Player Matchup

Nemesis
Nemesis
Bronze III
Taqwah
Nemesis
Bronze III
Level 105
God Stats
1W - 2L
1,784 SR
Queue Stats
5W - 8L
1,593 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,784 SR
1,593 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 159
1,266 SR
1,433 MMR
Serqet
Serqet
Silver I
IrViinGRC9
Serqet
Silver I
Level 159
God Stats
2W - 3L
1,266 SR
Queue Stats
114W - 114L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Taqwah
Nemesis
20
6 / 5 / 0
19,654
855
16,078
25,300
22,200
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
He BoBakasuraChronosBastetSol

VS

Bans
AnubisTsukuyomiSkadiOlorunHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
IrViinGRC9
Serqet
20
5 / 6 / 0
19,660
855
20,334
25,337
25,468
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
6
Kills
5
5
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
IrViinGRC9
Serqet
5
6
0
0.83
L
Nemesis
Taqwah
Nemesis
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,078
Damage
20,334
25,300
Taken
25,337
22,200
Mitigated
25,468
3,301
Healing
4,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
IrViinGRC9
Serqet
20,334
6,796
0
4,600
25,337
25,468
2,739
913
24,424
0
126,354
L
Nemesis
Taqwah
Nemesis
16,078
6,776
0
3,301
25,300
22,200
628
406
20,797
795
115,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,654
Gold Earned
19,660
184
Minions Killed
181
4
Camps Cleared
14
409,057
Distance Traveled
463,632
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
19,660
855
181
8
14
463,632
1
L
Nemesis
19,654
855
184
8
4
409,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role