Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ChildrenBeware
Artemis
Level 87
God Stats
1W - 1L
1,885 SR
Queue Stats
50W - 30L
1,706 Elo+
Solo
Kuzenbo
Kuzenbo
Fredrigez
Kuzenbo
Level 119
God Stats
3W - 1L
1,805 SR
Queue Stats
42W - 55L
1,529 Elo+
Solo
Sol
Sol
iOmegaSan
Sol
Level 84
God Stats
1W - 1L
1,544 SR
Queue Stats
56W - 37L
1,586 Elo+
Solo
He Bo
He Bo
otfdavid300
He Bo
Level 109
God Stats
21W - 17L
1,530 SR
Queue Stats
425W - 392L
1,511 Elo+
Solo
Team Averages
Level 112
1,653 SR
1,567 Elo+

VS

Team Averages
Level 115
1,568 SR
1,566 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
FriendlyJL
Skadi
Level 105
God Stats
0W - 3L
1,242 SR
Queue Stats
140W - 143L
1,590 Elo+
Solo
Horus
Horus
JuiceBox22u
Horus
Level 95
God Stats
30W - 34L
1,561 SR
Queue Stats
195W - 164L
1,584 Elo+
Solo
Baron Samedi
Baron Samedi
LoneWolfRob1
Baron Samedi
Level 123
God Stats
19W - 10L
1,966 SR
Queue Stats
140W - 123L
1,617 Elo+
Solo
Nu Wa
Nu Wa
MelaninQueenK
Nu Wa
Level 113
God Stats
472W - 430L
1,573 SR
Queue Stats
1,724W - 1,721L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 0 / 0
6,469
1,078
4,607
7,525
5,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 1 / 3
6,979
1,163
7,932
5,514
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
Fredrigez
Kuzenbo
12
2 / 1 / 2
7,021
1,170
5,907
6,915
9,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 3 / 1
6,871
1,145
3,896
4,563
1,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 2
6,615
1,103
4,200
3,470
996
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

360

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 0 / 0
5,702
950
0
0
0
Skadi
12
1 / 1 / 4
6,795
1,133
8,201
9,179
3,170
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
0 / 1 / 5
6,570
1,095
4,560
8,130
6,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
LoneWolfRob1
Baron Samedi
12
3 / 3 / 2
7,301
1,217
6,986
8,136
4,712
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 3
7,241
1,207
5,204
4,251
1,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
5
Kills
6
6
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
0
1
L
Gilgamesh
 
Gilgamesh
0
0
0
0
W
1
1
3
2.5
W
Kuzenbo
Fredrigez
Kuzenbo
2
1
2
3
L
Skadi
1
1
4
3
L
0
1
5
2.5
L
Baron Samedi
LoneWolfRob1
Baron Samedi
3
3
2
1.33
L
2
0
3
3.5
W
0
3
1
0.17
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,542
Damage
24,951
27,987
Taken
29,696
18,327
Mitigated
15,704
5,375
Healing
7,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,607
1,112
0
3,424
7,525
5,238
0
2,561
4,964
0
10,198
L
Gilgamesh
 
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
7,932
4,875
0
1,130
5,514
1,655
0
1,938
3,576
0
20,028
W
Kuzenbo
Fredrigez
Kuzenbo
5,907
1,765
0
347
6,915
9,230
0
3,211
3,704
11,227
0
L
Skadi
8,201
4,124
0
1,241
9,179
3,170
0
2,834
6,345
0
21,350
L
4,560
1,293
840
1,743
8,130
6,587
0
4,456
3,674
0
8,832
L
Baron Samedi
LoneWolfRob1
Baron Samedi
6,986
1,005
1,113
2,887
8,136
4,712
0
4,658
3,478
21,226
0
L
5,204
1,348
0
58
4,251
1,235
0
1,663
2,588
16,941
0
W
3,896
1,291
0
474
4,563
1,208
0
2,285
2,278
24,604
2,984
W
4,200
0
0
0
3,470
996
0
2,195
1,275
12,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,955
Gold Earned
33,609
119
Minions Killed
98
9
Camps Cleared
3
616,793
Distance Traveled
453,598
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,469
1,078
13
2
0
138,484
1
L
Gilgamesh
5,702
950
0
0
0
0
0
W
Artemis
6,979
1,163
24
4
1
116,822
0
W
Kuzenbo
7,021
1,170
9
2
2
134,559
0
L
Skadi
6,795
1,133
32
5
2
113,017
1
L
Horus
6,570
1,095
6
1
0
127,930
0
L
Baron Samedi
7,301
1,217
34
6
0
104,101
0
L
Nu Wa
7,241
1,207
26
4
1
108,550
0
W
Sol
6,871
1,145
65
11
6
109,897
0
W
He Bo
6,615
1,103
8
1
0
117,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role