Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Antwan tha kid
Izanami
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
61W - 60L
1,439 Elo+
Solo
Khepri
Khepri
MattMysterious
Khepri
Level 87
God Stats
4W - 3L
1,413 SR
Queue Stats
121W - 102L
1,380 Elo+
Solo
Camazotz
Camazotz
alltimewasted777
Camazotz
Level 109
God Stats
10W - 12L
1,139 SR
Queue Stats
223W - 248L
1,311 Elo+
Solo
Team Averages
Level 86
1,410 SR
1,426 Elo+

VS

Team Averages
Level 82
1,433 SR
1,366 Elo+
Loki
Loki
 
Loki
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
BrazenDegree594
Cabrakan
Level 97
God Stats
0W - 3L
1,344 SR
Queue Stats
44W - 44L
1,262 Elo+
Solo
Merlin
Merlin
KratosAvP
Merlin
Level 109
God Stats
5W - 5L
1,401 SR
Queue Stats
94W - 102L
1,344 Elo+
Solo
Ra
Ra
The Skoon D
Ra
Level 66
God Stats
204W - 249L
1,461 SR
Queue Stats
223W - 281L
1,337 Elo+
Solo
Sol
Sol
littleredmudkip
Sol
Level 17
God Stats
22W - 26L
1,461 SR
Queue Stats
64W - 80L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
5 / 0 / 1
6,566
657
3,664
3,540
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
 
Chaac
10
2 / 1 / 1
5,701
570
4,454
7,478
3,675
Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 0 / 4
5,805
581
3,695
3,343
1,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 0 / 3
5,382
538
2,323
6,369
3,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 1 / 1
5,795
580
1,093
7,246
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
2 / 1 / 0
5,598
560
2,393
4,305
1,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
7
0 / 6 / 0
4,539
454
3,429
7,142
4,686
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
KratosAvP
Merlin
8
0 / 3 / 0
4,769
477
2,276
5,555
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

3
0 / 1 / 0
3,715
372
0
539
111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 2
5,590
559
4,582
5,656
1,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
14
Kills
2
2
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
0
1
5.5
W
Chaac
 
Chaac
2
1
1
2.5
L
Loki
 
Loki
2
1
0
2
W
3
0
4
5
L
Cabrakan
0
6
0
0
L
Merlin
KratosAvP
Merlin
0
3
0
0
W
2
0
3
3.5
L
0
1
0
0
W
2
1
1
2.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,229
Damage
12,680
27,976
Taken
23,197
11,746
Mitigated
9,440
12,518
Healing
4,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,664
354
151
1,045
3,540
1,066
0
558
2,982
34,384
0
W
Chaac
 
Chaac
4,454
543
0
3,334
7,478
3,675
441
2,786
4,692
0
23,330
L
Loki
 
Loki
2,393
391
0
823
4,305
1,452
0
452
3,799
0
26,419
W
3,695
2,583
0
1,127
3,343
1,102
1,635
1,922
1,421
0
32,007
L
Cabrakan
3,429
830
142
659
7,142
4,686
0
1,942
5,183
15,278
0
L
Merlin
KratosAvP
Merlin
2,276
221
0
1,335
5,555
1,371
0
2,266
3,169
24,282
0
W
2,323
192
64
2,624
6,369
3,664
916
3,232
3,137
10,957
0
L
0
0
0
0
539
111
0
482
17
2,406
0
W
1,093
266
134
4,039
7,246
2,239
225
1,284
5,962
0
24,447
L
4,582
1,597
0
1,804
5,656
1,820
1,164
572
5,042
24,406
3,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,249
Gold Earned
24,211
267
Minions Killed
195
0
Camps Cleared
0
951,708
Distance Traveled
770,244
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,566
657
73
7
0
201,199
4
W
Chaac
5,701
570
47
5
0
219,894
2
L
Loki
5,598
560
58
6
0
232,323
3
W
Izanami
5,805
581
73
7
0
162,700
3
L
Cabrakan
4,539
454
22
2
0
165,527
1
L
Merlin
4,769
477
53
5
0
170,039
0
W
Khepri
5,382
538
9
1
0
179,216
3
L
Ra
3,715
372
7
1
0
32,964
0
W
Camazotz
5,795
580
65
7
0
188,699
4
L
Sol
5,590
559
55
6
0
169,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role