Player Matchup

Tiamat
Tiamat
DanMond
Tiamat
Level 6
God Stats
0W - 7L
1,063 SR
Queue Stats
1W - 9L
1,219 Elo+
Party 1
Sylvanus
Sylvanus
OneAlfredo
Sylvanus
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,311 Elo+
Party 1
Da Ji
Da Ji
Rakiti0515
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,268 Elo+
Party 1
Poseidon
Poseidon
SpicyNachosPlays
Poseidon
Level 15
God Stats
23W - 20L
1,554 SR
Queue Stats
56W - 53L
1,518 Elo+
Party 2
Hercules
Hercules
SpicyTacoPlayz
Hercules
Level 64
God Stats
10W - 14L
1,420 SR
Queue Stats
79W - 79L
1,539 Elo+
Party 2
Team Averages
Level 40
1,407 SR
1,371 Elo+

VS

Team Averages
Level 51
1,564 SR
1,393 Elo+
Bellona
Bellona
AllegedlyRoyal
Bellona
Level 47
God Stats
4W - 2L
1,931 SR
Queue Stats
50W - 35L
1,506 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Paradoxmp3
Morgan Le Fay
Level 43
God Stats
2W - 0L
1,642 SR
Queue Stats
58W - 75L
1,381 Elo+
Solo
Cerberus
Cerberus
mauizoe
Cerberus
Level 24
God Stats
2W - 7L
1,247 SR
Queue Stats
48W - 61L
1,251 Elo+
Party 3
Cupid
Cupid
oreilyautoparts
Cupid
Level 52
God Stats
5W - 3L
1,500 SR
Queue Stats
335W - 342L
1,333 Elo+
Party 3
Bakasura
Bakasura
xPerfect10
Bakasura
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DanMond
Tiamat
16
0 / 11 / 6
10,173
925
11,526
20,638
13,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
OneAlfredo
Sylvanus
16
2 / 3 / 3
11,912
1,083
7,919
19,170
24,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
16
1 / 16 / 5
10,212
928
7,630
22,496
10,057
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 7 / 3
11,785
1,071
14,702
14,099
5,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
16
1 / 4 / 5
10,764
979
11,191
18,585
16,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

49

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 12
12,003
1,091
19,400
14,489
15,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Paradoxmp3
Morgan Le Fay
19
7 / 1 / 29
12,627
1,148
28,897
10,067
4,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
mauizoe
Cerberus
18
3 / 0 / 22
11,633
1,058
6,095
13,087
13,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
8 / 3 / 19
11,915
1,083
14,639
7,717
2,511
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
xPerfect10
Bakasura
19
14 / 2 / 16
13,864
1,260
18,713
13,616
8,015
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
139
7
Kills
41
41
Deaths
7
22
Assists
98
Player
Kills
Deaths
Assists
KDA
W
9
1
12
15
L
Tiamat
DanMond
Tiamat
0
11
6
0.27
L
Sylvanus
OneAlfredo
Sylvanus
2
3
3
1.17
W
Morgan Le Fay
Paradoxmp3
Morgan Le Fay
7
1
29
21.5
L
Da Ji
1
16
5
0.22
L
3
7
3
0.64
L
Hercules
1
4
5
0.88
W
Cerberus
mauizoe
Cerberus
3
0
22
14
W
8
3
19
5.83
W
Bakasura
xPerfect10
Bakasura
14
2
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,968
Damage
87,744
94,988
Taken
58,976
70,410
Mitigated
43,534
16,998
Healing
10,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,400
8,133
0
1,276
14,489
15,871
0
7,199
6,907
0
31,691
L
Tiamat
DanMond
Tiamat
11,526
1,474
576
1,455
20,638
13,372
0
7,296
12,881
29,100
0
L
Sylvanus
OneAlfredo
Sylvanus
7,919
2,092
4,278
5,590
19,170
24,971
0
8,962
9,368
15,445
0
W
Morgan Le Fay
Paradoxmp3
Morgan Le Fay
28,897
4,498
0
1,751
10,067
4,101
0
6,161
3,786
42,361
0
L
Da Ji
7,630
1,229
0
143
22,496
10,057
0
7,191
14,219
0
13,133
L
14,702
3,347
0
1,714
14,099
5,234
0
2,441
10,460
63,119
0
L
Hercules
11,191
2,582
0
3,242
18,585
16,776
0
8,283
8,630
0
27,768
W
Cerberus
mauizoe
Cerberus
6,095
33
0
2,812
13,087
13,036
0
7,928
4,993
32,334
0
W
14,639
10,561
1,069
83
7,717
2,511
0
4,989
2,695
0
31,722
W
Bakasura
xPerfect10
Bakasura
18,713
13,876
0
3,776
13,616
8,015
0
7,870
5,600
0
25,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,846
Gold Earned
62,042
171
Minions Killed
219
4
Camps Cleared
7
922,767
Distance Traveled
1,122,621
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,003
1,091
21
2
3
212,915
0
L
Tiamat
10,173
925
28
3
1
187,540
1
L
Sylvanus
11,912
1,083
11
1
0
180,605
0
W
Morgan Le Fay
12,627
1,148
34
3
1
213,902
0
L
Da Ji
10,212
928
15
1
1
144,436
0
L
Poseidon
11,785
1,071
83
8
2
188,558
4
L
Hercules
10,764
979
34
3
0
221,628
1
W
Cerberus
11,633
1,058
74
7
0
241,873
0
W
Cupid
11,915
1,083
48
4
1
206,252
0
W
Bakasura
13,864
1,260
42
4
2
247,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role