Player Matchup

Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
KiLlErGoD360
Geb
Level 137
God Stats
1W - 3L
1,390 SR
Queue Stats
117W - 127L
1,423 Elo+
Solo
Tyr
Tyr
RenownHunt
Tyr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 76L
1,475 Elo+
Solo
Horus
Horus
o_0DEATHBYKC
Horus
Level 107
God Stats
0W - 1L
1,293 SR
Queue Stats
29W - 27L
1,598 Elo+
Solo
Sun Wukong
Sun Wukong
xHoodieKiLo
Sun Wukong
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 96L
1,543 Elo+
Solo
Team Averages
Level 127
1,437 SR
1,508 Elo+

VS

Team Averages
Level 135
1,459 SR
1,423 Elo+
Jing Wei
Jing Wei
JeffBingBong
Jing Wei
Level 144
God Stats
13W - 13L
1,553 SR
Queue Stats
541W - 607L
1,409 Elo+
Solo
Jormungandr
Jormungandr
Open Ends
Jormungandr
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 74L
1,486 Elo+
Solo
Chang'e
Chang'e
RedPsychoOni
Chang'e
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 88L
1,438 Elo+
Party 1
Fafnir
Fafnir
XLXSHANKXLX
Fafnir
Level 145
God Stats
2W - 0L
1,240 SR
Queue Stats
50W - 32L
1,458 Elo+
Party 1
He Bo
He Bo
allerkazam
He Bo
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
1 / 4 / 9
8,562
714
21,229
11,657
5,068
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 4 / 7
8,419
702
9,972
15,168
19,408
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 5 / 5
9,526
794
9,935
13,115
14,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 6 / 5
8,613
718
8,286
16,035
19,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
xHoodieKiLo
Sun Wukong
14
3 / 4 / 7
8,464
705
7,924
13,679
9,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JeffBingBong
Jing Wei
17
7 / 3 / 10
10,157
846
14,377
13,750
6,867
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Open Ends
Jormungandr
17
2 / 2 / 14
10,494
875
10,548
17,369
19,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
RedPsychoOni
Chang'e
17
5 / 1 / 12
9,949
829
7,335
8,261
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
16
3 / 2 / 17
9,670
806
7,691
25,118
33,372
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

He Bo
15
6 / 4 / 8
9,587
799
17,063
11,391
5,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
84
11
Kills
23
23
Deaths
12
33
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
4
9
1.38
W
Jing Wei
JeffBingBong
Jing Wei
7
3
10
4
L
1
4
7
1.13
W
Jormungandr
Open Ends
Jormungandr
2
2
14
4.5
W
Chang'e
RedPsychoOni
Chang'e
5
1
12
11
L
3
5
5
1.1
W
Fafnir
3
2
17
5.75
W
He Bo
6
4
8
2.5
L
3
6
5
0.92
L
Sun Wukong
xHoodieKiLo
Sun Wukong
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,346
Damage
57,014
69,654
Taken
75,889
67,738
Mitigated
68,840
23,825
Healing
31,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
21,229
6,119
3,776
2,664
11,657
5,068
429
6,774
4,883
0
40,670
W
Jing Wei
JeffBingBong
Jing Wei
14,377
13,347
861
1,324
13,750
6,867
3,329
1,548
12,018
0
33,545
L
9,972
512
844
1,889
15,168
19,408
30
7,398
7,770
18,369
0
W
Jormungandr
Open Ends
Jormungandr
10,548
1,740
605
3,263
17,369
19,878
604
2,555
14,516
30,961
0
W
Chang'e
RedPsychoOni
Chang'e
7,335
850
8,540
3,310
8,261
2,974
1,136
1,150
6,128
16,925
0
L
9,935
1,136
136
2,463
13,115
14,468
654
8,371
4,744
0
20,533
W
Fafnir
7,691
1,921
1,387
9,737
25,118
33,372
8
2,921
21,427
13,127
0
W
He Bo
17,063
1,905
1,477
756
11,391
5,749
1,213
1,798
9,451
28,241
0
L
8,286
3,976
4,267
4,591
16,035
19,055
242
9,971
6,064
0
13,662
L
Sun Wukong
xHoodieKiLo
Sun Wukong
7,924
1,238
753
2,442
13,679
9,739
279
10,123
3,556
0
12,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,584
Gold Earned
49,857
86
Minions Killed
127
0
Camps Cleared
0
1,051,315
Distance Traveled
1,152,737
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,562
714
35
3
0
209,033
1
W
Jing Wei
10,157
846
43
4
0
224,003
0
L
Geb
8,419
702
8
1
0
217,511
0
W
Jormungandr
10,494
875
33
3
0
221,823
3
W
Chang'e
9,949
829
23
2
0
246,712
1
L
Tyr
9,526
794
29
2
0
207,622
0
W
Fafnir
9,670
806
6
1
0
242,859
0
W
He Bo
9,587
799
22
2
0
217,340
1
L
Horus
8,613
718
9
1
0
213,893
0
L
Sun Wukong
8,464
705
5
0
0
203,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role