Player Matchup

Thor
Thor
 
Thor
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DonkeyPaste1
Sun Wukong
Level 69
God Stats
1W - 1L
1,491 SR
Queue Stats
153W - 161L
1,494 Elo+
Solo
Medusa
Medusa
IVCLI
Medusa
Level 73
God Stats
0W - 1L
1,621 SR
Queue Stats
2W - 6L
1,437 Elo+
Solo
Chronos
Chronos
howhow326
Chronos
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 85L
1,487 Elo+
Solo
Cthulhu
Cthulhu
lERRON lBLACK z
Cthulhu
Level 152
God Stats
18W - 13L
1,659 SR
Queue Stats
470W - 506L
1,477 Elo+
Solo
Team Averages
Level 96
1,554 SR
1,479 Elo+

VS

Team Averages
Level 74
1,395 SR
1,335 Elo+
Arachne
Arachne
HUDO185218
Arachne
Level 65
God Stats
2W - 2L
1,207 SR
Queue Stats
8W - 10L
1,260 Elo+
Party 1
Hel
Hel
ImAMimic
Hel
Level 87
God Stats
3W - 2L
1,464 SR
Queue Stats
8W - 11L
1,480 Elo+
Solo
Chaac
Chaac
Kasttiel-I
Chaac
Level 82
God Stats
19W - 18L
1,551 SR
Queue Stats
146W - 145L
1,519 Elo+
Solo
Khepri
Khepri
MrDaviesGigs
Khepri
Level 69
God Stats
7W - 1L
1,500 SR
Queue Stats
23W - 27L
1,192 Elo+
Party 1
Zeus
Zeus
ste1mason
Zeus
Level 66
God Stats
23W - 12L
1,255 SR
Queue Stats
76W - 59L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
0 / 6 / 3
11,800
843
4,635
15,207
5,545
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
DonkeyPaste1
Sun Wukong
18
2 / 3 / 0
12,879
920
16,552
27,091
31,240
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
IVCLI
Medusa
17
1 / 10 / 1
12,533
895
16,516
26,895
9,937
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
howhow326
Chronos
17
1 / 8 / 1
12,490
892
17,393
26,528
9,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
0 / 0 / 3
11,765
840
4,580
4,769
4,473
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Team 1 Tickets

36

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HUDO185218
Arachne
20
6 / 1 / 15
13,959
997
11,562
12,685
6,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
1 / 2 / 17
13,079
934
19,565
17,001
8,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
20
2 / 0 / 19
13,716
980
19,166
10,248
11,329
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
20
2 / 1 / 20
14,405
1,029
8,620
15,814
22,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
20
16 / 0 / 9
15,569
1,112
38,144
7,481
3,425
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
107
4
Kills
27
27
Deaths
4
8
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
6
3
0.25
L
Sun Wukong
DonkeyPaste1
Sun Wukong
2
3
0
0.67
W
Arachne
HUDO185218
Arachne
6
1
15
13.5
L
Medusa
IVCLI
Medusa
1
10
1
0.15
W
1
2
17
4.75
W
Chaac
2
0
19
11.5
W
Khepri
2
1
20
12
L
Chronos
howhow326
Chronos
1
8
1
0.19
L
0
0
3
1.5
W
Zeus
16
0
9
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,676
Damage
97,057
100,490
Taken
63,229
60,241
Mitigated
52,304
10,917
Healing
28,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,635
1,011
0
88
15,207
5,545
0
10,674
4,533
53
10,176
L
Sun Wukong
DonkeyPaste1
Sun Wukong
16,552
3,433
0
5,846
27,091
31,240
0
16,555
10,536
0
49,396
W
Arachne
HUDO185218
Arachne
11,562
9,361
109
4,117
12,685
6,724
0
3,753
8,932
0
21,754
L
Medusa
IVCLI
Medusa
16,516
6,261
0
2,093
26,895
9,937
0
17,941
8,954
0
53,229
W
19,565
70
9,429
8,682
17,001
8,769
0
6,068
10,933
33,972
0
W
Chaac
19,166
2,306
0
3,634
10,248
11,329
0
3,558
6,690
0
54,944
W
Khepri
8,620
1,100
0
1,579
15,814
22,057
0
7,464
8,350
25,444
0
L
Chronos
howhow326
Chronos
17,393
7,499
0
2,736
26,528
9,046
0
18,755
7,773
58,200
0
L
4,580
168
154
0
4,769
4,473
0
2,404
2,365
17,025
0
W
Zeus
38,144
1,665
385
405
7,481
3,425
0
1,183
6,298
75,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,467
Gold Earned
70,728
284
Minions Killed
284
10
Camps Cleared
8
1,122,502
Distance Traveled
1,434,216
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,800
843
11
1
0
179,376
0
L
Sun Wukong
12,879
920
74
5
4
288,400
0
W
Arachne
13,959
997
23
2
0
330,702
0
L
Medusa
12,533
895
79
6
2
242,230
0
W
Hel
13,079
934
41
3
1
304,337
1
W
Chaac
13,716
980
77
6
5
280,239
0
W
Khepri
14,405
1,029
33
2
1
263,032
0
L
Chronos
12,490
892
90
6
3
227,225
0
L
Cthulhu
11,765
840
30
2
1
185,271
0
W
Zeus
15,569
1,112
110
8
1
255,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role