman
13
5 / 0 / 6
8,424
1,404
5,375
3,570
1,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
12
2 / 0 / 8
7,522
1,254
3,469
5,905
5,631
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
xiMags
Cthulhu
13
0 / 0 / 10
7,104
1,184
6,738
4,785
4,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

362

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 2 / 1
7,202
1,200
3,847
4,573
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
11
0 / 5 / 0
6,225
1,038
3,131
5,869
2,060
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thor
11
0 / 1 / 2
6,426
1,071
1,932
4,242
1,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
12
1 / 2 / 1
6,845
1,141
3,734
5,383
1,680
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 2
6,791
1,132
5,006
6,797
4,911
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
12
Kills
2
2
Deaths
12
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
6
3.5
W
Vulcan
 
Vulcan
1
0
5
3.5
L
Merlin
 
Merlin
1
2
1
0.75
L
Fenrir
0
5
0
0
L
Thor
0
1
2
1
W
Hachiman
Lokoman255
Hachiman
5
0
6
8
L
Apollo
1
2
1
0.75
W
Bellona
2
0
8
6
L
0
2
2
0.5
W
Cthulhu
xiMags
Cthulhu
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,859
Damage
17,650
21,866
Taken
26,864
14,340
Mitigated
11,692
4,184
Healing
2,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,238
456
0
764
6,965
3,134
0
1,813
5,068
0
5,829
W
Vulcan
 
Vulcan
4,039
1,901
0
14
641
280
0
0
641
23,414
572
L
Merlin
 
Merlin
3,847
208
62
208
4,573
1,558
0
1,859
2,682
24,780
0
L
Fenrir
3,131
273
0
227
5,869
2,060
0
625
5,183
0
5,973
L
Thor
1,932
96
291
509
4,242
1,483
0
2,619
1,591
0
7,733
W
Hachiman
Lokoman255
Hachiman
5,375
3,485
0
657
3,570
1,094
0
88
3,472
0
18,570
L
Apollo
3,734
1,989
0
261
5,383
1,680
0
1,800
3,486
0
18,403
W
Bellona
3,469
684
366
1,277
5,905
5,631
0
821
4,972
0
11,502
L
5,006
532
0
1,311
6,797
4,911
0
3,801
2,927
0
22,241
W
Cthulhu
xiMags
Cthulhu
6,738
254
182
924
4,785
4,201
0
805
3,866
21,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,034
Gold Earned
33,489
137
Minions Killed
135
6
Camps Cleared
6
676,668
Distance Traveled
587,109
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,689
1,282
4
1
0
136,427
1
W
Vulcan
7,295
1,216
56
9
0
133,771
0
L
Merlin
7,202
1,200
56
9
2
115,475
1
L
Fenrir
6,225
1,038
2
0
1
96,283
0
L
Thor
6,426
1,071
9
2
1
112,929
1
W
Hachiman
8,424
1,404
33
6
2
131,521
0
L
Apollo
6,845
1,141
19
3
1
129,142
1
W
Bellona
7,522
1,254
24
4
4
138,594
0
L
Chaac
6,791
1,132
49
8
1
133,280
1
W
Cthulhu
7,104
1,184
20
3
0
136,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role