Player Matchup

Fenrir
Fenrir
Bermiss1
Fenrir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 70L
1,469 Elo+
Party 1
Zhong Kui
Zhong Kui
Dorkywannabegoth
Zhong Kui
Level 122
God Stats
2W - 4L
1,500 SR
Queue Stats
625W - 621L
1,542 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JackuAtlas
Morgan Le Fay
Level 108
God Stats
179W - 133L
1,540 SR
Queue Stats
392W - 403L
1,503 Elo+
Party 1
Hercules
Hercules
RyuSinji
Hercules
Level 123
God Stats
0W - 3L
1,285 SR
Queue Stats
467W - 422L
1,509 Elo+
Party 1
Neith
Neith
SnowyDreams1
Neith
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 57L
1,585 Elo+
Party 1
Team Averages
Level 120
1,465 SR
1,522 Elo+

VS

Team Averages
Level 97
1,557 SR
1,653 Elo+
Osiris
Osiris
 
Osiris
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BadgerGirth
Izanami
Level 86
God Stats
28W - 21L
1,772 SR
Queue Stats
270W - 261L
1,581 Elo+
Party 3
Ne Zha
Ne Zha
BadgerMeat
Ne Zha
Level 126
God Stats
5W - 3L
1,512 SR
Queue Stats
439W - 411L
1,622 Elo+
Party 3
Poseidon
Poseidon
HAHACRINGEFUNNY
Poseidon
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 12L
1,821 Elo+
Party 2
Sobek
Sobek
SGRise
Sobek
Level 123
God Stats
10W - 7L
1,500 SR
Queue Stats
250W - 176L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bermiss1
Fenrir
10
2 / 5 / 1
6,326
487
4,344
10,259
3,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
12
1 / 4 / 1
6,849
527
6,117
9,492
10,571
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
JackuAtlas
Morgan Le Fay
11
0 / 4 / 2
6,167
474
5,240
7,656
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
RyuSinji
Hercules
10
1 / 2 / 2
6,137
472
2,974
10,518
7,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 3 / 0
6,276
483
2,992
7,430
875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
3 / 2 / 6
7,668
590
7,741
12,130
10,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
BadgerGirth
Izanami
15
4 / 0 / 1
8,554
658
6,674
6,879
2,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
BadgerMeat
Ne Zha
14
3 / 0 / 7
7,723
594
6,506
6,686
2,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
13
1 / 2 / 5
7,366
567
4,656
5,652
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
SGRise
Sobek
13
7 / 0 / 3
8,102
623
6,802
9,000
8,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
18
18
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
2
6
3
W
Izanami
BadgerGirth
Izanami
4
0
1
4.5
W
Ne Zha
BadgerMeat
Ne Zha
3
0
7
6.5
L
Fenrir
Bermiss1
Fenrir
2
5
1
0.5
L
Zhong Kui
1
4
1
0.38
W
Poseidon
1
2
5
1.75
L
Morgan Le Fay
JackuAtlas
Morgan Le Fay
0
4
2
0.25
L
Hercules
RyuSinji
Hercules
1
2
2
1
W
Sobek
SGRise
Sobek
7
0
3
8.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,667
Damage
32,379
45,355
Taken
40,347
24,880
Mitigated
25,777
15,411
Healing
14,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,741
3,435
0
5,074
12,130
10,342
29
5,400
6,678
0
45,544
W
Izanami
BadgerGirth
Izanami
6,674
4,398
0
3,293
6,879
2,129
693
0
6,879
0
65,789
W
Ne Zha
BadgerMeat
Ne Zha
6,506
2,363
0
1,533
6,686
2,558
494
1,262
5,342
0
54,447
L
Fenrir
Bermiss1
Fenrir
4,344
1,008
0
3,790
10,259
3,125
0
2,079
8,180
0
28,437
L
Zhong Kui
6,117
1,201
0
3,951
9,492
10,571
0
663
8,829
40,220
0
W
Poseidon
4,656
960
0
828
5,652
1,787
371
1,881
3,619
55,412
0
L
Morgan Le Fay
JackuAtlas
Morgan Le Fay
5,240
220
0
1,304
7,656
2,892
0
4,824
2,832
34,807
0
L
Hercules
RyuSinji
Hercules
2,974
949
1,094
2,865
10,518
7,417
0
2,914
7,604
0
15,469
W
Sobek
SGRise
Sobek
6,802
1,212
0
4,199
9,000
8,961
112
2,374
6,472
19,232
5,585
L
2,992
1,625
0
2,407
7,430
875
0
277
7,153
0
41,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,755
Gold Earned
39,413
342
Minions Killed
471
0
Camps Cleared
0
1,207,755
Distance Traveled
1,337,768
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,668
590
89
7
0
253,756
5
W
Izanami
8,554
658
137
11
0
242,176
5
W
Ne Zha
7,723
594
99
8
0
308,779
4
L
Fenrir
6,326
487
62
5
0
265,522
7
L
Zhong Kui
6,849
527
94
7
0
218,363
3
W
Poseidon
7,366
567
112
9
0
256,168
3
L
Morgan Le Fay
6,167
474
82
6
0
232,121
2
L
Hercules
6,137
472
23
2
0
272,347
3
W
Sobek
8,102
623
34
3
0
276,889
0
L
Neith
6,276
483
81
6
0
219,402
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role