Player Matchup

Bellona
Bellona
AkimboJimbo
Bellona
Level 28
God Stats
5W - 3L
1,507 SR
Queue Stats
24W - 20L
1,430 Elo+
Party 3
Ra
Ra
CY83RM4G3
Ra
Level 147
God Stats
3W - 0L
1,657 SR
Queue Stats
223W - 156L
1,538 Elo+
Party 2
Arachne
Arachne
HystericEric
Arachne
Level 103
God Stats
1W - 3L
1,315 SR
Queue Stats
50W - 45L
1,431 Elo+
Party 3
Charybdis
Charybdis
Rippli
Charybdis
Level 15
God Stats
4W - 4L
1,736 SR
Queue Stats
17W - 15L
1,463 Elo+
Party 2
Cerberus
Cerberus
Truwilliam13
Cerberus
Level 31
God Stats
2W - 0L
1,931 SR
Queue Stats
54W - 45L
1,469 Elo+
Party 2
Team Averages
Level 65
1,629 SR
1,466 Elo+

VS

Team Averages
Level 44
1,462 SR
1,478 Elo+
Cupid
Cupid
FobblyWobbly
Cupid
Level 34
God Stats
1W - 3L
1,221 SR
Queue Stats
26W - 27L
1,430 Elo+
Solo
Scylla
Scylla
ImConnorGabriel
Scylla
Level 43
God Stats
24W - 20L
1,366 SR
Queue Stats
54W - 77L
1,295 Elo+
Solo
Horus
Horus
PyroTeknich
Horus
Level 40
God Stats
1W - 1L
1,548 SR
Queue Stats
17W - 12L
1,556 Elo+
Party 1
Fenrir
Fenrir
ZoteToez017
Fenrir
Level 64
God Stats
6W - 7L
1,535 SR
Queue Stats
27W - 32L
1,474 Elo+
Party 1
Thor
Thor
hunkulestrash27
Thor
Level 38
God Stats
0W - 2L
1,640 SR
Queue Stats
105W - 65L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AkimboJimbo
Bellona
12
2 / 0 / 3
7,214
601
10,226
9,815
9,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 1 / 4
8,227
686
6,433
6,505
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
HystericEric
Arachne
11
5 / 4 / 0
7,022
585
2,862
9,085
2,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
Rippli
Charybdis
11
2 / 1 / 1
6,362
530
6,184
4,641
1,395
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
Truwilliam13
Cerberus
9
1 / 2 / 5
6,133
511
3,678
11,263
5,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 0
5,674
473
7,496
7,938
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 1
5,316
443
3,699
4,300
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 3
5,634
470
3,208
11,226
6,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
11
5 / 6 / 0
6,558
547
6,536
11,215
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 2 / 1
5,640
470
5,085
9,653
4,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
15
Kills
8
8
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
AkimboJimbo
Bellona
2
0
3
3.5
W
5
1
4
7
L
3
3
0
1
W
Arachne
HystericEric
Arachne
5
4
0
1.25
L
0
3
1
0.17
L
0
2
3
0.75
W
Charybdis
Rippli
Charybdis
2
1
1
2.5
W
Cerberus
Truwilliam13
Cerberus
1
2
5
1.75
L
Fenrir
5
6
0
0.83
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,383
Damage
26,024
41,309
Taken
44,332
21,448
Mitigated
17,902
14,058
Healing
12,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AkimboJimbo
Bellona
10,226
4,333
0
4,731
9,815
9,215
260
335
9,044
0
42,127
W
6,433
1,140
1,550
2,150
6,505
2,320
195
2,365
3,975
55,786
0
L
7,496
4,353
189
2,844
7,938
1,891
26
3,228
3,923
0
30,034
W
Arachne
HystericEric
Arachne
2,862
1,641
0
1,481
9,085
2,762
0
689
8,255
0
34,637
L
3,699
154
0
552
4,300
1,141
0
2,929
1,217
27,695
0
L
3,208
1,192
554
2,782
11,226
6,006
0
2,913
7,104
0
12,825
W
Charybdis
Rippli
Charybdis
6,184
3,304
0
1,338
4,641
1,395
0
0
4,641
0
36,236
W
Cerberus
Truwilliam13
Cerberus
3,678
500
17
2,791
11,263
5,756
0
204
11,055
19,591
0
L
Fenrir
6,536
2,317
0
2,952
11,215
4,022
0
546
10,579
0
33,630
L
5,085
1,151
0
3,045
9,653
4,842
0
69
9,550
0
27,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,958
Gold Earned
28,822
407
Minions Killed
240
0
Camps Cleared
0
1,182,897
Distance Traveled
1,146,163
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,214
601
94
8
0
220,126
3
W
Ra
8,227
686
123
10
0
262,382
6
L
Cupid
5,674
473
53
4
0
208,017
3
W
Arachne
7,022
585
69
6
0
233,816
0
L
Scylla
5,316
443
53
4
0
232,652
7
L
Horus
5,634
470
14
1
0
241,972
3
W
Charybdis
6,362
530
83
7
0
217,247
1
W
Cerberus
6,133
511
38
3
0
249,326
0
L
Fenrir
6,558
547
62
5
0
256,570
1
L
Thor
5,640
470
58
5
0
206,952
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role