Player Matchup

Thanatos
Thanatos
Gold V
 
Thanatos
Gold V
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver II
Anarchduke
Bastet
Silver II
Level 160
God Stats
2W - 1L
1,876 SR
Queue Stats
63W - 70L
1,278 MMR
Solo
Medusa
Medusa
Gold IV
IceVersus
Medusa
Gold IV
Level 160
God Stats
99W - 76L
1,578 SR
Queue Stats
636W - 652L
1,389 MMR
Solo
Zeus
Zeus
Gold V
JheisonAx
Zeus
Gold V
Level 147
God Stats
2W - 1L
1,558 SR
Queue Stats
129W - 131L
1,298 MMR
Solo
Athena
Athena
Gold V
SmoothVengeance
Athena
Gold V
Level 100
God Stats
39W - 32L
1,605 SR
Queue Stats
357W - 371L
1,300 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,623 SR
1,353 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 127
1,607 SR
1,315 MMR
Eset
Eset
Bronze IV
KovenantKilar
Eset
Bronze IV
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 36L
1,318 MMR
Solo
Neith
Neith
Bronze III
LeedIeLeeLee
Neith
Bronze III
Level 159
God Stats
0W - 1L
1,826 SR
Queue Stats
0W - 4L
1,308 MMR
Party 1
Terra
Terra
Bronze III
Luyushu
Terra
Bronze III
Level 114
God Stats
0W - 3L
1,141 SR
Queue Stats
0W - 4L
1,308 MMR
Party 1
Bakasura
Bakasura
Gold III
The1neAndOnly
Bakasura
Gold III
Level 144
God Stats
1W - 1L
1,773 SR
Queue Stats
40W - 39L
1,389 MMR
Solo
Chaac
Chaac
Silver I
Viiking
Chaac
Silver I
Level 149
God Stats
5W - 4L
1,796 SR
Queue Stats
249W - 264L
1,253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
20
10 / 7 / 11
15,685
627
26,617
23,893
14,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
Anarchduke
Bastet
18
0 / 8 / 12
11,978
479
13,256
22,315
12,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
IceVersus
Medusa
20
9 / 2 / 10
16,609
664
21,093
15,001
8,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
20
7 / 9 / 6
14,604
584
14,375
17,332
6,282
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
5 / 6 / 19
14,054
562
11,721
35,014
46,293
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
GebIzanamiAtlas

VS

Bans
CliodhnaShivaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 11 / 9
13,498
540
21,759
20,309
6,724
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
3 / 7 / 9
12,905
516
12,977
19,544
5,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
Luyushu
Terra
17
0 / 5 / 12
11,517
461
4,876
23,576
29,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bakasura
The1neAndOnly
Bakasura
20
16 / 4 / 4
16,963
679
26,449
27,499
14,309
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Viiking
Chaac
19
3 / 4 / 10
13,126
525
13,550
29,497
29,481
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
76
31
Kills
32
32
Deaths
31
58
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
10
7
11
2.21
W
Bastet
Anarchduke
Bastet
0
8
12
0.75
W
Medusa
IceVersus
Medusa
9
2
10
7
W
Zeus
7
9
6
1.11
L
10
11
9
1.32
L
3
7
9
1.07
L
Terra
Luyushu
Terra
0
5
12
1.2
W
5
6
19
2.42
L
Bakasura
The1neAndOnly
Bakasura
16
4
4
4.5
L
Chaac
Viiking
Chaac
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,062
Damage
79,611
113,555
Taken
120,425
87,723
Mitigated
85,849
45,288
Healing
29,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
26,617
7,555
0
22,218
23,893
14,008
1,805
6,494
16,191
0
126,024
W
Bastet
Anarchduke
Bastet
13,256
3,149
0
6,889
22,315
12,627
1,561
3,433
16,765
0
62,136
W
Medusa
IceVersus
Medusa
21,093
10,278
0
6,677
15,001
8,513
5,852
4,467
10,485
0
175,172
W
Zeus
14,375
1,402
0
1,396
17,332
6,282
0
8,699
8,363
98,881
0
L
21,759
1,948
504
1,670
20,309
6,724
0
4,173
16,136
85,678
0
L
12,977
5,651
0
3,195
19,544
5,520
2,882
3,203
16,341
0
93,952
L
Terra
Luyushu
Terra
4,876
1,208
2,374
3,919
23,576
29,815
634
9,307
14,269
25,437
0
W
11,721
4,146
0
8,108
35,014
46,293
286
8,064
22,374
36,901
3,392
L
Bakasura
The1neAndOnly
Bakasura
26,449
17,464
0
8,479
27,499
14,309
1,813
5,404
22,095
0
134,855
L
Chaac
Viiking
Chaac
13,550
3,375
0
9,264
29,497
29,481
2,416
3,844
25,653
0
72,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,930
Gold Earned
68,009
701
Minions Killed
690
0
Camps Cleared
0
2,360,811
Distance Traveled
2,243,597
38
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
15,685
627
157
6
0
519,853
7
W
Bastet
11,978
479
105
4
0
477,607
7
W
Medusa
16,609
664
251
10
0
494,087
9
W
Zeus
14,604
584
147
6
0
394,185
6
L
Eset
13,498
540
138
6
0
396,582
7
L
Neith
12,905
516
148
6
0
365,664
4
L
Terra
11,517
461
42
2
0
452,720
4
W
Athena
14,054
562
41
2
0
475,079
9
L
Bakasura
16,963
679
207
8
0
610,284
13
L
Chaac
13,126
525
155
6
0
418,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role