Player Matchup

Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BeFoolin
Ah Puch
Level 153
God Stats
1W - 2L
1,392 SR
Queue Stats
229W - 236L
1,513 Elo+
Solo
Ao Kuang
Ao Kuang
XSam666x
Ao Kuang
Level 128
God Stats
94W - 93L
1,384 SR
Queue Stats
411W - 423L
1,510 Elo+
Solo
Bellona
Bellona
YeetProofVest
Bellona
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 61L
1,685 Elo+
Solo
Ymir
Ymir
byCraaaXz
Ymir
Level 69
God Stats
5W - 2L
1,498 SR
Queue Stats
180W - 129L
1,580 Elo+
Solo
Team Averages
Level 116
1,455 SR
1,558 Elo+

VS

Team Averages
Level 125
1,523 SR
1,525 Elo+
Da Ji
Da Ji
BRseraph
Da Ji
Level 123
God Stats
4W - 6L
1,561 SR
Queue Stats
231W - 215L
1,522 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sotokidd
Morgan Le Fay
Level 129
God Stats
6W - 4L
1,667 SR
Queue Stats
311W - 313L
1,556 Elo+
Party 2
Horus
Horus
Spantik
Horus
Level 138
God Stats
2W - 5L
1,613 SR
Queue Stats
237W - 215L
1,514 Elo+
Party 1
Zhong Kui
Zhong Kui
Thormadn3ss
Zhong Kui
Level 126
God Stats
4W - 6L
1,409 SR
Queue Stats
228W - 180L
1,523 Elo+
Party 1
Neith
Neith
VexingorcTTV
Neith
Level 111
God Stats
4W - 8L
1,366 SR
Queue Stats
517W - 539L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
14 / 4 / 6
14,405
626
23,150
12,999
5,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
BeFoolin
Ah Puch
19
5 / 7 / 6
12,745
554
15,806
18,125
7,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
XSam666x
Ao Kuang
20
6 / 6 / 4
13,339
580
14,055
24,081
9,341
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
20
6 / 3 / 11
14,130
614
14,742
21,160
22,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
17
1 / 2 / 15
11,972
521
8,587
24,379
26,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BRseraph
Da Ji
18
10 / 6 / 5
12,178
529
15,526
19,479
7,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Sotokidd
Morgan Le Fay
20
5 / 5 / 5
12,371
538
20,748
18,808
7,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Spantik
Horus
17
1 / 7 / 9
11,279
490
8,085
24,839
20,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Thormadn3ss
Zhong Kui
18
5 / 6 / 6
12,304
535
14,394
18,073
22,014
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 8 / 1
10,275
447
5,558
16,116
6,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
48
32
Kills
22
22
Deaths
32
42
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
14
4
6
4.25
L
Da Ji
BRseraph
Da Ji
10
6
5
2.08
W
Ah Puch
BeFoolin
Ah Puch
5
7
6
1.14
L
Morgan Le Fay
Sotokidd
Morgan Le Fay
5
5
5
1.5
L
Horus
Spantik
Horus
1
7
9
0.79
L
Zhong Kui
Thormadn3ss
Zhong Kui
5
6
6
1.33
L
1
8
1
0.19
W
Ao Kuang
XSam666x
Ao Kuang
6
6
4
1.33
W
Bellona
6
3
11
3.83
W
Ymir
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,340
Damage
64,311
100,744
Taken
97,315
72,544
Mitigated
63,751
28,619
Healing
21,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
23,150
16,585
0
4,684
12,999
5,645
8,945
2,666
10,333
0
130,010
L
Da Ji
BRseraph
Da Ji
15,526
3,085
0
1,664
19,479
7,735
0
7,153
12,326
0
62,718
W
Ah Puch
BeFoolin
Ah Puch
15,806
875
112
5,693
18,125
7,630
1,329
11,072
7,053
75,981
0
L
Morgan Le Fay
Sotokidd
Morgan Le Fay
20,748
1,102
0
4,424
18,808
7,266
0
12,756
6,052
101,493
0
L
Horus
Spantik
Horus
8,085
4,040
1,635
4,789
24,839
20,172
0
8,838
16,001
0
47,063
L
Zhong Kui
Thormadn3ss
Zhong Kui
14,394
1,806
0
4,730
18,073
22,014
0
6,342
11,731
82,182
0
L
5,558
2,093
0
3,927
16,116
6,564
1,929
3,206
12,910
0
66,092
W
Ao Kuang
XSam666x
Ao Kuang
14,055
5,603
0
5,973
24,081
9,341
0
11,393
12,688
90,257
1,752
W
Bellona
14,742
6,219
0
8,428
21,160
22,945
2,705
6,388
14,772
0
92,542
W
Ymir
8,587
1,266
0
3,729
24,379
26,983
623
3,719
16,451
30,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,591
Gold Earned
58,407
637
Minions Killed
594
0
Camps Cleared
0
2,163,667
Distance Traveled
1,991,922
31
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,405
626
207
9
0
420,558
5
L
Da Ji
12,178
529
86
4
0
402,278
3
W
Ah Puch
12,745
554
135
6
0
389,324
8
L
Morgan Le Fay
12,371
538
171
7
0
439,675
6
L
Horus
11,279
490
63
3
0
445,268
4
L
Zhong Kui
12,304
535
165
7
0
345,805
4
L
Neith
10,275
447
109
5
0
358,896
1
W
Ao Kuang
13,339
580
114
5
0
442,156
1
W
Bellona
14,130
614
147
6
0
478,000
10
W
Ymir
11,972
521
34
1
0
433,629
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role