Player Matchup

He Bo
He Bo
Diamond IV
 
He Bo
Diamond IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tiamat
Tiamat
Diamond III
 
Tiamat
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ravana
Ravana
Platinum III
GriмReaper
Ravana
Platinum III
Level 156
God Stats
5W - 1L
1,633 SR
Queue Stats
59W - 51L
2,143 MMR
Party 2
Hou Yi
Hou Yi
Platinum II
HoLeeSyphilis
Hou Yi
Platinum II
Level 160
God Stats
7W - 5L
1,570 SR
Queue Stats
102W - 82L
2,071 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,541 SR
1,743 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,603 SR
1,949 MMR
Nemesis
Nemesis
Diamond II
 
Nemesis
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Platinum III
SOpskilz
Amaterasu
Platinum III
Level 118
God Stats
14W - 18L
1,642 SR
Queue Stats
216W - 213L
1,994 MMR
Solo
Vulcan
Vulcan
Diamond IV
Sêrgy
Vulcan
Diamond IV
Level 120
God Stats
1W - 1L
1,781 SR
Queue Stats
63W - 53L
2,188 MMR
Party 1
Eset
Eset
Platinum II
TheSanji
Eset
Platinum II
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
244W - 159L
2,113 MMR
Party 1
Ullr
Ullr
Platinum V
Ulikses
Ullr
Platinum V
Level 127
God Stats
1W - 5L
1,590 SR
Queue Stats
73W - 70L
1,951 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
4 / 0 / 2
5,037
840
3,553
3,605
1,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
8
2 / 0 / 0
4,376
729
2,464
4,853
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
 
Tiamat
8
0 / 0 / 1
4,273
712
635
2,563
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
7
2 / 2 / 1
4,138
690
1,245
4,106
977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 3
3,880
647
2,296
3,553
730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bans
AtlasThothCliodhna

VS

Bans
BastetShivaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
2 / 1 / 0
4,404
734
1,939
3,068
908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
SOpskilz
Amaterasu
6
0 / 2 / 0
3,671
612
2,197
4,401
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Sêrgy
Vulcan
7
0 / 2 / 1
4,092
682
2,157
2,613
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
5
0 / 2 / 0
3,550
592
1,645
3,555
960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Ulikses
Ullr
6
0 / 1 / 0
3,612
602
1,575
2,961
671
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
8
Kills
2
2
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
0
2
5
W
Fenrir
 
Fenrir
2
0
0
2
W
Tiamat
 
Tiamat
0
0
1
0.5
L
Nemesis
 
Nemesis
2
1
0
2
W
Ravana
2
2
1
1.25
W
0
0
3
1.5
L
Amaterasu
SOpskilz
Amaterasu
0
2
0
0
L
Vulcan
Sêrgy
Vulcan
0
2
1
0.25
L
Eset
0
2
0
0
L
Ullr
Ulikses
Ullr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,193
Damage
9,513
18,680
Taken
16,598
5,503
Mitigated
5,305
9,510
Healing
4,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,553
264
0
1,602
3,605
1,037
0
1,526
2,079
16,467
0
W
Fenrir
 
Fenrir
2,464
1,156
0
2,887
4,853
1,765
0
0
4,853
0
19,288
W
Tiamat
 
Tiamat
635
129
0
1,100
2,563
994
420
902
1,661
24,555
0
L
Nemesis
 
Nemesis
1,939
532
0
387
3,068
908
0
1,226
1,842
0
22,669
W
Ravana
1,245
194
0
2,106
4,106
977
0
542
3,564
0
12,830
W
2,296
812
0
1,815
3,553
730
0
832
2,721
0
20,658
L
Amaterasu
SOpskilz
Amaterasu
2,197
1,183
0
2,041
4,401
1,969
0
0
4,401
0
15,489
L
Vulcan
Sêrgy
Vulcan
2,157
234
0
487
2,613
797
0
1,158
1,455
23,287
0
L
Eset
1,645
369
351
955
3,555
960
0
632
2,923
9,738
0
L
Ullr
Ulikses
Ullr
1,575
518
0
420
2,961
671
0
1,172
1,789
0
17,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,704
Gold Earned
19,329
214
Minions Killed
193
0
Camps Cleared
0
633,075
Distance Traveled
609,795
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,037
840
30
5
0
125,791
2
W
Fenrir
4,376
729
47
8
0
136,619
2
W
Tiamat
4,273
712
66
11
0
117,766
3
L
Nemesis
4,404
734
55
9
0
163,819
1
W
Ravana
4,138
690
34
6
0
140,981
1
W
Hou Yi
3,880
647
37
6
0
111,918
0
L
Amaterasu
3,671
612
26
4
0
81,692
1
L
Vulcan
4,092
682
56
9
0
124,087
3
L
Eset
3,550
592
8
1
0
117,535
2
L
Ullr
3,612
602
48
8
0
122,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role