Player Matchup

Ymir
Ymir
 
Ymir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Ksashti
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,290 Elo+
Party 1
Bakasura
Bakasura
SadnesSs
Bakasura
Level 48
God Stats
3W - 2L
1,477 SR
Queue Stats
63W - 42L
1,524 Elo+
Solo
Neith
Neith
Tufffen
Neith
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 107L
1,386 Elo+
Party 4
Poseidon
Poseidon
vinz123
Poseidon
Level 75
God Stats
23W - 20L
1,598 SR
Queue Stats
62W - 83L
1,362 Elo+
Party 4
Team Averages
Level 69
1,515 SR
1,412 Elo+

VS

Team Averages
Level 60
1,494 SR
1,437 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Filos993_PL
Fenrir
Level 66
God Stats
28W - 34L
1,463 SR
Queue Stats
164W - 224L
1,437 Elo+
Party 3
Izanami
Izanami
Günni96
Izanami
Level 27
God Stats
0W - 4L
1,500 SR
Queue Stats
47W - 52L
1,425 Elo+
Party 2
Ymir
Ymir
JosuStyle
Ymir
Level 78
God Stats
66W - 68L
1,509 SR
Queue Stats
652W - 714L
1,413 Elo+
Solo
Hercules
Hercules
Qubrak
Hercules
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 202L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 0 / 2
5,344
534
2,478
5,746
2,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Ksashti
Nemesis
8
0 / 2 / 1
5,098
510
1,368
4,464
1,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
SadnesSs
Bakasura
12
6 / 1 / 0
7,063
706
7,186
5,733
2,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Tufffen
Neith
10
2 / 1 / 0
5,735
574
2,418
3,722
789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
vinz123
Poseidon
13
6 / 2 / 0
7,537
754
5,490
3,628
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
7
1 / 4 / 0
4,922
492
1,522
5,872
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
9
2 / 6 / 1
5,450
545
2,634
8,617
2,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Günni96
Izanami
8
1 / 1 / 1
4,926
493
4,932
3,964
953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ymir
5
1 / 1 / 1
4,521
452
1,327
4,922
1,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Qubrak
Hercules
9
1 / 3 / 0
5,475
548
2,534
7,277
4,272
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
14
Kills
6
6
Deaths
15
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
0
2
1
L
Morgan Le Fay
 
Morgan Le Fay
1
4
0
0.25
L
Fenrir
2
6
1
0.42
L
Izanami
Günni96
Izanami
1
1
1
1.5
L
Ymir
1
1
1
1.5
W
Nemesis
Ksashti
Nemesis
0
2
1
0.25
L
Hercules
Qubrak
Hercules
1
3
0
0.33
W
Bakasura
SadnesSs
Bakasura
6
1
0
6
W
Neith
Tufffen
Neith
2
1
0
2
W
Poseidon
vinz123
Poseidon
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,940
Damage
12,949
23,293
Taken
30,652
8,156
Mitigated
11,653
8,265
Healing
7,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,478
610
0
2,724
5,746
2,270
182
824
4,922
12,619
847
L
Morgan Le Fay
 
Morgan Le Fay
1,522
312
0
1,154
5,872
1,812
0
3,802
1,808
19,020
0
L
Fenrir
2,634
467
0
753
8,617
2,655
52
1,328
6,996
0
25,765
L
Izanami
Günni96
Izanami
4,932
3,474
0
2,028
3,964
953
0
857
3,107
0
26,303
L
Ymir
1,327
576
83
1,774
4,922
1,961
0
1,621
3,301
7,580
0
W
Nemesis
Ksashti
Nemesis
1,368
752
0
1,069
4,464
1,453
0
583
3,851
0
22,626
L
Hercules
Qubrak
Hercules
2,534
1,219
0
1,467
7,277
4,272
0
0
6,049
0
26,378
W
Bakasura
SadnesSs
Bakasura
7,186
4,564
0
2,104
5,733
2,655
584
0
5,733
0
27,543
W
Neith
Tufffen
Neith
2,418
1,462
0
2,068
3,722
789
1,267
261
3,461
0
32,962
W
Poseidon
vinz123
Poseidon
5,490
500
0
300
3,628
989
0
1,007
2,477
46,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,777
Gold Earned
25,294
305
Minions Killed
240
0
Camps Cleared
0
1,009,099
Distance Traveled
759,613
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,344
534
27
3
0
174,868
4
L
Morgan Le Fay
4,922
492
49
5
0
136,007
0
L
Fenrir
5,450
545
53
5
0
197,539
5
L
Izanami
4,926
493
55
6
0
153,808
0
L
Ymir
4,521
452
15
2
0
94,476
1
W
Nemesis
5,098
510
45
5
0
211,287
1
L
Hercules
5,475
548
68
7
0
177,783
2
W
Bakasura
7,063
706
81
8
0
229,613
3
W
Neith
5,735
574
60
6
0
167,253
0
W
Poseidon
7,537
754
92
9
0
226,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role