Player Matchup

Medusa
Medusa
 
Medusa
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
alidmc35
Cabrakan
Level 139
God Stats
35W - 19L
1,610 SR
Queue Stats
925W - 887L
1,606 Elo+
Party 2
Artemis
Artemis
alsozer
Artemis
Level 101
God Stats
3W - 5L
1,170 SR
Queue Stats
247W - 191L
1,530 Elo+
Party 2
Artio
Artio
osmeyn
Artio
Level 17
God Stats
1W - 1L
1,275 SR
Queue Stats
33W - 19L
1,602 Elo+
Party 2
Geb
Geb
uluv
Geb
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,331 Elo+
Solo
Team Averages
Level 75
1,411 SR
1,514 Elo+

VS

Team Averages
Level 92
1,564 SR
1,572 Elo+
Scylla
Scylla
EternalxRest
Scylla
Level 69
God Stats
2W - 1L
1,794 SR
Queue Stats
67W - 71L
1,501 Elo+
Solo
Atlas
Atlas
auRa o iLucky
Atlas
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 28L
1,545 Elo+
Party 1
Chiron
Chiron
auRaJesus
Chiron
Level 124
God Stats
3W - 1L
1,472 SR
Queue Stats
27W - 26L
1,490 Elo+
Party 1
Ares
Ares
brocowlli
Ares
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,553 Elo+
Party 1
Freya
Freya
iLoveLikez
Freya
Level 122
God Stats
1W - 1L
1,556 SR
Queue Stats
19W - 8L
1,769 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
17 / 3 / 9
12,219
940
26,753
11,980
6,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
alidmc35
Cabrakan
17
7 / 3 / 17
11,230
864
13,149
17,004
22,040
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
alsozer
Artemis
18
5 / 3 / 18
11,257
866
12,758
10,755
5,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
osmeyn
Artio
16
1 / 2 / 18
9,563
736
2,517
12,394
14,673
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Geb
uluv
Geb
15
0 / 3 / 25
10,137
780
10,228
13,786
14,262
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
2 / 6 / 2
9,524
733
10,103
11,029
3,292
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 7 / 5
9,638
741
10,969
20,056
20,028
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chiron
auRaJesus
Chiron
18
5 / 3 / 4
10,547
811
14,573
10,984
3,667
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
12
0 / 6 / 2
8,221
632
2,048
14,388
13,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Freya
14
1 / 8 / 4
8,361
643
11,410
13,930
5,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
28
30
Kills
11
14
Deaths
30
87
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
17
3
9
7.17
L
Scylla
2
6
2
0.5
W
Cabrakan
alidmc35
Cabrakan
7
3
17
5.17
W
Artemis
alsozer
Artemis
5
3
18
4.67
L
3
7
5
0.79
L
Chiron
auRaJesus
Chiron
5
3
4
2.33
L
Ares
0
6
2
0.17
L
Freya
1
8
4
0.38
W
Artio
osmeyn
Artio
1
2
18
5
W
Geb
uluv
Geb
0
3
25
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,405
Damage
49,103
65,919
Taken
70,387
62,140
Mitigated
45,955
29,182
Healing
18,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
26,753
11,493
1,290
3,387
11,980
6,132
1,490
6,743
5,237
0
46,478
L
Scylla
10,103
1,038
1,806
1,129
11,029
3,292
798
3,883
7,146
28,708
0
W
Cabrakan
alidmc35
Cabrakan
13,149
1,208
4,850
4,150
17,004
22,040
394
7,866
9,138
22,758
0
W
Artemis
alsozer
Artemis
12,758
5,136
1,672
3,652
10,755
5,033
2,629
6,624
4,131
0
46,070
L
10,969
3,202
1,685
3,569
20,056
20,028
0
6,826
13,230
21,480
0
L
Chiron
auRaJesus
Chiron
14,573
2,891
2,933
2,666
10,984
3,667
779
3,093
7,891
0
39,496
L
Ares
2,048
158
380
1,807
14,388
13,928
194
6,957
7,431
4,759
0
L
Freya
11,410
4,022
376
1,801
13,930
5,040
0
5,135
8,795
14,421
2,190
W
Artio
osmeyn
Artio
2,517
266
880
1,829
12,394
14,673
432
6,677
5,717
4,281
0
W
Geb
uluv
Geb
10,228
369
3,323
4,149
13,786
14,262
363
4,719
9,067
14,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,406
Gold Earned
46,291
130
Minions Killed
136
0
Camps Cleared
0
1,338,736
Distance Traveled
1,122,063
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,219
940
32
2
0
240,550
0
L
Scylla
9,524
733
37
3
0
221,160
0
W
Cabrakan
11,230
864
16
1
0
259,647
0
W
Artemis
11,257
866
74
6
0
244,212
0
L
Atlas
9,638
741
26
2
0
228,488
0
L
Chiron
10,547
811
58
4
0
245,879
4
L
Ares
8,221
632
5
0
0
214,091
0
L
Freya
8,361
643
10
1
0
212,445
2
W
Artio
9,563
736
2
0
0
289,161
0
W
Geb
10,137
780
6
0
0
305,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role