Player Matchup

Mercury
Mercury
 
Mercury
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
KaisaNoxus103
Chaac
Level 67
God Stats
4W - 1L
1,433 SR
Queue Stats
7W - 8L
1,341 Elo+
Party 2
Sobek
Sobek
SirDoza
Sobek
Level 84
God Stats
3W - 4L
1,222 SR
Queue Stats
3W - 8L
1,122 Elo+
Party 2
Apollo
Apollo
ggreer
Apollo
Level 77
God Stats
5W - 2L
1,502 SR
Queue Stats
127W - 117L
1,389 Elo+
Party 3
Scylla
Scylla
therealOGwynn
Scylla
Level 63
God Stats
9W - 12L
1,400 SR
Queue Stats
9W - 13L
1,373 Elo+
Party 3
Team Averages
Level 82
1,411 SR
1,345 Elo+

VS

Team Averages
Level 55
1,458 SR
1,345 Elo+
King Arthur
King Arthur
ImGoodGetGood
King Arthur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 55L
1,330 Elo+
Solo
Kali
Kali
Jmill12345
Kali
Level 49
God Stats
4W - 6L
1,480 SR
Queue Stats
41W - 39L
1,348 Elo+
Party 1
Neith
Neith
Not-_-Repping
Neith
Level 15
God Stats
1W - 2L
1,384 SR
Queue Stats
3W - 11L
1,350 Elo+
Party 1
Nox
Nox
Punksmasher
Nox
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 29L
1,348 Elo+
Party 1
Cerberus
Cerberus
RayRice22
Cerberus
Level 82
God Stats
3W - 6L
1,424 SR
Queue Stats
29W - 31L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 2 / 4
7,717
514
3,388
9,246
3,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
6 / 0 / 0
9,984
666
10,668
12,496
7,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
SirDoza
Sobek
12
1 / 1 / 4
7,906
527
3,342
10,501
11,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apollo
ggreer
Apollo
13
4 / 2 / 2
7,936
529
6,587
7,962
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 1 / 2
8,212
547
2,394
3,245
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ImGoodGetGood
King Arthur
10
0 / 7 / 0
6,187
412
3,723
15,464
7,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 0 / 1
8,304
554
4,599
10,121
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 3 / 2
5,580
372
3,176
4,343
1,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 3 / 1
7,712
514
2,498
5,192
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
RayRice22
Cerberus
8
1 / 2 / 0
5,873
392
2,696
6,625
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
15
Kills
6
6
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
2
4
1.5
L
King Arthur
ImGoodGetGood
King Arthur
0
7
0
0
L
4
0
1
4.5
W
6
0
0
6
L
0
3
2
0.33
L
1
3
1
0.5
L
Cerberus
RayRice22
Cerberus
1
2
0
0.5
W
Sobek
SirDoza
Sobek
1
1
4
3
W
Apollo
ggreer
Apollo
4
2
2
2.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,379
Damage
16,692
43,450
Taken
41,745
26,257
Mitigated
17,672
14,126
Healing
9,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,388
1,221
0
592
9,246
3,199
57
288
8,958
45
40,280
L
King Arthur
ImGoodGetGood
King Arthur
3,723
837
0
1,930
15,464
7,532
0
872
14,592
0
26,447
L
4,599
2,243
0
3,584
10,121
3,348
0
735
9,386
0
62,028
W
10,668
3,235
0
4,752
12,496
7,901
2,235
0
12,496
0
73,730
L
3,176
1,203
0
715
4,343
1,013
0
718
3,625
0
19,536
L
2,498
365
0
750
5,192
1,743
0
2,170
3,022
45,076
0
L
Cerberus
RayRice22
Cerberus
2,696
197
0
2,518
6,625
4,036
0
1,262
5,363
15,473
0
W
Sobek
SirDoza
Sobek
3,342
578
0
4,460
10,501
11,158
1,011
1,682
8,819
20,955
0
W
Apollo
ggreer
Apollo
6,587
2,985
0
3,280
7,962
2,895
3,349
1,856
6,106
0
48,964
W
2,394
203
212
830
3,245
1,104
842
1,368
1,877
45,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,755
Gold Earned
33,656
450
Minions Killed
333
0
Camps Cleared
0
1,534,954
Distance Traveled
1,265,736
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,717
514
79
5
0
354,158
2
L
King Arthur
6,187
412
53
4
0
249,868
3
L
Kali
8,304
554
109
7
0
369,051
5
W
Chaac
9,984
666
160
11
0
323,063
3
L
Neith
5,580
372
34
2
0
213,099
0
L
Nox
7,712
514
102
7
0
268,367
4
L
Cerberus
5,873
392
35
2
0
165,351
2
W
Sobek
7,906
527
23
2
0
295,459
4
W
Apollo
7,936
529
98
7
0
273,433
6
W
Scylla
8,212
547
90
6
0
288,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role