Player Matchup

Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze IV
BusyAmateur
Nemesis
Bronze IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,324 MMR
Party 1
Anubis
Anubis
Bronze III
Kenshinsaito
Anubis
Bronze III
Level 85
God Stats
0W - 3L
1,576 SR
Queue Stats
1W - 4L
1,354 MMR
Party 2
Geb
Geb
Silver IV
RealRespawn19
Geb
Silver IV
Level 122
God Stats
0W - 1L
1,855 SR
Queue Stats
9W - 15L
1,216 MMR
Party 1
Charybdis
Charybdis
Bronze V
spl1ffs
Charybdis
Bronze V
Level 88
God Stats
16W - 18L
1,421 SR
Queue Stats
252W - 261L
1,058 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 109
1,571 SR
1,290 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,428 SR
1,283 MMR
Poseidon
Poseidon
Gold V
 
Poseidon
Gold V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
HomarRunsU
Medusa
Gold V
Level 126
God Stats
2W - 2L
1,357 SR
Queue Stats
59W - 67L
1,248 MMR
Solo
Scylla
Scylla
Gold V
Prendi
Scylla
Gold V
Level 122
God Stats
3W - 2L
1,509 SR
Queue Stats
21W - 28L
1,266 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
SafeSquash90418
Cu Chulainn
Gold IV
Level 128
God Stats
28W - 19L
1,271 SR
Queue Stats
281W - 269L
1,201 MMR
Solo
Bacchus
Bacchus
Gold V
ZoidbergPhD
Bacchus
Gold V
Level 107
God Stats
15W - 19L
1,504 SR
Queue Stats
201W - 209L
1,201 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 6 / 2
8,044
503
7,492
11,602
4,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
BusyAmateur
Nemesis
15
3 / 1 / 0
8,524
533
5,592
10,686
4,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Anubis
11
1 / 7 / 3
6,752
422
3,117
10,941
3,632
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 0 / 3
7,340
459
4,360
11,793
11,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
spl1ffs
Charybdis
15
1 / 3 / 1
8,492
531
6,247
9,981
1,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CliodhnaShiva

VS

Bans
IzanamiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
17
5 / 3 / 3
9,804
613
12,258
11,067
3,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
HomarRunsU
Medusa
16
3 / 2 / 0
9,350
584
7,751
11,050
3,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Prendi
Scylla
15
5 / 1 / 2
9,030
564
9,362
6,216
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
SafeSquash90418
Cu Chulainn
17
4 / 1 / 0
10,086
630
7,914
12,780
8,388
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
ZoidbergPhD
Bacchus
12
0 / 0 / 5
7,699
481
4,460
8,705
8,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
7
Kills
17
17
Deaths
7
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
6
2
0.33
W
Poseidon
 
Poseidon
5
3
3
2.17
L
Nemesis
BusyAmateur
Nemesis
3
1
0
3
W
Medusa
HomarRunsU
Medusa
3
2
0
1.5
L
Anubis
1
7
3
0.36
W
Scylla
Prendi
Scylla
5
1
2
6
L
1
0
3
2.5
W
Cu Chulainn
SafeSquash90418
Cu Chulainn
4
1
0
4
W
Bacchus
ZoidbergPhD
Bacchus
0
0
5
2.5
L
Charybdis
spl1ffs
Charybdis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,808
Damage
41,745
55,003
Taken
49,818
26,451
Mitigated
26,473
11,304
Healing
12,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,492
3,771
0
1,507
11,602
4,642
0
2,155
9,447
48,091
4,725
W
Poseidon
 
Poseidon
12,258
1,405
0
2,177
11,067
3,296
0
3,480
7,587
78,747
4,403
L
Nemesis
BusyAmateur
Nemesis
5,592
1,827
0
3,769
10,686
4,458
0
5,248
5,438
0
63,175
W
Medusa
HomarRunsU
Medusa
7,751
3,729
0
4,410
11,050
3,825
1,624
1,768
9,282
0
79,394
L
Anubis
3,117
59
0
2,302
10,941
3,632
0
9,935
1,006
32,364
0
W
Scylla
Prendi
Scylla
9,362
1,564
0
790
6,216
1,973
0
1,852
4,364
64,400
0
L
4,360
603
0
1,586
11,793
11,895
0
6,748
5,045
17,262
0
W
Cu Chulainn
SafeSquash90418
Cu Chulainn
7,914
1,142
0
2,778
12,780
8,388
0
5,076
7,704
0
83,716
W
Bacchus
ZoidbergPhD
Bacchus
4,460
550
0
2,180
8,705
8,991
0
2,516
6,189
17,891
0
L
Charybdis
spl1ffs
Charybdis
6,247
2,242
0
2,140
9,981
1,824
0
1,800
8,181
0
65,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,152
Gold Earned
45,969
454
Minions Killed
572
0
Camps Cleared
0
1,624,661
Distance Traveled
1,668,345
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,044
503
97
6
0
274,405
3
W
Poseidon
9,804
613
132
8
0
338,845
5
L
Nemesis
8,524
533
120
8
0
412,550
6
W
Medusa
9,350
584
128
8
0
301,116
8
L
Anubis
6,752
422
80
5
0
294,906
4
W
Scylla
9,030
564
111
7
0
338,996
6
L
Geb
7,340
459
17
1
0
334,612
3
W
Cu Chulainn
10,086
630
181
11
0
328,482
6
W
Bacchus
7,699
481
20
1
0
360,906
5
L
Charybdis
8,492
531
140
9
0
308,188
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role