Player Matchup

Medusa
Medusa
Fvygoo
Medusa
Level 107
God Stats
1W - 1L
1,577 SR
Queue Stats
101W - 124L
1,456 Elo+
Party 1
Nu Wa
Nu Wa
JÖKΣR
Nu Wa
Level 81
God Stats
3W - 1L
1,892 SR
Queue Stats
10W - 17L
1,336 Elo+
Solo
Neith
Neith
MG Cordite
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,043 Elo+
Party 3
Sylvanus
Sylvanus
Sixela11
Sylvanus
Level 27
God Stats
1W - 7L
1,266 SR
Queue Stats
37W - 62L
1,405 Elo+
Party 1
Amaterasu
Amaterasu
TheLastShinobi01
Amaterasu
Level 34
God Stats
28W - 26L
1,542 SR
Queue Stats
129W - 146L
1,426 Elo+
Party 3
Team Averages
Level 51
1,556 SR
1,333 Elo+

VS

Team Averages
Level 65
1,456 SR
1,450 Elo+
Sol
Sol
Braindeadasgame
Sol
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,489 Elo+
Party 2
Thor
Thor
DazedRedDino
Thor
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 110L
1,429 Elo+
Solo
Raijin
Raijin
Glaurang
Raijin
Level 78
God Stats
5W - 5L
1,429 SR
Queue Stats
60W - 66L
1,426 Elo+
Solo
Odin
Odin
Kenshinsaito
Odin
Level 85
God Stats
3W - 2L
1,557 SR
Queue Stats
41W - 49L
1,477 Elo+
Party 2
Rama
Rama
LIL_SPEED-BOAT
Rama
Level 109
God Stats
9W - 16L
1,295 SR
Queue Stats
184W - 157L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fvygoo
Medusa
11
2 / 4 / 2
6,381
580
5,521
7,861
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
JÖKΣR
Nu Wa
6
0 / 2 / 0
4,816
438
943
2,254
490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
9
1 / 4 / 1
5,156
469
1,610
6,727
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sylvanus
Sixela11
Sylvanus
10
2 / 2 / 2
6,229
566
2,083
9,411
5,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
10
2 / 2 / 0
5,640
513
2,373
6,265
3,792
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 2
7,808
710
6,174
5,368
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 2 / 0
6,215
565
3,575
7,972
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
Glaurang
Raijin
11
1 / 3 / 2
6,569
597
4,032
5,736
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 5
6,315
574
3,706
4,733
2,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
3 / 1 / 0
5,387
490
3,357
4,512
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
14
14
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
W
4
2
0
2
L
Medusa
Fvygoo
Medusa
2
4
2
0.75
W
Raijin
Glaurang
Raijin
1
3
2
0.67
L
Nu Wa
JÖKΣR
Nu Wa
0
2
0
0
W
1
1
5
3.5
W
3
1
0
3
L
Neith
1
4
1
0.38
L
Sylvanus
Sixela11
Sylvanus
2
2
2
1.5
L
Amaterasu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,530
Damage
20,844
32,518
Taken
28,321
15,382
Mitigated
9,497
7,838
Healing
9,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,174
2,632
0
4,024
5,368
2,116
3,152
604
4,764
43,732
7,772
W
3,575
1,506
0
2,904
7,972
2,481
0
894
7,078
0
29,291
L
Medusa
Fvygoo
Medusa
5,521
2,762
0
483
7,861
2,467
0
2,087
5,774
0
38,864
W
Raijin
Glaurang
Raijin
4,032
271
0
0
5,736
1,622
371
332
5,404
38,283
0
L
Nu Wa
JÖKΣR
Nu Wa
943
240
0
480
2,254
490
0
784
1,470
17,719
0
W
3,706
982
228
465
4,733
2,114
312
697
4,036
0
14,430
W
3,357
2,945
0
1,882
4,512
1,164
0
499
4,013
0
18,414
L
Neith
1,610
1,106
0
2,178
6,727
3,029
116
641
6,086
0
13,999
L
Sylvanus
Sixela11
Sylvanus
2,083
908
303
2,954
9,411
5,604
0
2,121
7,290
20,958
0
L
Amaterasu
2,373
461
0
1,440
6,265
3,792
728
3,460
2,805
0
23,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,222
Gold Earned
32,294
218
Minions Killed
309
0
Camps Cleared
0
881,740
Distance Traveled
934,117
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,808
710
102
9
0
218,231
3
W
Thor
6,215
565
61
6
0
196,085
3
L
Medusa
6,381
580
69
6
0
178,402
1
W
Raijin
6,569
597
85
8
0
190,656
2
L
Nu Wa
4,816
438
37
3
0
100,001
1
W
Odin
6,315
574
31
3
0
207,952
2
W
Rama
5,387
490
30
3
0
121,193
0
L
Neith
5,156
469
31
3
0
194,220
0
L
Sylvanus
6,229
566
37
3
0
199,453
3
L
Amaterasu
5,640
513
44
4
0
209,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role