Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Fashu
King Arthur
Level 123
God Stats
2W - 1L
1,659 SR
Queue Stats
28W - 13L
1,673 Elo+
Party 2
Hel
Hel
MisakiUzu
Hel
Level 106
God Stats
3W - 4L
1,586 SR
Queue Stats
120W - 112L
1,536 Elo+
Party 3
Fenrir
Fenrir
Sacredge_
Fenrir
Level 127
God Stats
3W - 3L
1,620 SR
Queue Stats
49W - 47L
1,564 Elo+
Party 3
Cerberus
Cerberus
SerasWings
Cerberus
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 27L
1,538 Elo+
Party 3
Team Averages
Level 79
1,573 SR
1,562 Elo+

VS

Team Averages
Level 78
1,481 SR
1,546 Elo+
Thoth
Thoth
Batteriet123
Thoth
Level 126
God Stats
1W - 2L
1,483 SR
Queue Stats
363W - 270L
1,587 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FranskJävel
Tsukuyomi
Level 63
God Stats
22W - 10L
1,684 SR
Queue Stats
319W - 225L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
Nightmight0901
Cthulhu
Level 98
God Stats
20W - 18L
1,560 SR
Queue Stats
291W - 208L
1,576 Elo+
Party 1
Ymir
Ymir
Skotobazina
Ymir
Level 75
God Stats
28W - 18L
1,532 SR
Queue Stats
309W - 344L
1,486 Elo+
Solo
Ullr
Ullr
XxBilly1337xX
Ullr
Level 29
God Stats
14W - 18L
1,146 SR
Queue Stats
201W - 204L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
4 / 4 / 3
6,271
570
7,289
8,666
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Fashu
King Arthur
9
2 / 6 / 0
5,927
539
3,309
10,165
4,864
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 4 / 1
6,559
596
1,940
6,231
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Sacredge_
Fenrir
13
5 / 1 / 2
7,460
678
4,522
7,493
2,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Cerberus
SerasWings
Cerberus
10
3 / 4 / 4
6,394
581
3,954
10,826
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 5 / 1
7,586
690
8,226
7,642
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
FranskJävel
Tsukuyomi
14
6 / 1 / 0
8,054
732
7,265
5,831
2,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 4 / 2
5,937
540
4,060
7,909
6,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 4 / 2
6,363
578
4,441
9,214
3,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 6
5,755
523
4,534
6,484
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
16
Kills
19
19
Deaths
16
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
4
4
3
1.38
W
9
5
1
1.9
L
King Arthur
Fashu
King Arthur
2
6
0
0.33
W
Tsukuyomi
FranskJävel
Tsukuyomi
6
1
0
6
L
2
4
1
0.63
W
2
4
2
0.75
L
Fenrir
Sacredge_
Fenrir
5
1
2
6
L
Cerberus
SerasWings
Cerberus
3
4
4
1.25
W
2
4
2
0.75
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,014
Damage
28,526
43,381
Taken
37,080
16,329
Mitigated
15,791
12,295
Healing
6,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
7,289
4,274
0
2,377
8,666
1,874
0
4,158
4,508
0
29,807
W
8,226
578
0
724
7,642
2,036
0
1,810
5,832
36,060
0
L
King Arthur
Fashu
King Arthur
3,309
443
0
540
10,165
4,864
0
634
9,060
0
22,452
W
Tsukuyomi
FranskJävel
Tsukuyomi
7,265
2,292
0
1,803
5,831
2,524
0
0
5,831
0
52,140
L
1,940
64
0
1,739
6,231
1,912
602
4,417
1,814
29,788
0
W
4,060
700
0
1,658
7,909
6,010
0
2,089
5,820
16,839
0
L
Fenrir
Sacredge_
Fenrir
4,522
888
0
4,089
7,493
2,606
0
2,791
4,702
0
45,506
L
Cerberus
SerasWings
Cerberus
3,954
335
0
3,550
10,826
5,073
234
4,727
6,099
15,579
0
W
4,441
1,286
0
862
9,214
3,671
0
770
8,444
33,527
0
W
4,534
2,318
0
1,323
6,484
1,550
20
1,225
5,259
0
25,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,611
Gold Earned
33,695
301
Minions Killed
329
0
Camps Cleared
0
1,064,516
Distance Traveled
1,133,251
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,271
570
51
5
0
213,279
0
W
Thoth
7,586
690
63
6
0
231,908
1
L
King Arthur
5,927
539
61
6
0
175,361
2
W
Tsukuyomi
8,054
732
118
11
0
229,932
4
L
Hel
6,559
596
68
6
0
206,288
5
W
Cthulhu
5,937
540
23
2
0
215,375
0
L
Fenrir
7,460
678
87
8
0
258,905
1
L
Cerberus
6,394
581
34
3
0
210,683
4
W
Ymir
6,363
578
70
6
0
232,668
1
W
Ullr
5,755
523
55
5
0
223,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role