Player Matchup

Izanami
Izanami
Asefardiep
Izanami
Level 5
God Stats
5W - 4L
1,699 SR
Queue Stats
29W - 26L
1,455 Elo+
Party 2
Agni
Agni
DrMosquitoMD
Agni
Level 118
God Stats
3W - 3L
1,565 SR
Queue Stats
140W - 132L
1,393 Elo+
Party 2
Amaterasu
Amaterasu
VILLAINJRESSJ
Amaterasu
Level 16
God Stats
173W - 97L
1,862 SR
Queue Stats
251W - 182L
1,720 Elo+
Party 3
Nemesis
Nemesis
blkninja1234567
Nemesis
Level 107
God Stats
2W - 3L
1,735 SR
Queue Stats
322W - 330L
1,471 Elo+
Solo
Chaac
Chaac
iguccer2
Chaac
Level 64
God Stats
44W - 33L
1,741 SR
Queue Stats
269W - 217L
1,596 Elo+
Party 3
Team Averages
Level 62
1,721 SR
1,527 Elo+

VS

Team Averages
Level 113
1,670 SR
1,494 Elo+
Serqet
Serqet
 
Serqet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
GaryGoesDeep
Chronos
Level 128
God Stats
6W - 1L
1,734 SR
Queue Stats
189W - 178L
1,557 Elo+
Party 1
Danzaburou
Danzaburou
Hydramuller
Danzaburou
Level 156
God Stats
6W - 1L
1,568 SR
Queue Stats
24W - 11L
1,294 Elo+
Party 1
Cernunnos
Cernunnos
KurtWelters
Cernunnos
Level 86
God Stats
4W - 1L
1,820 SR
Queue Stats
171W - 159L
1,482 Elo+
Solo
Ganesha
Ganesha
TortureBabies
Ganesha
Level 45
God Stats
29W - 11L
1,729 SR
Queue Stats
57W - 33L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Asefardiep
Izanami
13
1 / 9 / 0
7,593
447
3,796
11,010
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 3 / 0
9,130
537
6,541
9,297
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
VILLAINJRESSJ
Amaterasu
16
6 / 3 / 1
9,555
562
10,710
18,536
13,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 2
7,353
433
3,288
9,517
3,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
iguccer2
Chaac
12
1 / 5 / 3
7,367
433
8,644
15,104
9,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
9 / 2 / 2
9,367
551
10,761
10,507
3,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
GaryGoesDeep
Chronos
15
4 / 1 / 2
8,966
527
13,106
11,141
3,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Hydramuller
Danzaburou
14
9 / 3 / 4
9,804
577
11,866
12,645
5,337
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
KurtWelters
Cernunnos
14
1 / 4 / 2
9,131
537
7,198
10,992
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
14
1 / 0 / 12
9,048
532
4,706
7,837
7,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
10
Kills
24
24
Deaths
10
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
9
2
2
5
L
Izanami
Asefardiep
Izanami
1
9
0
0.11
L
2
3
0
0.67
W
Chronos
GaryGoesDeep
Chronos
4
1
2
5
W
Danzaburou
Hydramuller
Danzaburou
9
3
4
3.67
W
Cernunnos
KurtWelters
Cernunnos
1
4
2
0.5
W
Ganesha
1
0
12
7
L
Amaterasu
VILLAINJRESSJ
Amaterasu
6
3
1
2.17
L
0
4
2
0.25
L
Chaac
iguccer2
Chaac
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,979
Damage
47,637
63,464
Taken
53,122
32,282
Mitigated
24,024
16,133
Healing
18,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
10,761
4,174
0
4,435
10,507
3,870
0
1,962
8,545
0
54,891
L
Izanami
Asefardiep
Izanami
3,796
3,180
0
1,500
11,010
3,174
508
2,303
8,680
0
44,464
L
6,541
284
0
1,765
9,297
2,297
0
4,755
4,437
62,923
0
W
Chronos
GaryGoesDeep
Chronos
13,106
1,129
0
1,442
11,141
3,673
835
4,316
6,825
59,033
0
W
Danzaburou
Hydramuller
Danzaburou
11,866
6,333
49
4,510
12,645
5,337
684
113
12,532
0
47,595
W
Cernunnos
KurtWelters
Cernunnos
7,198
3,906
0
4,523
10,992
3,404
1,755
0
10,992
0
55,402
W
Ganesha
4,706
911
847
2,810
7,837
7,740
210
324
7,513
29,007
3,428
L
Amaterasu
VILLAINJRESSJ
Amaterasu
10,710
6,723
0
3,734
18,536
13,850
0
4,514
13,237
0
58,154
L
3,288
679
0
2,372
9,517
3,612
0
1,945
7,492
0
41,298
L
Chaac
iguccer2
Chaac
8,644
2,203
0
6,762
15,104
9,349
18
4,001
10,875
0
38,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,998
Gold Earned
46,316
477
Minions Killed
450
0
Camps Cleared
0
1,700,304
Distance Traveled
1,762,389
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,367
551
92
5
0
392,137
3
L
Izanami
7,593
447
101
6
0
268,809
0
L
Agni
9,130
537
133
8
0
345,314
2
W
Chronos
8,966
527
98
6
0
355,066
2
W
Danzaburou
9,804
577
105
6
0
337,325
5
W
Cernunnos
9,131
537
134
8
0
303,664
6
W
Ganesha
9,048
532
21
1
0
374,197
3
L
Amaterasu
9,555
562
109
6
0
396,612
1
L
Nemesis
7,353
433
80
5
0
332,365
3
L
Chaac
7,367
433
54
3
0
357,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role