Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
LonexSniperx86
Thoth
Level 49
God Stats
3W - 7L
1,584 SR
Queue Stats
195W - 148L
1,512 Elo+
Party 3
Mercury
Mercury
OG Tote One
Mercury
Level 62
God Stats
1W - 3L
1,583 SR
Queue Stats
216W - 189L
1,591 Elo+
Party 4
Neith
Neith
V2egMir215
Neith
Level 6
God Stats
5W - 3L
1,667 SR
Queue Stats
6W - 4L
1,497 Elo+
Party 4
Cerberus
Cerberus
klinekline
Cerberus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 103L
1,526 Elo+
Solo
Team Averages
Level 63
1,567 SR
1,525 Elo+

VS

Team Averages
Level 71
1,613 SR
1,510 Elo+
Nemesis
Nemesis
Cr8zyman24
Nemesis
Level 47
God Stats
2W - 4L
1,307 SR
Queue Stats
78W - 97L
1,363 Elo+
Solo
Mulan
Mulan
DaniorStonegate
Mulan
Level 29
God Stats
6W - 2L
1,812 SR
Queue Stats
52W - 47L
1,567 Elo+
Party 2
Zhong Kui
Zhong Kui
ThunderGoose433
Zhong Kui
Level 149
God Stats
24W - 9L
1,481 SR
Queue Stats
721W - 677L
1,590 Elo+
Party 2
Charybdis
Charybdis
ssout
Charybdis
Level 47
God Stats
9W - 9L
1,650 SR
Queue Stats
173W - 182L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
xUFreezeDragonx
Nu Wa
Level 82
God Stats
21W - 13L
1,815 SR
Queue Stats
197W - 191L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
3 / 6 / 2
8,998
529
6,158
12,901
12,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 6 / 1
7,367
433
3,218
8,586
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
OG Tote One
Mercury
17
5 / 4 / 1
9,816
577
9,683
16,364
4,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
10
1 / 5 / 1
6,541
385
3,572
9,134
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
klinekline
Cerberus
12
2 / 3 / 2
7,311
430
5,542
17,156
10,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cr8zyman24
Nemesis
16
5 / 4 / 5
9,743
573
6,592
12,435
4,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
3 / 2 / 4
9,270
545
7,768
9,994
7,236
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
ThunderGoose433
Zhong Kui
15
4 / 1 / 2
8,907
524
4,053
11,107
6,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
ssout
Charybdis
15
2 / 4 / 5
9,203
541
11,379
12,784
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
10 / 2 / 4
10,746
632
17,846
6,218
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
13
Kills
24
24
Deaths
13
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
6
2
0.67
W
Nemesis
Cr8zyman24
Nemesis
5
4
5
1.88
W
3
2
4
2.5
L
2
6
1
0.42
L
Mercury
OG Tote One
Mercury
5
4
1
1.38
W
Zhong Kui
ThunderGoose433
Zhong Kui
4
1
2
5
L
Neith
1
5
1
0.3
L
Cerberus
klinekline
Cerberus
2
3
2
1
W
Charybdis
ssout
Charybdis
2
4
5
1.13
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,173
Damage
47,638
64,141
Taken
52,538
30,552
Mitigated
24,726
16,153
Healing
15,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,158
721
379
3,002
12,901
12,212
0
3,833
9,068
53,015
0
W
Nemesis
Cr8zyman24
Nemesis
6,592
2,409
0
1,106
12,435
4,602
0
2,703
9,732
0
58,876
W
7,768
1,235
0
2,852
9,994
7,236
426
2,935
7,059
0
49,850
L
3,218
39
0
560
8,586
1,301
425
4,615
3,971
36,926
0
L
Mercury
OG Tote One
Mercury
9,683
5,574
0
7,274
16,364
4,963
0
4,156
12,208
0
75,261
W
Zhong Kui
ThunderGoose433
Zhong Kui
4,053
186
0
6,041
11,107
6,967
1,538
1,870
9,237
53,481
3,779
L
Neith
3,572
831
0
1,824
9,134
1,445
0
3,408
5,726
0
24,051
L
Cerberus
klinekline
Cerberus
5,542
1,335
0
3,114
17,156
10,631
0
5,843
11,313
32,103
0
W
Charybdis
ssout
Charybdis
11,379
7,120
0
4,724
12,784
3,617
620
5,484
7,300
0
60,472
W
17,846
4,041
0
512
6,218
2,304
1,294
1,926
4,292
77,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,033
Gold Earned
47,869
417
Minions Killed
495
0
Camps Cleared
0
1,520,068
Distance Traveled
1,575,814
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,998
529
92
5
0
266,680
1
W
Nemesis
9,743
573
95
6
0
377,029
3
W
Mulan
9,270
545
105
6
0
329,552
3
L
Thoth
7,367
433
70
4
0
274,192
0
L
Mercury
9,816
577
152
9
0
366,665
1
W
Zhong Kui
8,907
524
105
6
0
298,711
9
L
Neith
6,541
385
45
3
0
303,802
3
L
Cerberus
7,311
430
58
3
0
308,729
1
W
Charybdis
9,203
541
86
5
0
281,654
2
W
Nu Wa
10,746
632
104
6
0
288,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role