Player Matchup

Apollo
Apollo
degolador157
Apollo
Level 119
God Stats
17W - 19L
1,530 SR
Queue Stats
306W - 321L
1,509 Elo+
Solo
Ne Zha
Ne Zha
nitrorob2014
Ne Zha
Level 61
God Stats
11W - 10L
1,568 SR
Queue Stats
123W - 123L
1,437 Elo+
Solo
Bakasura
Bakasura
satgei
Bakasura
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
285W - 270L
1,462 Elo+
Solo
Ganesha
Ganesha
xXBloodyNinja
Ganesha
Level 102
God Stats
2W - 4L
1,518 SR
Queue Stats
104W - 107L
1,478 Elo+
Solo
Agni
Agni
yHU3S05ROCKY-SEP
Agni
Level 87
God Stats
2W - 6L
1,419 SR
Queue Stats
100W - 106L
1,475 Elo+
Solo
Team Averages
Level 91
1,507 SR
1,472 Elo+

VS

Team Averages
Level 118
1,591 SR
1,471 Elo+
Terra
Terra
B1az1ngWarri0r
Terra
Level 87
God Stats
4W - 4L
1,575 SR
Queue Stats
17W - 16L
1,522 Elo+
Solo
Tiamat
Tiamat
Baene
Tiamat
Level 159
God Stats
15W - 10L
1,469 SR
Queue Stats
224W - 243L
1,439 Elo+
Solo
Serqet
Serqet
DeuceDinero23
Serqet
Level 147
God Stats
6W - 7L
1,817 SR
Queue Stats
1,206W - 1,206L
1,455 Elo+
Solo
Chaac
Chaac
Littt Party
Chaac
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 53L
1,445 Elo+
Solo
Izanami
Izanami
Mr Queezal
Izanami
Level 108
God Stats
34W - 28L
1,593 SR
Queue Stats
284W - 257L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
4 / 2 / 0
9,301
465
5,263
13,301
4,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
15
1 / 4 / 0
8,749
437
7,993
20,880
6,996
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
satgei
Bakasura
14
1 / 7 / 3
8,183
409
8,457
18,131
5,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ganesha
13
0 / 3 / 4
8,118
406
7,486
17,893
13,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 3 / 1
7,380
369
4,529
5,315
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 8
9,384
469
7,059
10,694
11,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
Baene
Tiamat
16
0 / 2 / 6
10,084
504
7,928
10,577
6,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 0 / 7
11,592
580
13,073
13,802
5,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
7 / 0 / 2
11,515
576
15,301
15,222
13,157
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Mr Queezal
Izanami
16
1 / 3 / 5
10,528
526
10,420
11,490
3,836
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
7
Kills
19
19
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
W
Tiamat
Baene
Tiamat
0
2
6
1.5
W
9
0
7
12.5
W
7
0
2
8
W
Izanami
Mr Queezal
Izanami
1
3
5
1.17
L
Apollo
4
2
0
2
L
Ne Zha
1
4
0
0.25
L
Bakasura
satgei
Bakasura
1
7
3
0.36
L
Ganesha
0
3
4
0.67
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,728
Damage
53,781
75,520
Taken
61,785
31,558
Mitigated
39,507
17,137
Healing
19,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,059
1,551
2,903
2,064
10,694
11,005
507
1,586
8,846
17,666
0
W
Tiamat
Baene
Tiamat
7,928
843
90
2,672
10,577
6,347
1,602
2,567
7,689
68,889
0
W
13,073
4,284
0
2,929
13,802
5,162
510
2,751
10,740
0
85,697
W
15,301
3,288
0
5,399
15,222
13,157
0
878
14,054
0
77,090
W
Izanami
Mr Queezal
Izanami
10,420
6,592
0
3,371
11,490
3,836
3,313
4,233
7,227
0
91,015
L
Apollo
5,263
1,536
0
3,470
13,301
4,257
462
1,890
11,411
0
60,454
L
Ne Zha
7,993
1,929
0
5,738
20,880
6,996
0
1,008
19,602
0
60,858
L
Bakasura
satgei
Bakasura
8,457
5,759
0
1,784
18,131
5,127
0
4,954
12,238
0
47,895
L
Ganesha
7,486
975
152
5,390
17,893
13,977
0
5,099
12,794
33,248
0
L
4,529
47
0
603
5,315
1,201
0
2,036
3,279
37,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,731
Gold Earned
53,103
411
Minions Killed
594
0
Camps Cleared
0
1,781,342
Distance Traveled
1,939,270
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,384
469
19
1
0
400,287
8
W
Tiamat
10,084
504
124
6
0
351,544
3
W
Serqet
11,592
580
131
7
0
470,971
3
W
Chaac
11,515
576
160
8
0
362,346
0
W
Izanami
10,528
526
160
8
0
354,122
3
L
Apollo
9,301
465
125
6
0
404,077
2
L
Ne Zha
8,749
437
103
5
0
360,016
9
L
Bakasura
8,183
409
92
5
0
404,178
8
L
Ganesha
8,118
406
23
1
0
395,538
7
L
Agni
7,380
369
68
3
0
217,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role