Player Matchup

Artio
Artio
Diamond III
 
Artio
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond II
DropFoxx
Ra
Diamond II
Level 148
God Stats
7W - 7L
1,333 SR
Queue Stats
245W - 243L
2,333 MMR
Solo
Hou Yi
Hou Yi
Diamond III
Monkisback34
Hou Yi
Diamond III
Level 105
God Stats
7W - 5L
1,712 SR
Queue Stats
276W - 256L
2,323 MMR
Solo
Fenrir
Fenrir
Diamond IV
Sêrgy
Fenrir
Diamond IV
Level 120
God Stats
2W - 3L
1,894 SR
Queue Stats
63W - 53L
2,189 MMR
Party 1
Aphrodite
Aphrodite
Platinum II
TheSanji
Aphrodite
Platinum II
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 159L
2,114 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,588 SR
2,092 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 112
1,569 SR
1,818 MMR
Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond III
 
Ullr
Diamond III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond III
 
Sobek
Diamond III
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond II
Fizzzzaa
Thoth
Diamond II
Level 131
God Stats
9W - 4L
2,057 SR
Queue Stats
69W - 51L
2,421 MMR
Solo
Thanatos
Thanatos
Platinum I
Tölgy
Thanatos
Platinum I
Level 117
God Stats
8W - 9L
1,290 SR
Queue Stats
53W - 69L
2,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 4 / 0
5,189
472
3,088
12,616
7,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 3 / 0
6,008
546
2,118
4,180
1,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
12
0 / 0 / 0
6,218
565
3,181
5,651
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Sêrgy
Fenrir
10
1 / 4 / 0
5,658
514
4,734
8,889
2,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
TheSanji
Aphrodite
11
0 / 2 / 1
6,379
580
4,763
8,493
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
AthenaAgniCliodhna

VS

Bans
BastetAtlasArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
4 / 0 / 2
7,177
652
6,631
9,776
7,282
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
 
Ullr
12
1 / 0 / 0
6,643
604
4,193
4,686
1,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
 
Sobek
10
1 / 0 / 8
6,539
594
3,663
7,691
7,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
Fizzzzaa
Thoth
12
4 / 0 / 4
7,227
657
8,040
4,216
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Tölgy
Thanatos
11
3 / 1 / 7
6,825
620
4,886
7,672
2,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
13
13
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
4
0
0
W
Cerberus
 
Cerberus
4
0
2
5
W
Ullr
 
Ullr
1
0
0
1
W
Sobek
 
Sobek
1
0
8
5
L
0
3
0
0
W
Thoth
Fizzzzaa
Thoth
4
0
4
6
L
Hou Yi
0
0
0
0
L
Fenrir
Sêrgy
Fenrir
1
4
0
0.25
L
Aphrodite
TheSanji
Aphrodite
0
2
1
0.25
W
Thanatos
Tölgy
Thanatos
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,884
Damage
27,413
39,829
Taken
34,041
14,806
Mitigated
19,530
13,562
Healing
16,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,088
495
0
2,675
12,616
7,126
0
5,462
7,154
15,123
0
W
Cerberus
 
Cerberus
6,631
273
0
5,541
9,776
7,282
384
4,365
5,411
43,997
0
W
Ullr
 
Ullr
4,193
1,394
0
638
4,686
1,320
0
410
4,276
0
49,065
W
Sobek
 
Sobek
3,663
676
0
3,649
7,691
7,131
293
3,000
4,691
17,708
0
L
2,118
0
523
793
4,180
1,110
0
2,746
1,434
50,691
0
W
Thoth
Fizzzzaa
Thoth
8,040
261
0
555
4,216
1,159
0
1,244
2,972
47,737
0
L
Hou Yi
3,181
1,334
0
2,623
5,651
1,639
0
367
5,284
0
43,986
L
Fenrir
Sêrgy
Fenrir
4,734
1,260
0
1,474
8,889
2,672
0
4,644
4,245
0
34,442
L
Aphrodite
TheSanji
Aphrodite
4,763
1,178
195
5,279
8,493
2,259
0
5,115
3,378
41,443
0
W
Thanatos
Tölgy
Thanatos
4,886
1,170
0
6,183
7,672
2,638
477
950
6,722
0
37,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,452
Gold Earned
34,411
383
Minions Killed
421
0
Camps Cleared
0
1,146,368
Distance Traveled
1,227,717
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,189
472
20
2
0
226,710
3
W
Cerberus
7,177
652
107
10
0
236,342
3
W
Ullr
6,643
604
104
9
0
220,797
4
W
Sobek
6,539
594
44
4
0
244,528
9
L
Ra
6,008
546
110
10
0
241,836
4
W
Thoth
7,227
657
95
9
0
263,081
6
L
Hou Yi
6,218
565
98
9
0
214,697
2
L
Fenrir
5,658
514
65
6
0
245,501
3
L
Aphrodite
6,379
580
90
8
0
217,624
4
W
Thanatos
6,825
620
71
6
0
262,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role