Player Matchup

Chronos
Chronos
Gold I
Jhavul
Chronos
Gold I
Level 73
God Stats
3W - 0L
1,743 SR
Queue Stats
28W - 20L
1,783 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 73
1,743 SR
1,783 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,159 SR
1,650 MMR
Kali
Kali
Silver I
WholesumB0t
Kali
Silver I
Level 126
God Stats
8W - 6L
1,159 SR
Queue Stats
78W - 91L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Jhavul
Chronos
17
4 / 0 / 0
10,749
977
8,553
7,133
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
IzanamiUllrHe BoOlorunBastet

VS

Bans
Hou YiBellonaAh Muzen CabMedusaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,530
685
4,089
12,637
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chronos
Jhavul
Chronos
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,553
Damage
4,089
7,133
Taken
12,637
4,536
Mitigated
5,405
4,130
Healing
1,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Jhavul
Chronos
8,553
3,366
0
4,130
7,133
4,536
2,821
129
7,004
62,380
0
L
4,089
1,947
0
1,371
12,637
5,405
0
8,897
3,740
0
34,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,749
Gold Earned
7,530
126
Minions Killed
63
8
Camps Cleared
2
216,885
Distance Traveled
215,378
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,749
977
126
11
8
216,885
2
L
Kali
7,530
685
63
6
2
215,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role