Player Matchup

Arachne
Arachne
Bangzprt2
Arachne
Level 97
God Stats
8W - 10L
1,470 SR
Queue Stats
323W - 314L
1,520 Elo+
Party 3
Izanami
Izanami
KyleandTwanBlow
Izanami
Level 27
God Stats
0W - 3L
1,279 SR
Queue Stats
1W - 6L
1,328 Elo+
Party 1
Khepri
Khepri
LiveFreenDie
Khepri
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 25L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
XxGhstKidxX
Cthulhu
Level 89
God Stats
9W - 11L
1,655 SR
Queue Stats
411W - 388L
1,595 Elo+
Party 3
He Bo
He Bo
twanscared
He Bo
Level 27
God Stats
0W - 3L
1,330 SR
Queue Stats
0W - 5L
1,328 Elo+
Party 1
Team Averages
Level 63
1,447 SR
1,446 Elo+

VS

Team Averages
Level 81
1,640 SR
1,590 Elo+
Bellona
Bellona
GoldGuardian666
Bellona
Level 45
God Stats
7W - 2L
1,942 SR
Queue Stats
243W - 168L
1,678 Elo+
Solo
Erlang Shen
Erlang Shen
Macypro32
Erlang Shen
Level 96
God Stats
34W - 14L
1,575 SR
Queue Stats
415W - 382L
1,586 Elo+
Party 2
Aphrodite
Aphrodite
Pineappleracer69
Aphrodite
Level 111
God Stats
4W - 5L
1,418 SR
Queue Stats
611W - 561L
1,609 Elo+
Party 2
Sol
Sol
XxKaosPhoenix
Sol
Level 109
God Stats
14W - 9L
1,709 SR
Queue Stats
388W - 345L
1,564 Elo+
Party 2
Da Ji
Da Ji
slayer5610
Da Ji
Level 45
God Stats
13W - 11L
1,556 SR
Queue Stats
52W - 56L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bangzprt2
Arachne
10
6 / 4 / 1
6,445
586
5,742
8,368
3,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
1 / 7 / 3
5,672
516
5,113
7,717
2,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
9
2 / 5 / 1
5,534
503
2,620
7,877
5,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
XxGhstKidxX
Cthulhu
10
1 / 2 / 0
5,694
518
4,772
9,636
7,491
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

He Bo
10
1 / 5 / 3
5,832
530
7,252
6,271
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
7,186
653
7,688
9,669
8,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
Macypro32
Erlang Shen
12
4 / 4 / 9
6,971
634
5,932
11,315
8,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
12
2 / 1 / 3
6,923
629
2,634
6,592
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
8 / 3 / 5
7,732
703
8,637
8,667
2,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
13
6 / 2 / 3
7,326
666
4,464
7,574
2,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
11
Kills
23
23
Deaths
11
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
Bangzprt2
Arachne
6
4
1
1.63
W
3
1
1
3.5
L
1
7
3
0.36
L
Khepri
2
5
1
0.5
W
Erlang Shen
Macypro32
Erlang Shen
4
4
9
2.13
W
Aphrodite
2
1
3
3.5
L
Cthulhu
XxGhstKidxX
Cthulhu
1
2
0
0.5
W
8
3
5
3.5
W
Da Ji
6
2
3
3.75
L
He Bo
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,499
Damage
29,355
39,869
Taken
43,817
20,063
Mitigated
24,630
8,344
Healing
18,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Bangzprt2
Arachne
5,742
4,147
0
1,730
8,368
3,265
0
895
7,473
0
26,061
W
7,688
2,950
46
5,170
9,669
8,921
746
4,380
5,289
0
38,423
L
5,113
3,491
0
239
7,717
2,030
0
3,587
4,130
0
33,597
L
Khepri
2,620
551
188
1,050
7,877
5,705
0
3,937
3,864
14,789
0
W
Erlang Shen
Macypro32
Erlang Shen
5,932
2,883
26
2,875
11,315
8,293
0
1,605
9,710
0
29,117
W
Aphrodite
2,634
381
644
4,384
6,592
2,332
224
4,033
2,559
35,235
0
L
Cthulhu
XxGhstKidxX
Cthulhu
4,772
638
0
4,512
9,636
7,491
84
0
9,636
32,886
0
W
8,637
4,633
0
4,481
8,667
2,429
5,119
3,057
5,610
42,625
0
W
Da Ji
4,464
1,137
0
405
7,574
2,655
0
1,569
6,005
0
37,725
L
He Bo
7,252
201
0
625
6,271
1,572
0
2,666
3,495
35,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,177
Gold Earned
36,138
261
Minions Killed
365
0
Camps Cleared
0
1,087,360
Distance Traveled
1,118,275
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,445
586
52
5
0
254,934
1
W
Bellona
7,186
653
83
8
0
239,544
2
L
Izanami
5,672
516
65
6
0
187,695
1
L
Khepri
5,534
503
16
1
0
205,928
0
W
Erlang Shen
6,971
634
34
3
0
224,160
4
W
Aphrodite
6,923
629
78
7
0
202,903
3
L
Cthulhu
5,694
518
68
6
0
235,780
3
W
Sol
7,732
703
96
9
0
206,188
1
W
Da Ji
7,326
666
74
7
0
245,480
3
L
He Bo
5,832
530
60
5
0
203,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role