Player Matchup

Kali
Kali
Gold V
 
Kali
Gold V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Bronze IV
Adiatata
Guan Yu
Bronze IV
Level 63
God Stats
0W - 1L
1,365 SR
Queue Stats
2W - 9L
1,326 MMR
Solo
Bacchus
Bacchus
Gold V
Callumharvey
Bacchus
Gold V
Level 102
God Stats
1W - 2L
1,777 SR
Queue Stats
59W - 69L
1,306 MMR
Solo
Sol
Sol
Gold IV
Dei7
Sol
Gold IV
Level 160
God Stats
69W - 52L
1,560 SR
Queue Stats
299W - 302L
1,298 MMR
Party 1
Jing Wei
Jing Wei
Gold V
TheLtFumao
Jing Wei
Gold V
Level 125
God Stats
8W - 6L
1,798 SR
Queue Stats
161W - 160L
1,335 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,600 SR
1,353 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,484 SR
1,355 MMR
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold III
Aldagal
Awilix
Gold III
Level 149
God Stats
5W - 6L
1,467 SR
Queue Stats
163W - 165L
1,324 MMR
Solo
Thoth
Thoth
Silver IV
ImpresØra
Thoth
Silver IV
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
256W - 252L
1,317 MMR
Solo
Yemoja
Yemoja
Silver IV
Madonnaddos
Yemoja
Silver IV
Level 107
God Stats
4W - 13L
1,329 SR
Queue Stats
38W - 50L
1,335 MMR
Solo
Vamana
Vamana
Gold IV
RZXSwifty
Vamana
Gold IV
Level 123
God Stats
2W - 4L
1,625 SR
Queue Stats
336W - 347L
1,298 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
20
5 / 6 / 5
13,891
579
13,707
25,986
15,899
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Adiatata
Guan Yu
16
1 / 6 / 3
10,877
453
9,586
23,401
18,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Callumharvey
Bacchus
16
3 / 3 / 10
11,152
465
10,337
25,543
33,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sol
Dei7
Sol
20
5 / 3 / 6
14,313
596
20,755
18,165
7,043
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
TheLtFumao
Jing Wei
17
3 / 5 / 8
11,697
487
14,785
18,031
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
AtlasGilgameshScylla

VS

Bans
BastetCliodhnaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
4 / 4 / 8
13,401
558
17,036
17,507
5,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Aldagal
Awilix
20
6 / 3 / 9
13,385
558
16,146
21,243
9,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thoth
19
6 / 5 / 7
13,175
549
20,607
10,932
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
17
1 / 4 / 11
10,731
447
5,159
19,214
10,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
RZXSwifty
Vamana
20
6 / 1 / 7
15,210
634
22,616
28,647
48,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
65
17
Kills
23
23
Deaths
17
32
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
5
6
5
1.25
W
Skadi
 
Skadi
4
4
8
2
L
Guan Yu
Adiatata
Guan Yu
1
6
3
0.42
W
Awilix
Aldagal
Awilix
6
3
9
3.5
L
Bacchus
Callumharvey
Bacchus
3
3
10
2.67
L
Sol
Dei7
Sol
5
3
6
2.67
W
Thoth
6
5
7
1.9
W
Yemoja
1
4
11
1.63
W
Vamana
RZXSwifty
Vamana
6
1
7
9.5
L
Jing Wei
TheLtFumao
Jing Wei
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,170
Damage
81,564
111,126
Taken
97,543
80,363
Mitigated
76,916
31,784
Healing
38,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
13,707
7,243
0
6,240
25,986
15,899
1,672
4,053
21,933
0
120,791
W
Skadi
 
Skadi
17,036
7,205
0
4,882
17,507
5,969
4,674
4,682
12,825
0
118,409
L
Guan Yu
Adiatata
Guan Yu
9,586
1,236
1,641
4,300
23,401
18,525
148
4,541
18,860
0
65,778
W
Awilix
Aldagal
Awilix
16,146
6,168
0
4,488
21,243
9,754
1,610
8,537
12,670
0
92,657
L
Bacchus
Callumharvey
Bacchus
10,337
887
741
4,142
25,543
33,992
255
5,845
19,698
29,281
5,971
L
Sol
Dei7
Sol
20,755
8,172
0
8,928
18,165
7,043
2,826
5,153
13,012
148,642
0
W
Thoth
20,607
304
0
2,211
10,932
2,729
1,321
5,704
5,154
92,905
0
W
Yemoja
5,159
1,343
7,806
3,991
19,214
10,036
633
9,634
9,506
28,816
3,878
W
Vamana
RZXSwifty
Vamana
22,616
15,585
0
14,921
28,647
48,428
3,587
3,364
24,643
0
125,574
L
Jing Wei
TheLtFumao
Jing Wei
14,785
9,606
0
5,792
18,031
4,904
1,343
6,006
12,025
0
85,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,930
Gold Earned
65,902
705
Minions Killed
708
0
Camps Cleared
0
2,324,361
Distance Traveled
2,374,914
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
13,891
579
178
7
0
496,541
3
W
Skadi
13,401
558
198
8
0
442,945
3
L
Guan Yu
10,877
453
114
5
0
464,095
0
W
Awilix
13,385
558
117
5
0
555,373
7
L
Bacchus
11,152
465
38
2
0
505,179
5
L
Sol
14,313
596
235
10
0
419,734
3
W
Thoth
13,175
549
133
6
0
468,141
4
W
Yemoja
10,731
447
46
2
0
451,876
10
W
Vamana
15,210
634
214
9
0
456,579
2
L
Jing Wei
11,697
487
140
6
0
438,812
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role