Player Matchup

Gilgamesh
Gilgamesh
Black Mesiah286
Gilgamesh
Level 36
God Stats
0W - 3L
1,161 SR
Queue Stats
34W - 29L
1,502 Elo+
Party 2
Ullr
Ullr
DoubtSin
Ullr
Level 47
God Stats
5W - 8L
1,659 SR
Queue Stats
147W - 175L
1,440 Elo+
Party 2
Sylvanus
Sylvanus
KbN Shadoww
Sylvanus
Level 156
God Stats
25W - 39L
1,487 SR
Queue Stats
435W - 456L
1,620 Elo+
Party 2
Merlin
Merlin
TeeMxntanaa
Merlin
Level 135
God Stats
25W - 18L
1,603 SR
Queue Stats
336W - 285L
1,641 Elo+
Party 2
Susano
Susano
bellyskino12
Susano
Level 51
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 76L
1,553 Elo+
Party 2
Team Averages
Level 85
1,482 SR
1,551 Elo+

VS

Team Averages
Level 63
1,537 SR
1,399 Elo+
Izanami
Izanami
AngryCthuluMain
Izanami
Level 42
God Stats
19W - 14L
1,344 SR
Queue Stats
474W - 520L
1,399 Elo+
Solo
Achilles
Achilles
KingxBreacher
Achilles
Level 99
God Stats
2W - 1L
1,895 SR
Queue Stats
45W - 42L
1,485 Elo+
Party 1
Thanatos
Thanatos
Turqy
Thanatos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,355 Elo+
Party 1
Hades
Hades
britishbaz00ka
Hades
Level 107
God Stats
14W - 11L
1,238 SR
Queue Stats
110W - 118L
1,267 Elo+
Party 1
Ares
Ares
xXExodusXx-
Ares
Level 39
God Stats
8W - 7L
1,707 SR
Queue Stats
65W - 91L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Black Mesiah286
Gilgamesh
15
4 / 6 / 1
9,164
509
14,252
19,246
12,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ullr
11
5 / 8 / 1
7,863
437
9,332
14,271
4,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
KbN Shadoww
Sylvanus
11
0 / 9 / 7
7,089
394
10,481
17,462
9,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
14
4 / 4 / 3
8,856
492
10,755
8,125
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
12
2 / 6 / 1
7,780
432
5,438
12,673
3,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 12
9,363
520
5,440
12,340
4,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
KingxBreacher
Achilles
17
6 / 1 / 6
10,638
591
12,317
16,451
18,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Turqy
Thanatos
17
11 / 4 / 6
11,097
617
10,146
14,357
7,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
10 / 3 / 7
10,676
593
12,186
14,863
7,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 3 / 13
9,196
511
14,816
18,500
18,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
77
15
Kills
33
33
Deaths
15
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
1
4
12
1.75
L
Gilgamesh
Black Mesiah286
Gilgamesh
4
6
1
0.75
L
Ullr
5
8
1
0.69
L
Sylvanus
KbN Shadoww
Sylvanus
0
9
7
0.39
W
Achilles
KingxBreacher
Achilles
6
1
6
9
L
Merlin
4
4
3
1.38
W
Thanatos
Turqy
Thanatos
11
4
6
3.5
L
Susano
2
6
1
0.42
W
10
3
7
4.5
W
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,258
Damage
54,905
71,777
Taken
76,511
33,044
Mitigated
57,061
11,610
Healing
28,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,440
2,867
0
3,261
12,340
4,428
4,252
4,524
7,700
0
64,404
L
Gilgamesh
Black Mesiah286
Gilgamesh
14,252
5,821
0
2,521
19,246
12,831
176
3,915
14,561
0
50,639
L
Ullr
9,332
4,683
0
614
14,271
4,586
0
7,800
6,428
0
33,387
L
Sylvanus
KbN Shadoww
Sylvanus
10,481
2,215
1,421
3,954
17,462
9,433
0
10,067
7,309
27,303
6,300
W
Achilles
KingxBreacher
Achilles
12,317
2,671
49
3,177
16,451
18,402
886
2,119
14,178
9,280
48,233
L
Merlin
10,755
458
0
605
8,125
2,423
0
2,122
5,917
42,507
0
W
Thanatos
Turqy
Thanatos
10,146
2,502
0
12,250
14,357
7,466
1,269
1,963
12,262
0
70,637
L
Susano
5,438
758
0
2,495
12,673
3,771
0
4,539
8,048
0
44,146
W
12,186
783
739
7,129
14,863
7,942
67
4,564
10,005
60,559
0
W
14,816
1,694
0
1,796
18,500
18,823
322
6,250
12,050
23,378
1,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,752
Gold Earned
50,970
337
Minions Killed
468
0
Camps Cleared
0
1,600,245
Distance Traveled
1,691,691
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,363
520
118
7
0
327,758
1
L
Gilgamesh
9,164
509
83
5
0
312,772
0
L
Ullr
7,863
437
53
3
0
309,768
2
L
Sylvanus
7,089
394
47
3
0
318,440
1
W
Achilles
10,638
591
106
6
0
315,487
4
L
Merlin
8,856
492
79
4
0
299,689
2
W
Thanatos
11,097
617
114
6
0
357,976
3
L
Susano
7,780
432
75
4
0
359,576
1
W
Hades
10,676
593
110
6
0
324,738
2
W
Ares
9,196
511
20
1
0
365,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role