Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
 
Chronos
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
brianpiron9
Shiva
Level 142
God Stats
6W - 12L
1,579 SR
Queue Stats
46W - 81L
1,322 Elo+
Party 2
Ra
Ra
lafamiliaremseck
Ra
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 68L
1,426 Elo+
Party 2
Izanami
Izanami
meli_f37
Izanami
Level 21
God Stats
5W - 9L
1,462 SR
Queue Stats
7W - 15L
1,352 Elo+
Party 2
Team Averages
Level 72
1,508 SR
1,420 Elo+

VS

Team Averages
Level 67
1,579 SR
1,659 Elo+
Arachne
Arachne
ItsMrRageNL
Arachne
Level 140
God Stats
6W - 2L
1,710 SR
Queue Stats
163W - 160L
1,533 Elo+
Solo
Bellona
Bellona
KieranMuir97
Bellona
Level 33
God Stats
1W - 0L
1,543 SR
Queue Stats
21W - 6L
1,719 Elo+
Party 3
Charybdis
Charybdis
Saltireboy5
Charybdis
Level 17
God Stats
1W - 0L
1,404 SR
Queue Stats
8W - 2L
1,693 Elo+
Party 3
Nu Wa
Nu Wa
faIIinapart
Nu Wa
Level 126
God Stats
2W - 0L
1,736 SR
Queue Stats
47W - 33L
1,643 Elo+
Party 1
Ymir
Ymir
justBetrayed
Ymir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 2 / 3
4,856
486
3,490
8,074
3,835
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
 
Chronos
8
0 / 7 / 1
4,844
484
2,169
8,722
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 2 / 0
6,215
622
5,298
7,549
4,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 8 / 0
4,727
473
1,744
7,490
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
meli_f37
Izanami
9
3 / 4 / 0
5,600
560
2,825
6,481
890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ItsMrRageNL
Arachne
12
3 / 1 / 6
7,001
700
4,304
6,313
2,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
KieranMuir97
Bellona
10
3 / 3 / 1
6,143
614
4,904
8,410
6,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
Saltireboy5
Charybdis
11
2 / 2 / 2
6,281
628
5,206
6,686
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
12 / 0 / 2
7,931
793
10,609
3,390
831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 1 / 4
5,629
563
779
5,585
3,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
7
Kills
21
23
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
3
0.75
L
Chronos
 
Chronos
0
7
1
0.07
W
Arachne
ItsMrRageNL
Arachne
3
1
6
6
W
Bellona
KieranMuir97
Bellona
3
3
1
1.17
W
Charybdis
Saltireboy5
Charybdis
2
2
2
1.5
L
3
2
0
1.5
W
12
0
2
13
W
1
1
4
3
L
1
8
0
0.13
L
Izanami
meli_f37
Izanami
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,526
Damage
25,802
38,316
Taken
30,384
13,261
Mitigated
15,145
8,219
Healing
10,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,490
456
355
1,185
8,074
3,835
102
2,926
5,148
16,713
0
L
Chronos
 
Chronos
2,169
1,006
388
1,599
8,722
2,062
383
2,416
6,306
24,289
0
W
Arachne
ItsMrRageNL
Arachne
4,304
2,989
0
2,606
6,313
2,650
0
697
5,584
0
46,510
W
Bellona
KieranMuir97
Bellona
4,904
1,730
0
3,838
8,410
6,717
0
1,479
6,426
0
30,262
W
Charybdis
Saltireboy5
Charybdis
5,206
3,152
0
2,717
6,686
1,441
426
2,611
4,075
0
42,565
L
5,298
942
0
2,564
7,549
4,935
0
460
7,089
3,179
23,860
W
10,609
2,630
0
845
3,390
831
192
1,284
2,016
56,686
0
W
779
74
0
442
5,585
3,506
54
1,983
3,550
14,853
0
L
1,744
0
87
767
7,490
1,539
367
4,146
3,344
13,754
0
L
Izanami
meli_f37
Izanami
2,825
1,974
151
1,123
6,481
890
443
1,440
5,041
0
28,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,242
Gold Earned
32,985
240
Minions Killed
359
0
Camps Cleared
0
887,025
Distance Traveled
976,828
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,856
486
43
4
0
174,515
2
L
Chronos
4,844
484
44
4
0
184,919
0
W
Arachne
7,001
700
92
9
0
240,438
3
W
Bellona
6,143
614
66
7
0
177,099
0
W
Charybdis
6,281
628
79
8
0
179,572
3
L
Shiva
6,215
622
57
6
0
206,148
2
W
Nu Wa
7,931
793
83
8
0
185,348
2
W
Ymir
5,629
563
39
4
0
194,371
0
L
Ra
4,727
473
28
3
0
151,054
0
L
Izanami
5,600
560
68
7
0
170,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role