Player Matchup

Rama
Rama
BoOokWAR
Rama
Level 86
God Stats
11W - 16L
1,379 SR
Queue Stats
222W - 241L
1,403 Elo+
Solo
Arachne
Arachne
ChiefBlackCoyote
Arachne
Level 136
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 31L
1,308 Elo+
Solo
Chaac
Chaac
Dinous
Chaac
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 21L
1,065 Elo+
Party 1
Kuzenbo
Kuzenbo
RobotZero
Kuzenbo
Level 16
God Stats
1W - 1L
1,294 SR
Queue Stats
8W - 19L
1,088 Elo+
Party 1
Sol
Sol
pabletebo2
Sol
Level 82
God Stats
2W - 1L
1,410 SR
Queue Stats
156W - 103L
1,540 Elo+
Solo
Team Averages
Level 84
1,417 SR
1,281 Elo+

VS

Team Averages
Level 98
1,472 SR
1,476 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Anonymphous
Kuzenbo
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
343W - 423L
1,528 Elo+
Party 2
Pele
Pele
Geirolfr
Pele
Level 122
God Stats
67W - 74L
1,536 SR
Queue Stats
148W - 169L
1,433 Elo+
Solo
Freya
Freya
HorrorDamage
Freya
Level 88
God Stats
0W - 6L
1,293 SR
Queue Stats
191W - 193L
1,433 Elo+
Solo
Hou Yi
Hou Yi
terrorrecipe
Hou Yi
Level 71
God Stats
41W - 39L
1,532 SR
Queue Stats
322W - 404L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
2 / 1 / 0
5,741
522
4,717
6,766
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 2 / 0
7,143
649
2,944
8,451
2,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Dinous
Chaac
12
0 / 1 / 2
6,504
591
4,643
9,495
4,578
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kuzenbo
RobotZero
Kuzenbo
8
0 / 0 / 2
5,320
484
1,796
5,455
4,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 1 / 3
7,529
684
6,436
4,338
1,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 1 / 0
6,827
621
4,172
6,657
3,292
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kuzenbo
Anonymphous
Kuzenbo
9
1 / 0 / 1
5,948
541
3,541
5,098
3,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
10
3 / 2 / 0
6,263
569
2,818
7,596
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 6 / 2
5,270
479
3,120
8,081
2,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
9
0 / 2 / 2
5,229
475
2,420
5,090
1,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
11
Kills
5
5
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
1
0
1
L
Kuzenbo
Anonymphous
Kuzenbo
1
0
1
1.5
W
Rama
2
1
0
2
W
6
2
0
3
W
Chaac
Dinous
Chaac
0
1
2
1
L
Pele
3
2
0
1.5
L
0
6
2
0.17
W
Kuzenbo
RobotZero
Kuzenbo
0
0
2
1
W
3
1
3
4.5
L
Hou Yi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,536
Damage
16,071
34,505
Taken
32,522
15,272
Mitigated
13,070
15,943
Healing
9,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,172
796
0
766
6,657
3,292
0
0
6,657
0
42,960
L
Kuzenbo
Anonymphous
Kuzenbo
3,541
1,546
179
1,304
5,098
3,729
0
659
4,439
15,504
4,860
W
Rama
4,717
3,421
0
4,623
6,766
1,810
666
1,519
5,247
0
38,144
W
2,944
1,999
0
3,832
8,451
2,823
92
560
7,891
0
36,420
W
Chaac
Dinous
Chaac
4,643
1,423
0
3,402
9,495
4,578
0
1,233
8,262
0
39,119
L
Pele
2,818
374
0
3,665
7,596
2,277
0
2,441
5,155
0
30,624
L
3,120
1,311
0
2,037
8,081
2,448
0
3,152
4,929
23,180
0
W
Kuzenbo
RobotZero
Kuzenbo
1,796
612
0
1,349
5,455
4,388
276
1,235
4,220
12,322
0
W
6,436
2,550
0
2,737
4,338
1,673
0
1,480
2,858
46,866
5,819
L
Hou Yi
2,420
1,695
0
1,381
5,090
1,324
0
1,137
3,953
0
22,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,237
Gold Earned
29,537
377
Minions Killed
307
0
Camps Cleared
0
1,066,819
Distance Traveled
1,040,100
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,827
621
105
10
0
207,388
5
L
Kuzenbo
5,948
541
21
2
0
219,818
6
W
Rama
5,741
522
88
8
0
186,490
2
W
Arachne
7,143
649
69
6
0
240,229
3
W
Chaac
6,504
591
97
9
0
208,166
3
L
Pele
6,263
569
78
7
0
236,366
2
L
Freya
5,270
479
45
4
0
173,907
2
W
Kuzenbo
5,320
484
14
1
0
221,890
7
W
Sol
7,529
684
109
10
0
210,044
4
L
Hou Yi
5,229
475
58
5
0
202,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role