Player Matchup

Yemoja
Yemoja
Darth_Reaver_
Yemoja
Level 62
God Stats
7W - 8L
1,306 SR
Queue Stats
91W - 107L
1,532 Elo+
Party 1
Erlang Shen
Erlang Shen
GMAN-23-
Erlang Shen
Level 147
God Stats
14W - 11L
1,623 SR
Queue Stats
992W - 978L
1,560 Elo+
Party 3
Izanami
Izanami
GhostBoyStatus
Izanami
Level 110
God Stats
3W - 4L
1,395 SR
Queue Stats
105W - 105L
1,479 Elo+
Party 1
Shiva
Shiva
therealdpro
Shiva
Level 86
God Stats
9W - 8L
1,663 SR
Queue Stats
114W - 131L
1,431 Elo+
Party 1
Nu Wa
Nu Wa
xSoulxBabyx13
Nu Wa
Level 119
God Stats
20W - 15L
1,630 SR
Queue Stats
442W - 433L
1,503 Elo+
Party 3
Team Averages
Level 105
1,523 SR
1,501 Elo+

VS

Team Averages
Level 102
1,482 SR
1,470 Elo+
Hel
Hel
AnbuVenteicher
Hel
Level 126
God Stats
5W - 5L
1,503 SR
Queue Stats
73W - 70L
1,480 Elo+
Party 2
Jormungandr
Jormungandr
Firstmajorwoody
Jormungandr
Level 69
God Stats
8W - 11L
1,398 SR
Queue Stats
15W - 23L
1,414 Elo+
Party 2
Ymir
Ymir
PsychedVibes
Ymir
Level 104
God Stats
27W - 23L
1,512 SR
Queue Stats
559W - 557L
1,419 Elo+
Solo
Fenrir
Fenrir
holaitsmatt
Fenrir
Level 108
God Stats
4W - 1L
1,279 SR
Queue Stats
279W - 241L
1,478 Elo+
Solo
Izanami
Izanami
xaymn66
Izanami
Level 103
God Stats
6W - 2L
1,716 SR
Queue Stats
121W - 131L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,217
422
1,676
5,655
1,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
GMAN-23-
Erlang Shen
10
2 / 1 / 1
5,731
573
3,992
5,669
1,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 1
5,345
535
3,816
5,646
995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 0
4,924
492
3,713
8,843
4,182
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 2 / 0
5,237
524
4,387
3,919
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
6,164
616
5,152
4,765
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
Firstmajorwoody
Jormungandr
11
3 / 0 / 0
6,684
668
5,488
5,741
4,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 0 / 4
6,074
607
2,648
6,961
4,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
9
1 / 1 / 2
5,291
529
988
5,774
1,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
xaymn66
Izanami
10
2 / 1 / 1
6,312
631
4,115
6,356
1,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
10
10
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
0
3
0
0
W
Jormungandr
Firstmajorwoody
Jormungandr
3
0
0
3
L
Erlang Shen
GMAN-23-
Erlang Shen
2
1
1
2.5
L
0
2
1
0.25
W
1
0
4
3
W
Fenrir
1
1
2
2
L
0
2
0
0
L
1
2
0
0.5
W
Izanami
xaymn66
Izanami
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,584
Damage
18,391
29,732
Taken
29,597
10,298
Mitigated
12,182
6,680
Healing
11,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,152
322
709
2,057
4,765
1,319
477
1,960
2,805
31,234
0
L
1,676
355
432
1,309
5,655
1,853
0
1,877
3,778
6,501
0
W
Jormungandr
Firstmajorwoody
Jormungandr
5,488
2,013
0
1,230
5,741
4,090
10
335
5,406
36,437
0
L
Erlang Shen
GMAN-23-
Erlang Shen
3,992
1,883
0
1,058
5,669
1,974
0
2,529
3,140
0
34,072
L
3,816
2,293
0
1,591
5,646
995
0
381
5,265
0
35,441
W
2,648
452
438
2,861
6,961
4,080
324
2,189
4,772
17,076
3,514
W
Fenrir
988
97
0
2,123
5,774
1,419
96
867
4,538
0
17,135
L
3,713
721
0
1,370
8,843
4,182
0
5,306
3,537
0
23,276
L
4,387
686
0
920
3,919
1,294
0
2,854
1,065
29,054
0
W
Izanami
xaymn66
Izanami
4,115
2,260
0
2,314
6,356
1,274
468
712
5,644
0
42,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,454
Gold Earned
30,525
256
Minions Killed
308
0
Camps Cleared
0
895,071
Distance Traveled
1,003,209
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,164
616
62
6
0
209,096
5
L
Yemoja
4,217
422
11
1
0
108,334
1
W
Jormungandr
6,684
668
79
8
0
192,138
0
L
Erlang Shen
5,731
573
72
7
0
216,196
3
L
Izanami
5,345
535
67
7
0
171,060
4
W
Ymir
6,074
607
37
4
0
201,806
2
W
Fenrir
5,291
529
36
4
0
217,992
3
L
Shiva
4,924
492
51
5
0
201,616
0
L
Nu Wa
5,237
524
55
6
0
197,865
4
W
Izanami
6,312
631
94
9
0
182,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role