Player Matchup

Anhur
Anhur
AceEmerald777
Anhur
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 46L
1,431 Elo+
Party 1
Thanatos
Thanatos
DragonboneArm
Thanatos
Level 77
God Stats
1W - 2L
1,335 SR
Queue Stats
5W - 10L
1,223 Elo+
Party 1
Cerberus
Cerberus
MairaSeibel
Cerberus
Level 67
God Stats
76W - 90L
1,472 SR
Queue Stats
77W - 94L
1,379 Elo+
Solo
Agni
Agni
Slumpy8523
Agni
Level 71
God Stats
1W - 4L
1,375 SR
Queue Stats
40W - 39L
1,428 Elo+
Party 1
Shiva
Shiva
jackdonkey13214
Shiva
Level 22
God Stats
5W - 10L
1,477 SR
Queue Stats
14W - 22L
1,354 Elo+
Party 1
Team Averages
Level 67
1,432 SR
1,363 Elo+

VS

Team Averages
Level 65
1,460 SR
1,421 Elo+
Khepri
Khepri
DerpySquidMan_
Khepri
Level 126
God Stats
10W - 8L
1,184 SR
Queue Stats
372W - 364L
1,518 Elo+
Party 3
Gilgamesh
Gilgamesh
Jbhelvin5
Gilgamesh
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,285 Elo+
Party 2
Tiamat
Tiamat
Reyd3lsur904
Tiamat
Level 103
God Stats
18W - 10L
1,661 SR
Queue Stats
337W - 299L
1,526 Elo+
Party 3
Izanami
Izanami
pop_guy8
Izanami
Level 46
God Stats
23W - 17L
1,453 SR
Queue Stats
91W - 109L
1,373 Elo+
Party 3
Cliodhna
Cliodhna
soonermagic3
Cliodhna
Level 34
God Stats
9W - 6L
1,500 SR
Queue Stats
46W - 54L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 0
10,537
479
11,436
13,759
4,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
DragonboneArm
Thanatos
18
6 / 6 / 5
11,488
522
7,821
15,699
6,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cerberus
MairaSeibel
Cerberus
16
2 / 2 / 2
9,543
434
3,523
15,855
12,164
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 7 / 1
10,550
480
16,128
15,910
5,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 2 / 3
11,689
531
9,966
11,932
10,619
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 14
12,039
547
8,353
18,231
20,109
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
Jbhelvin5
Gilgamesh
15
0 / 5 / 0
9,253
421
2,422
11,175
8,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
20
9 / 4 / 7
13,284
604
18,053
11,373
8,122
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
pop_guy8
Izanami
18
6 / 7 / 5
11,775
535
9,957
14,742
4,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
soonermagic3
Cliodhna
19
5 / 4 / 5
11,705
532
7,412
18,829
6,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
55
21
Kills
24
24
Deaths
21
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
4
7
0
0.57
W
4
1
14
11
L
Thanatos
DragonboneArm
Thanatos
6
6
5
1.42
W
Gilgamesh
Jbhelvin5
Gilgamesh
0
5
0
0
L
Cerberus
MairaSeibel
Cerberus
2
2
2
1.5
W
Tiamat
9
4
7
3.13
L
5
7
1
0.79
L
4
2
3
2.75
W
Izanami
pop_guy8
Izanami
6
7
5
1.21
W
Cliodhna
soonermagic3
Cliodhna
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,874
Damage
46,197
73,155
Taken
74,350
39,002
Mitigated
48,023
26,889
Healing
22,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,436
5,163
0
1,796
13,759
4,549
2,761
4,600
9,085
0
72,307
W
8,353
989
0
8,777
18,231
20,109
28
6,754
11,477
34,461
6,968
L
Thanatos
DragonboneArm
Thanatos
7,821
1,563
0
14,660
15,699
6,057
0
5,131
10,344
0
69,214
W
Gilgamesh
Jbhelvin5
Gilgamesh
2,422
427
0
496
11,175
8,553
62
0
11,175
0
40,522
L
Cerberus
MairaSeibel
Cerberus
3,523
307
105
5,199
15,855
12,164
296
3,790
11,937
42,656
0
W
Tiamat
18,053
1,453
388
2,947
11,373
8,122
284
5,522
5,851
98,907
0
L
16,128
1,183
0
2,929
15,910
5,613
0
7,131
8,477
76,752
0
L
9,966
1,392
91
2,109
11,932
10,619
1,236
3,608
7,714
0
61,453
W
Izanami
pop_guy8
Izanami
9,957
7,804
0
3,375
14,742
4,875
1,048
2,915
11,827
0
79,644
W
Cliodhna
soonermagic3
Cliodhna
7,412
890
0
6,113
18,829
6,364
0
4,460
14,369
0
80,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,807
Gold Earned
58,056
529
Minions Killed
544
0
Camps Cleared
0
1,986,103
Distance Traveled
2,129,519
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,537
479
127
6
0
345,608
1
W
Khepri
12,039
547
53
2
0
446,365
7
L
Thanatos
11,488
522
117
5
0
456,854
0
W
Gilgamesh
9,253
421
85
4
0
407,247
0
L
Cerberus
9,543
434
59
3
0
394,623
9
W
Tiamat
13,284
604
145
7
0
421,387
4
L
Agni
10,550
480
113
5
0
362,921
5
L
Shiva
11,689
531
113
5
0
426,097
8
W
Izanami
11,775
535
136
6
0
388,917
3
W
Cliodhna
11,705
532
125
6
0
465,603
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role