Player Matchup

Bakasura
Bakasura
Diamond III
 
Bakasura
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum I
 
Hachiman
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Diamond II
Fizzzzaa
Thoth
Diamond II
Level 131
God Stats
9W - 4L
2,079 SR
Queue Stats
69W - 51L
2,465 MMR
Solo
Thanatos
Thanatos
Diamond V
Pitove
Thanatos
Diamond V
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 18L
2,420 MMR
Solo
Atlas
Atlas
Diamond IV
ZZenshy
Atlas
Diamond IV
Level 160
God Stats
8W - 8L
1,598 SR
Queue Stats
59W - 69L
2,139 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,635 SR
2,005 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,652 SR
1,777 MMR
Tiamat
Tiamat
Grandmaster
 
Tiamat
Grandmaster
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
 
Sobek
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Diamond III
Nobobuu
Ah Muzen Cab
Diamond III
Level 97
God Stats
5W - 5L
1,746 SR
Queue Stats
56W - 60L
2,218 MMR
Party 2
Medusa
Medusa
Diamond IV
Zyxman
Medusa
Diamond IV
Level 160
God Stats
15W - 5L
2,016 SR
Queue Stats
273W - 244L
2,166 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
1 / 7 / 2
11,697
557
11,409
22,673
15,488
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
 
Hachiman
17
2 / 5 / 5
10,180
485
12,351
14,951
4,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Fizzzzaa
Thoth
17
1 / 7 / 3
10,362
493
7,448
11,983
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Pitove
Thanatos
16
4 / 9 / 3
9,790
466
7,541
18,266
5,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
ZZenshy
Atlas
13
4 / 8 / 6
9,612
458
7,561
26,725
27,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
ArachneCliodhnaBastet

VS

Bans
ShivaAgniGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
7 / 1 / 12
15,306
729
20,346
13,335
9,177
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
20
15 / 4 / 7
14,154
674
20,831
19,772
14,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
 
Sobek
17
2 / 4 / 17
12,092
576
7,108
17,809
18,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
Nobobuu
Ah Muzen Cab
20
8 / 0 / 10
14,169
675
13,903
16,532
14,276
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Zyxman
Medusa
19
4 / 3 / 7
12,339
588
10,453
14,228
4,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
89
12
Kills
36
36
Deaths
12
19
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
7
2
0.29
L
Hachiman
 
Hachiman
2
5
5
0.9
W
Tiamat
 
Tiamat
7
1
12
13
W
Fenrir
 
Fenrir
15
4
7
4.63
W
Sobek
 
Sobek
2
4
17
2.63
L
Thoth
Fizzzzaa
Thoth
1
7
3
0.36
W
Ah Muzen Cab
Nobobuu
Ah Muzen Cab
8
0
10
13
L
Thanatos
Pitove
Thanatos
4
9
3
0.61
L
Atlas
ZZenshy
Atlas
4
8
6
0.88
W
Medusa
Zyxman
Medusa
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,310
Damage
72,641
94,598
Taken
81,676
56,849
Mitigated
61,292
21,015
Healing
31,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
11,409
6,653
0
6,988
22,673
15,488
60
5,133
17,540
0
85,296
L
Hachiman
 
Hachiman
12,351
7,273
0
4,250
14,951
4,397
0
3,614
11,337
0
82,125
W
Tiamat
 
Tiamat
20,346
1,562
1,087
7,451
13,335
9,177
1,992
3,046
9,264
146,293
0
W
Fenrir
 
Fenrir
20,831
7,193
0
6,357
19,772
14,872
2,681
3,634
15,588
0
94,134
W
Sobek
 
Sobek
7,108
671
0
6,154
17,809
18,655
407
4,479
12,735
26,159
1,522
L
Thoth
Fizzzzaa
Thoth
7,448
154
0
910
11,983
3,129
0
2,596
9,387
80,694
0
W
Ah Muzen Cab
Nobobuu
Ah Muzen Cab
13,903
3,933
0
4,087
16,532
14,276
4,844
1,363
14,602
0
116,616
L
Thanatos
Pitove
Thanatos
7,541
1,613
0
7,172
18,266
5,881
0
7,119
11,147
0
54,853
L
Atlas
ZZenshy
Atlas
7,561
2,672
0
1,695
26,725
27,954
54
8,878
17,847
24,196
1,115
W
Medusa
Zyxman
Medusa
10,453
5,000
0
6,257
14,228
4,312
5,538
2,876
11,282
0
93,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,641
Gold Earned
68,060
703
Minions Killed
748
0
Camps Cleared
0
1,970,561
Distance Traveled
2,254,126
31
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,697
557
235
11
0
435,870
5
L
Hachiman
10,180
485
146
7
0
393,932
9
W
Tiamat
15,306
729
273
13
0
444,921
10
W
Fenrir
14,154
674
118
6
0
467,172
7
W
Sobek
12,092
576
44
2
0
455,290
6
L
Thoth
10,362
493
171
8
0
366,146
10
W
Ah Muzen Cab
14,169
675
183
9
0
454,562
4
L
Thanatos
9,790
466
100
5
0
394,570
1
L
Atlas
9,612
458
51
2
0
380,043
6
W
Medusa
12,339
588
130
6
0
432,181
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role