Player Matchup

Izanami
Izanami
Gold IV
BigButtBigNut
Izanami
Gold IV
Level 155
God Stats
4W - 3L
1,678 SR
Queue Stats
125W - 116L
1,476 MMR
Solo
Nike
Nike
Silver I
CardamoniPinas
Nike
Silver I
Level 133
God Stats
1W - 3L
1,529 SR
Queue Stats
73W - 82L
1,472 MMR
Solo
Merlin
Merlin
Silver I
DeRsssss
Merlin
Silver I
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 40L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
Zelgadis_Graves
Sylvanus
Silver II
Level 49
God Stats
4W - 3L
1,465 SR
Queue Stats
65W - 86L
1,479 MMR
Solo
Kali
Kali
Silver II
neekel-_-
Kali
Silver II
Level 84
God Stats
6W - 8L
1,500 SR
Queue Stats
101W - 100L
1,487 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,534 SR
1,483 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,633 SR
1,483 MMR
Jormungandr
Jormungandr
Gold III
BigBlackCoffe
Jormungandr
Gold III
Level 118
God Stats
6W - 4L
1,559 SR
Queue Stats
48W - 49L
1,464 MMR
Solo
Medusa
Medusa
Gold V
KhalettoV2
Medusa
Gold V
Level 122
God Stats
1W - 3L
1,933 SR
Queue Stats
143W - 143L
1,469 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Scrotes
Gilgamesh
Gold III
Level 140
God Stats
3W - 6L
1,344 SR
Queue Stats
144W - 149L
1,505 MMR
Solo
Mercury
Mercury
Silver I
SlimFudgesMoms
Mercury
Silver I
Level 126
God Stats
23W - 10L
1,799 SR
Queue Stats
94W - 83L
1,497 MMR
Solo
Discordia
Discordia
Gold V
gera_84_07
Discordia
Gold V
Level 148
God Stats
3W - 1L
1,528 SR
Queue Stats
75W - 100L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
1 / 5 / 0
7,683
512
6,834
13,312
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 3 / 0
7,375
492
6,039
9,794
4,499
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
DeRsssss
Merlin
12
3 / 4 / 1
7,412
494
5,424
9,790
3,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
9
0 / 8 / 2
6,132
409
3,123
15,197
10,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
12
3 / 7 / 2
7,268
485
6,498
14,600
5,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BellonaBastetMorgan Le Fay

VS

Bans
ShivaTsukuyomiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigBlackCoffe
Jormungandr
15
3 / 0 / 4
9,372
625
5,378
9,485
9,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
KhalettoV2
Medusa
13
6 / 2 / 9
8,511
567
11,844
9,349
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Scrotes
Gilgamesh
13
6 / 1 / 11
8,282
552
12,119
15,143
6,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
11 / 0 / 6
10,365
691
9,257
10,826
3,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
gera_84_07
Discordia
11
1 / 5 / 9
7,271
485
6,939
6,400
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
66
8
Kills
27
27
Deaths
8
5
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BigBlackCoffe
Jormungandr
3
0
4
5
L
Izanami
1
5
0
0.2
L
1
3
0
0.33
L
Merlin
DeRsssss
Merlin
3
4
1
0.88
W
Medusa
KhalettoV2
Medusa
6
2
9
5.25
W
Gilgamesh
Scrotes
Gilgamesh
6
1
11
11.5
W
11
0
6
14
L
Sylvanus
0
8
2
0.13
W
Discordia
gera_84_07
Discordia
1
5
9
1.1
L
Kali
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,918
Damage
45,537
62,693
Taken
51,203
27,459
Mitigated
22,735
16,131
Healing
8,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BigBlackCoffe
Jormungandr
5,378
1,782
0
1,351
9,485
9,001
200
111
9,374
59,642
0
L
Izanami
6,834
3,594
0
4,347
13,312
3,388
475
1,200
12,112
0
63,255
L
6,039
262
0
793
9,794
4,499
471
4,084
5,710
0
46,340
L
Merlin
DeRsssss
Merlin
5,424
745
31
1,255
9,790
3,753
0
2,045
7,745
46,655
0
W
Medusa
KhalettoV2
Medusa
11,844
5,809
0
2,478
9,349
2,475
1,232
984
8,365
0
51,265
W
Gilgamesh
Scrotes
Gilgamesh
12,119
3,425
161
2,956
15,143
6,586
60
1,708
13,435
0
43,832
W
9,257
3,792
0
875
10,826
3,516
0
2,303
8,523
0
84,304
L
Sylvanus
3,123
369
1,046
4,162
15,197
10,244
56
3,797
11,400
7,184
0
W
Discordia
gera_84_07
Discordia
6,939
160
0
333
6,400
1,157
0
3,441
2,959
22,041
0
L
Kali
6,498
1,908
0
4,497
14,600
5,575
0
1,191
13,409
0
31,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,870
Gold Earned
43,801
371
Minions Killed
440
0
Camps Cleared
0
1,357,227
Distance Traveled
1,504,368
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,372
625
127
8
0
320,970
2
L
Izanami
7,683
512
119
8
0
254,561
0
L
Nike
7,375
492
90
6
0
290,405
4
L
Merlin
7,412
494
89
6
0
267,955
4
W
Medusa
8,511
567
83
6
0
277,247
8
W
Gilgamesh
8,282
552
49
3
0
324,446
5
W
Mercury
10,365
691
140
9
0
368,150
2
L
Sylvanus
6,132
409
16
1
0
259,817
9
W
Discordia
7,271
485
41
3
0
213,555
2
L
Kali
7,268
485
57
4
0
284,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role