Player Matchup

Atlas
Atlas
DatXNinja101
Atlas
Level 156
God Stats
8W - 3L
1,738 SR
Queue Stats
66W - 49L
1,699 Elo+
Party 2
Mulan
Mulan
Shrowdz
Mulan
Level 158
God Stats
21W - 15L
1,602 SR
Queue Stats
145W - 95L
1,737 Elo+
Party 2
Ah Puch
Ah Puch
killercorey
Ah Puch
Level 123
God Stats
3W - 0L
1,600 SR
Queue Stats
15W - 4L
1,726 Elo+
Party 2
Team Averages
Level 146
1,647 SR
1,721 Elo+

VS

Team Averages
Level 123
1,608 SR
1,562 Elo+
Merlin
Merlin
Eboastan
Merlin
Level 106
God Stats
4W - 1L
1,710 SR
Queue Stats
325W - 224L
1,518 Elo+
Solo
Ne Zha
Ne Zha
Hiunkellll
Ne Zha
Level 119
God Stats
5W - 4L
1,646 SR
Queue Stats
100W - 83L
1,581 Elo+
Party 1
Achilles
Achilles
MasterLazy
Achilles
Level 143
God Stats
9W - 4L
1,468 SR
Queue Stats
72W - 52L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 3 / 13
14,032
825
15,264
21,064
22,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
Shrowdz
Mulan
19
7 / 6 / 12
13,519
795
16,203
19,109
19,211
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
killercorey
Ah Puch
15
7 / 5 / 12
12,473
734
12,120
12,044
4,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Eboastan
Merlin
15
4 / 8 / 6
11,156
656
10,215
11,267
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Hiunkellll
Ne Zha
17
5 / 10 / 9
12,390
729
19,974
19,660
9,585
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
MasterLazy
Achilles
16
5 / 8 / 8
12,354
727
12,237
22,580
24,443
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
37
26
Kills
14
14
Deaths
26
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
12
3
13
6.17
L
Merlin
Eboastan
Merlin
4
8
6
0.88
L
Ne Zha
Hiunkellll
Ne Zha
5
10
9
0.95
L
Achilles
MasterLazy
Achilles
5
8
8
1.13
W
Mulan
Shrowdz
Mulan
7
6
12
2.17
W
Ah Puch
killercorey
Ah Puch
7
5
12
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,587
Damage
42,426
52,217
Taken
53,507
46,322
Mitigated
38,381
11,584
Healing
4,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,264
4,885
40
3,790
21,064
22,494
445
5,414
15,650
34,546
0
L
Merlin
Eboastan
Merlin
10,215
0
0
244
11,267
4,353
0
7,681
3,232
38,013
0
L
Ne Zha
Hiunkellll
Ne Zha
19,974
1,935
0
1,708
19,660
9,585
0
8,717
10,457
0
49,235
L
Achilles
MasterLazy
Achilles
12,237
2,507
278
2,086
22,580
24,443
104
10,066
11,982
0
26,503
W
Mulan
Shrowdz
Mulan
16,203
2,462
0
5,301
19,109
19,211
1,005
3,681
15,428
0
55,592
W
Ah Puch
killercorey
Ah Puch
12,120
0
0
2,453
12,044
4,617
692
1,631
10,413
39,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,024
Gold Earned
35,900
193
Minions Killed
146
7
Camps Cleared
6
923,522
Distance Traveled
807,015
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
14,032
825
40
2
0
323,471
0
L
Merlin
11,156
656
62
4
4
226,951
1
L
Ne Zha
12,390
729
44
3
1
289,677
1
L
Achilles
12,354
727
40
2
1
290,387
2
W
Mulan
13,519
795
76
4
5
318,010
4
W
Ah Puch
12,473
734
77
5
2
282,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role