Player Matchup

Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
SkullcruncherX
Khepri
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
202W - 215L
1,424 Elo+
Party 1
Neith
Neith
drem063
Neith
Level 147
God Stats
1W - 1L
1,586 SR
Queue Stats
10W - 7L
1,403 Elo+
Party 1
Thor
Thor
iDark-Lucifer
Thor
Level 108
God Stats
4W - 3L
1,710 SR
Queue Stats
235W - 240L
1,436 Elo+
Solo
Cu Chulainn
Cu Chulainn
xPiickleRiick
Cu Chulainn
Level 122
God Stats
5W - 4L
1,566 SR
Queue Stats
15W - 15L
1,278 Elo+
Solo
Team Averages
Level 131
1,572 SR
1,408 Elo+

VS

Team Averages
Level 108
1,519 SR
1,545 Elo+
Nu Wa
Nu Wa
LorianRose
Nu Wa
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,578 Elo+
Solo
Pele
Pele
Near-Act3
Pele
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 117L
1,503 Elo+
Solo
Ymir
Ymir
R4ging_D34th_617
Ymir
Level 92
God Stats
2W - 4L
1,529 SR
Queue Stats
123W - 133L
1,479 Elo+
Solo
Cabrakan
Cabrakan
Sr-Tuallin
Cabrakan
Level 87
God Stats
0W - 1L
1,517 SR
Queue Stats
2W - 5L
1,693 Elo+
Solo
Charybdis
Charybdis
kingmcvalid
Charybdis
Level 119
God Stats
3W - 3L
1,552 SR
Queue Stats
96W - 96L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
11 / 1 / 8
12,145
607
15,528
14,012
5,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 1 / 11
9,745
487
5,433
13,582
15,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Neith
drem063
Neith
15
5 / 2 / 6
9,656
483
15,115
5,983
2,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

20
9 / 0 / 6
12,015
601
8,851
14,245
7,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
xPiickleRiick
Cu Chulainn
18
4 / 2 / 7
11,917
596
13,197
12,626
11,243
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
0 / 7 / 1
7,621
381
6,047
9,406
3,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
16
0 / 8 / 2
9,551
478
5,640
19,437
9,982
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
0 / 4 / 3
7,682
384
5,641
17,969
18,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
Sr-Tuallin
Cabrakan
12
5 / 6 / 0
8,285
414
9,474
15,343
8,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
kingmcvalid
Charybdis
14
1 / 6 / 2
8,586
429
8,643
15,445
4,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
14
31
Kills
6
6
Deaths
31
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
11
1
8
15
L
Nu Wa
0
7
1
0.07
L
Pele
0
8
2
0.13
L
0
4
3
0.38
W
2
1
11
7.5
L
Cabrakan
Sr-Tuallin
Cabrakan
5
6
0
0.83
W
Neith
drem063
Neith
5
2
6
4
W
9
0
6
12
L
Charybdis
kingmcvalid
Charybdis
1
6
2
0.33
W
Cu Chulainn
xPiickleRiick
Cu Chulainn
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,124
Damage
35,445
60,448
Taken
77,600
41,580
Mitigated
44,553
13,691
Healing
18,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
15,528
972
395
3,660
14,012
5,737
1,371
5,898
7,838
104,109
0
L
Nu Wa
6,047
1,016
69
733
9,406
3,309
28
5,608
3,798
34,179
0
L
Pele
5,640
1,001
0
5,026
19,437
9,982
0
5,219
14,218
0
63,893
L
5,641
468
321
4,845
17,969
18,255
0
3,788
14,181
27,560
0
W
5,433
291
262
2,219
13,582
15,048
196
4,344
9,115
21,007
0
L
Cabrakan
Sr-Tuallin
Cabrakan
9,474
1,320
0
2,508
15,343
8,231
0
4,992
10,351
44,130
2,015
W
Neith
drem063
Neith
15,115
5,338
0
726
5,983
2,418
2,783
2,654
3,205
0
57,234
W
8,851
2,644
0
4,255
14,245
7,134
41
4,007
10,074
0
85,375
L
Charybdis
kingmcvalid
Charybdis
8,643
4,243
0
4,859
15,445
4,776
596
3,091
12,354
0
67,687
W
Cu Chulainn
xPiickleRiick
Cu Chulainn
13,197
2,316
0
2,174
12,626
11,243
2,488
3,157
9,305
10,575
74,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,478
Gold Earned
41,725
599
Minions Killed
440
0
Camps Cleared
0
1,906,043
Distance Traveled
1,498,777
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,145
607
174
9
0
412,755
4
L
Nu Wa
7,621
381
69
3
0
307,366
4
L
Pele
9,551
478
143
7
0
333,899
3
L
Ymir
7,682
384
34
2
0
311,624
1
W
Khepri
9,745
487
20
1
0
386,974
5
L
Cabrakan
8,285
414
72
4
0
298,877
2
W
Neith
9,656
483
105
5
0
327,231
2
W
Thor
12,015
601
145
7
0
416,468
4
L
Charybdis
8,586
429
122
6
0
247,011
4
W
Cu Chulainn
11,917
596
155
8
0
362,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role