Player Matchup

Arachne
Arachne
 
Arachne
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Kingshadow890
Jormungandr
Level 68
God Stats
24W - 17L
1,675 SR
Queue Stats
438W - 456L
1,502 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LethalResurrect
Morgan Le Fay
Level 89
God Stats
11W - 4L
1,495 SR
Queue Stats
777W - 748L
1,513 Elo+
Party 2
Xbalanque
Xbalanque
demonCROW54
Xbalanque
Level 36
God Stats
4W - 4L
1,515 SR
Queue Stats
94W - 70L
1,451 Elo+
Party 2
Team Averages
Level 73
1,537 SR
1,493 Elo+

VS

Team Averages
Level 49
1,391 SR
1,498 Elo+
Atlas
Atlas
Hackwlade
Atlas
Level 32
God Stats
4W - 9L
1,292 SR
Queue Stats
47W - 55L
1,422 Elo+
Solo
Mulan
Mulan
Marth7222
Mulan
Level 38
God Stats
0W - 2L
1,267 SR
Queue Stats
52W - 69L
1,485 Elo+
Solo
Ra
Ra
Phlaffy
Ra
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,750 Elo+
Party 1
Izanami
Izanami
Rahmaan1
Izanami
Level 44
God Stats
0W - 2L
1,272 SR
Queue Stats
81W - 74L
1,310 Elo+
Solo
Awilix
Awilix
Water My Otter
Awilix
Level 127
God Stats
47W - 31L
1,623 SR
Queue Stats
68W - 66L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
14 / 0 / 6
9,145
703
14,963
10,496
3,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
 
Horus
12
6 / 1 / 12
7,819
601
7,739
9,542
4,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Kingshadow890
Jormungandr
13
2 / 1 / 7
8,184
630
5,633
6,811
6,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
LethalResurrect
Morgan Le Fay
13
3 / 1 / 3
7,866
605
3,060
4,699
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
demonCROW54
Xbalanque
12
4 / 1 / 10
7,566
582
7,688
7,019
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Hackwlade
Atlas
9
1 / 7 / 1
5,740
442
4,067
12,475
7,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
Marth7222
Mulan
12
0 / 4 / 0
6,218
478
2,757
8,437
5,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 0
6,952
535
3,420
5,966
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Rahmaan1
Izanami
10
0 / 8 / 2
6,133
472
5,167
9,892
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 6 / 1
6,639
511
6,065
11,646
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
29
Kills
4
4
Deaths
29
38
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
14
0
6
17
W
Horus
 
Horus
6
1
12
12
L
Atlas
Hackwlade
Atlas
1
7
1
0.21
W
Jormungandr
Kingshadow890
Jormungandr
2
1
7
5.5
W
Morgan Le Fay
LethalResurrect
Morgan Le Fay
3
1
3
4.5
L
Mulan
Marth7222
Mulan
0
4
0
0
L
1
4
0
0.25
L
Izanami
Rahmaan1
Izanami
0
8
2
0.13
L
2
6
1
0.42
W
Xbalanque
demonCROW54
Xbalanque
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,083
Damage
21,476
38,567
Taken
48,416
18,950
Mitigated
19,691
13,994
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
14,963
11,022
0
4,328
10,496
3,874
0
3,203
7,155
0
61,375
W
Horus
 
Horus
7,739
3,268
1,072
3,321
9,542
4,559
27
1,950
7,552
0
25,851
L
Atlas
Hackwlade
Atlas
4,067
1,684
135
913
12,475
7,003
0
687
11,788
17,371
0
W
Jormungandr
Kingshadow890
Jormungandr
5,633
2,471
0
1,960
6,811
6,910
341
341
6,110
48,201
0
W
Morgan Le Fay
LethalResurrect
Morgan Le Fay
3,060
305
0
1,064
4,699
1,596
196
571
4,100
49,163
0
L
Mulan
Marth7222
Mulan
2,757
250
0
1,445
8,437
5,704
0
4,588
3,849
0
33,518
L
3,420
306
50
921
5,966
2,020
0
2,090
3,876
45,207
0
L
Izanami
Rahmaan1
Izanami
5,167
2,011
0
1,549
9,892
1,841
0
0
9,892
0
38,479
L
6,065
2,366
0
2,206
11,646
3,123
0
1,328
10,318
0
38,720
W
Xbalanque
demonCROW54
Xbalanque
7,688
4,474
0
2,249
7,019
2,011
836
1,200
5,819
0
46,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,580
Gold Earned
31,682
414
Minions Killed
364
0
Camps Cleared
0
1,327,182
Distance Traveled
1,188,708
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,145
703
97
7
0
335,752
4
W
Horus
7,819
601
39
3
0
264,852
4
L
Atlas
5,740
442
17
1
0
220,380
0
W
Jormungandr
8,184
630
91
7
0
249,358
5
W
Morgan Le Fay
7,866
605
108
8
0
244,209
1
L
Mulan
6,218
478
82
6
0
247,026
4
L
Ra
6,952
535
101
8
0
220,367
2
L
Izanami
6,133
472
83
6
0
233,188
5
L
Awilix
6,639
511
81
6
0
267,747
1
W
Xbalanque
7,566
582
79
6
0
233,011
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role