Player Matchup

Zeus
Zeus
 
Zeus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Nonsensickle
Achilles
Level 124
God Stats
2W - 2L
1,472 SR
Queue Stats
58W - 33L
1,692 Elo+
Party 1
Kuzenbo
Kuzenbo
swaggataco101
Kuzenbo
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 22L
1,710 Elo+
Party 1
Team Averages
Level 125
1,491 SR
1,634 Elo+

VS

Team Averages
Level 92
1,592 SR
1,473 Elo+
Baron Samedi
Baron Samedi
Krymsin Bulldog
Baron Samedi
Level 129
God Stats
15W - 20L
1,493 SR
Queue Stats
172W - 227L
1,400 Elo+
Solo
Cupid
Cupid
chubchupacabra
Cupid
Level 104
God Stats
0W - 1L
1,752 SR
Queue Stats
30W - 38L
1,480 Elo+
Solo
Chaac
Chaac
monii7
Chaac
Level 44
God Stats
14W - 20L
1,530 SR
Queue Stats
80W - 87L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
15 / 4 / 9
14,205
888
23,891
11,423
5,821
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Nonsensickle
Achilles
17
7 / 4 / 18
13,009
813
14,365
18,400
27,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
17
4 / 1 / 19
13,058
816
13,559
18,864
31,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Krymsin Bulldog
Baron Samedi
15
3 / 8 / 5
11,406
713
8,189
17,548
10,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 9 / 4
12,319
770
13,205
16,672
5,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
monii7
Chaac
15
3 / 9 / 6
11,144
697
14,424
27,277
23,547
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
26
Kills
9
9
Deaths
26
46
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
15
4
9
4.88
L
Baron Samedi
Krymsin Bulldog
Baron Samedi
3
8
5
0.69
W
Achilles
Nonsensickle
Achilles
7
4
18
4
L
3
9
4
0.56
L
Chaac
monii7
Chaac
3
9
6
0.67
W
Kuzenbo
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,815
Damage
35,818
48,687
Taken
61,497
65,364
Mitigated
40,283
13,556
Healing
17,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
23,891
2,819
0
2,445
11,423
5,821
2,395
1,106
10,317
80,927
0
L
Baron Samedi
Krymsin Bulldog
Baron Samedi
8,189
479
2,265
3,577
17,548
10,985
204
10,829
6,719
30,525
0
W
Achilles
Nonsensickle
Achilles
14,365
3,156
0
7,000
18,400
27,687
385
3,253
15,147
0
31,924
L
13,205
5,970
788
4,115
16,672
5,751
1,170
9,600
7,072
0
48,218
L
Chaac
monii7
Chaac
14,424
3,623
0
6,257
27,277
23,547
24
17,371
9,906
0
33,228
W
Kuzenbo
13,559
3,121
681
3,430
18,864
31,856
514
4,257
14,067
36,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,272
Gold Earned
34,869
173
Minions Killed
153
10
Camps Cleared
3
857,391
Distance Traveled
740,969
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,205
888
114
7
2
262,685
2
L
Baron Samedi
11,406
713
46
3
1
246,975
3
W
Achilles
13,009
813
26
2
5
277,848
5
L
Cupid
12,319
770
66
4
1
253,455
2
L
Chaac
11,144
697
41
3
1
240,539
0
W
Kuzenbo
13,058
816
33
2
3
316,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role