Player Matchup

Cernunnos
Cernunnos
JulcedUp
Cernunnos
Level 160
God Stats
1W - 1L
1,308 SR
Queue Stats
153W - 144L
1,682 Elo+
Party 1
Arachne
Arachne
Kojaih
Arachne
Level 125
God Stats
4W - 3L
1,575 SR
Queue Stats
59W - 68L
1,600 Elo+
Solo
Zhong Kui
Zhong Kui
WaddyaWant
Zhong Kui
Level 93
God Stats
9W - 9L
1,697 SR
Queue Stats
268W - 261L
1,645 Elo+
Solo
Ne Zha
Ne Zha
hotbrownrain
Ne Zha
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,824 Elo+
Solo
Sylvanus
Sylvanus
ltsGoldzera
Sylvanus
Level 158
God Stats
2W - 5L
1,500 SR
Queue Stats
86W - 66L
1,716 Elo+
Party 1
Team Averages
Level 120
1,516 SR
1,694 Elo+

VS

Team Averages
Level 147
1,677 SR
1,618 Elo+
Hercules
Hercules
BuRstGuardian1
Hercules
Level 129
God Stats
6W - 2L
1,849 SR
Queue Stats
185W - 177L
1,632 Elo+
Solo
Vamana
Vamana
Footballguy60
Vamana
Level 160
God Stats
5W - 7L
1,500 SR
Queue Stats
342W - 353L
1,529 Elo+
Solo
Artemis
Artemis
Scorch
Artemis
Level 158
God Stats
2W - 0L
1,672 SR
Queue Stats
166W - 145L
1,651 Elo+
Party 2
Zeus
Zeus
Vret
Zeus
Level 152
God Stats
2W - 0L
1,747 SR
Queue Stats
146W - 79L
1,663 Elo+
Party 2
Atlas
Atlas
avida95
Atlas
Level 136
God Stats
15W - 17L
1,618 SR
Queue Stats
73W - 49L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JulcedUp
Cernunnos
19
4 / 4 / 3
11,597
580
9,597
16,220
5,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Kojaih
Arachne
17
6 / 4 / 6
10,814
541
8,918
16,953
7,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zhong Kui
WaddyaWant
Zhong Kui
17
6 / 4 / 9
11,872
594
13,012
13,732
9,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
12
1 / 6 / 2
8,442
422
7,131
11,931
4,228
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sylvanus
ltsGoldzera
Sylvanus
14
4 / 7 / 11
9,420
471
7,408
19,624
21,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
8 / 2 / 4
12,193
610
13,543
20,923
22,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
6 / 3 / 7
11,933
597
8,096
17,478
10,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
Scorch
Artemis
20
3 / 7 / 5
13,234
662
12,327
13,598
3,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
Vret
Zeus
20
5 / 5 / 5
12,174
609
13,998
10,434
8,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
avida95
Atlas
16
2 / 4 / 12
10,625
531
6,998
15,637
14,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
57
21
Kills
24
25
Deaths
21
31
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hercules
8
2
4
5
W
6
3
7
3.17
L
Cernunnos
JulcedUp
Cernunnos
4
4
3
1.38
L
Arachne
Kojaih
Arachne
6
4
6
2.25
W
Artemis
Scorch
Artemis
3
7
5
0.79
W
Zeus
Vret
Zeus
5
5
5
1.5
L
Zhong Kui
WaddyaWant
Zhong Kui
6
4
9
2.63
W
Atlas
avida95
Atlas
2
4
12
2
L
Ne Zha
1
6
2
0.33
L
Sylvanus
ltsGoldzera
Sylvanus
4
7
11
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,066
Damage
54,962
78,460
Taken
78,070
48,123
Mitigated
60,082
18,586
Healing
15,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
13,543
3,401
0
6,763
20,923
22,549
673
3,220
17,703
3,100
67,936
W
8,096
4,986
0
3,045
17,478
10,861
421
4,305
13,173
0
105,452
L
Cernunnos
JulcedUp
Cernunnos
9,597
3,646
0
4,836
16,220
5,710
2,904
2,669
13,465
0
90,587
L
Arachne
Kojaih
Arachne
8,918
5,369
0
2,958
16,953
7,508
0
4,527
12,245
0
64,211
W
Artemis
Scorch
Artemis
12,327
5,364
0
2,779
13,598
3,932
882
4,477
9,121
0
104,423
W
Zeus
Vret
Zeus
13,998
2,935
0
1,523
10,434
8,186
216
3,132
7,302
103,968
0
L
Zhong Kui
WaddyaWant
Zhong Kui
13,012
1,144
0
3,183
13,732
9,413
0
5,946
7,786
70,373
0
W
Atlas
avida95
Atlas
6,998
2,323
0
1,476
15,637
14,554
0
5,595
9,049
22,869
6,532
L
Ne Zha
7,131
1,948
0
2,337
11,931
4,228
0
95
11,498
0
43,221
L
Sylvanus
ltsGoldzera
Sylvanus
7,408
2,210
2,211
3,061
19,624
21,264
0
8,641
10,718
15,105
7,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,145
Gold Earned
60,159
506
Minions Killed
636
0
Camps Cleared
0
1,745,518
Distance Traveled
1,866,539
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,193
610
131
7
0
352,340
0
W
Vamana
11,933
597
127
6
0
396,326
0
L
Cernunnos
11,597
580
158
8
0
356,237
11
L
Arachne
10,814
541
96
5
0
440,255
7
W
Artemis
13,234
662
171
9
0
341,896
6
W
Zeus
12,174
609
179
9
0
362,076
6
L
Zhong Kui
11,872
594
141
7
0
376,167
5
W
Atlas
10,625
531
28
1
0
413,901
9
L
Ne Zha
8,442
422
79
4
0
256,910
2
L
Sylvanus
9,420
471
32
2
0
315,949
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role