Player Matchup

Thor
Thor
BigBoyWheeze
Thor
Level 67
God Stats
3W - 9L
1,079 SR
Queue Stats
124W - 117L
1,373 Elo+
Solo
Hel
Hel
Hiphopotamus
Hel
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,912 Elo+
Solo
Nemesis
Nemesis
SlayL2GoodL2
Nemesis
Level 1
God Stats
0W - 3L
1,254 SR
Queue Stats
0W - 3L
1,160 Elo+
Party 3
Cerberus
Cerberus
randalthor44
Cerberus
Level 123
God Stats
3W - 3L
1,664 SR
Queue Stats
297W - 318L
1,350 Elo+
Solo
Da Ji
Da Ji
rengoku-_-Kyojur
Da Ji
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,055 Elo+
Party 3
Team Averages
Level 56
1,399 SR
1,370 Elo+

VS

Team Averages
Level 65
1,532 SR
1,373 Elo+
Vamana
Vamana
BlackPrince01
Vamana
Level 125
God Stats
15W - 4L
1,822 SR
Queue Stats
365W - 392L
1,389 Elo+
Solo
Zeus
Zeus
BloodLine_72
Zeus
Level 17
God Stats
1W - 1L
1,430 SR
Queue Stats
4W - 14L
1,165 Elo+
Party 1
He Bo
He Bo
Buobuoo
He Bo
Level 85
God Stats
3W - 3L
1,714 SR
Queue Stats
112W - 104L
1,485 Elo+
Party 2
Rama
Rama
EMPing u
Rama
Level 33
God Stats
3W - 4L
1,375 SR
Queue Stats
89W - 86L
1,441 Elo+
Party 2
Athena
Athena
Kryptoneight
Athena
Level 66
God Stats
6W - 8L
1,317 SR
Queue Stats
20W - 25L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
6,891
530
3,784
7,505
2,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
8 / 4 / 1
8,330
641
7,424
7,695
2,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SlayL2GoodL2
Nemesis
7
0 / 12 / 2
5,030
387
2,618
9,313
2,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
randalthor44
Cerberus
8
0 / 1 / 1
5,549
427
1,354
7,190
4,487
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
1 / 9 / 0
5,482
422
3,435
9,958
1,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 0
8,188
630
7,153
9,879
5,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 5 / 3
6,948
534
3,604
7,315
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Buobuoo
He Bo
12
5 / 3 / 2
7,488
576
5,432
7,052
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
14
11 / 1 / 4
8,787
676
9,596
7,009
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
12
4 / 1 / 9
8,193
630
2,328
7,128
4,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
10
Kills
27
27
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
1
4
3
W
5
0
0
5
W
2
5
3
0.7
W
He Bo
Buobuoo
He Bo
5
3
2
2
W
Rama
11
1
4
13
L
8
4
1
2.13
W
Athena
4
1
9
8.5
L
Nemesis
SlayL2GoodL2
Nemesis
0
12
2
0.08
L
Cerberus
randalthor44
Cerberus
0
1
1
0.5
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,615
Damage
28,113
41,661
Taken
38,383
13,956
Mitigated
16,651
9,671
Healing
13,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,784
1,467
0
3,123
7,505
2,339
0
1,710
5,795
0
35,490
W
7,153
3,972
0
4,782
9,879
5,271
440
2,998
6,881
0
47,957
W
3,604
1,160
0
0
7,315
2,435
1,384
3,834
3,481
27,352
0
W
He Bo
Buobuoo
He Bo
5,432
694
101
3,101
7,052
1,876
18
989
6,063
45,409
0
W
Rama
9,596
7,591
0
3,867
7,009
2,505
2,220
595
6,414
0
67,932
L
7,424
637
80
3,087
7,695
2,811
333
4,121
3,574
35,696
0
W
Athena
2,328
622
272
1,403
7,128
4,564
483
362
6,766
9,627
0
L
Nemesis
SlayL2GoodL2
Nemesis
2,618
1,413
0
192
9,313
2,425
219
2,144
7,169
0
9,645
L
Cerberus
randalthor44
Cerberus
1,354
229
0
3,129
7,190
4,487
0
1,034
6,156
26,420
0
L
3,435
991
0
60
9,958
1,894
0
2,355
7,603
0
14,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,282
Gold Earned
39,604
283
Minions Killed
357
0
Camps Cleared
0
1,122,796
Distance Traveled
1,320,878
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,891
530
77
6
0
276,294
1
W
Vamana
8,188
630
92
7
0
282,444
4
W
Zeus
6,948
534
54
4
0
222,835
0
W
He Bo
7,488
576
75
6
0
258,761
3
W
Rama
8,787
676
118
9
0
235,802
3
L
Hel
8,330
641
68
5
0
225,343
4
W
Athena
8,193
630
18
1
0
321,036
0
L
Nemesis
5,030
387
16
1
0
217,499
0
L
Cerberus
5,549
427
91
7
0
179,375
3
L
Da Ji
5,482
422
31
2
0
224,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role