Player Matchup

Pele
Pele
Amazil
Pele
Level 144
God Stats
11W - 12L
1,689 SR
Queue Stats
439W - 398L
1,454 Elo+
Party 1
Thoth
Thoth
Elektrosss
Thoth
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 35L
1,179 Elo+
Party 1
Bellona
Bellona
Kirya13ru
Bellona
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 36L
1,145 Elo+
Party 1
Sobek
Sobek
baryl348
Sobek
Level 155
God Stats
4W - 3L
1,517 SR
Queue Stats
430W - 387L
1,453 Elo+
Party 1
Chronos
Chronos
gipper2
Chronos
Level 87
God Stats
25W - 28L
1,741 SR
Queue Stats
346W - 303L
1,441 Elo+
Party 1
Team Averages
Level 81
1,589 SR
1,334 Elo+

VS

Team Averages
Level 63
1,538 SR
1,481 Elo+
Shiva
Shiva
 
Shiva
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
BMYTHIC2002
Eset
Level 87
God Stats
7W - 2L
1,745 SR
Queue Stats
199W - 200L
1,423 Elo+
Party 3
Chang'e
Chang'e
IAmNyf
Chang'e
Level 18
God Stats
16W - 10L
1,461 SR
Queue Stats
69W - 46L
1,509 Elo+
Party 3
Skadi
Skadi
ShiraIn123
Skadi
Level 46
God Stats
1W - 3L
1,715 SR
Queue Stats
58W - 65L
1,419 Elo+
Party 2
Da Ji
Da Ji
ZiziNplay
Da Ji
Level 124
God Stats
3W - 4L
1,269 SR
Queue Stats
198W - 196L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Amazil
Pele
14
6 / 6 / 0
8,706
580
9,311
13,468
3,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
10
0 / 11 / 4
6,717
448
3,349
10,219
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
Kirya13ru
Bellona
12
1 / 5 / 0
7,049
470
2,018
10,459
8,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
baryl348
Sobek
9
2 / 5 / 1
6,619
441
7,653
16,547
14,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
gipper2
Chronos
12
0 / 5 / 1
6,859
457
4,804
9,725
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 1 / 13
7,619
508
5,337
10,057
8,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
10 / 3 / 6
9,142
609
11,662
8,862
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
IAmNyf
Chang'e
16
10 / 1 / 7
9,882
659
12,391
9,627
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
15
3 / 0 / 3
8,685
579
5,599
7,891
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
ZiziNplay
Da Ji
14
8 / 4 / 9
8,730
582
11,195
12,344
4,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
9
Kills
32
32
Deaths
9
6
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
1
13
7.5
L
Pele
Amazil
Pele
6
6
0
1
W
10
3
6
4.33
L
Thoth
0
11
4
0.18
W
Chang'e
IAmNyf
Chang'e
10
1
7
13.5
L
Bellona
Kirya13ru
Bellona
1
5
0
0.2
W
Skadi
3
0
3
4.5
W
Da Ji
ZiziNplay
Da Ji
8
4
9
3.13
L
Sobek
baryl348
Sobek
2
5
1
0.5
L
Chronos
gipper2
Chronos
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,135
Damage
46,184
60,418
Taken
48,781
31,322
Mitigated
22,457
8,138
Healing
19,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,337
1,264
515
2,533
10,057
8,456
13
3,700
5,993
0
37,437
L
Pele
Amazil
Pele
9,311
2,006
0
664
13,468
3,879
0
5,091
8,277
0
53,404
W
11,662
966
305
1,627
8,862
2,911
242
4,051
4,811
46,341
0
L
Thoth
3,349
355
0
124
10,219
2,216
472
4,751
5,452
26,639
0
W
Chang'e
IAmNyf
Chang'e
12,391
675
1,793
5,914
9,627
3,702
196
1,888
7,739
54,161
0
L
Bellona
Kirya13ru
Bellona
2,018
262
0
1,812
10,459
8,170
598
5,101
4,952
0
25,227
W
Skadi
5,599
3,129
0
4,182
7,891
2,628
2,145
3,332
4,559
0
56,855
W
Da Ji
ZiziNplay
Da Ji
11,195
3,257
0
2,843
12,344
4,760
330
2,835
9,333
0
42,700
L
Sobek
baryl348
Sobek
7,653
687
0
3,636
16,547
14,427
0
4,561
11,740
18,667
0
L
Chronos
gipper2
Chronos
4,804
1,637
0
1,902
9,725
2,630
0
3,707
5,944
44,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,950
Gold Earned
44,058
270
Minions Killed
439
0
Camps Cleared
0
1,374,548
Distance Traveled
1,557,630
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,619
508
57
4
0
314,279
1
L
Pele
8,706
580
80
5
0
322,568
0
W
Eset
9,142
609
93
6
0
296,109
2
L
Thoth
6,717
448
56
4
0
230,409
0
W
Chang'e
9,882
659
114
8
0
323,233
2
L
Bellona
7,049
470
45
3
0
254,384
0
W
Skadi
8,685
579
113
8
0
298,770
0
W
Da Ji
8,730
582
62
4
0
325,239
1
L
Sobek
6,619
441
17
1
0
296,542
2
L
Chronos
6,859
457
72
5
0
270,645
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role