Player Matchup

Ra
Ra
AliXhairs
Ra
Level 147
God Stats
3W - 2L
1,695 SR
Queue Stats
95W - 100L
1,425 Elo+
Solo
Thanatos
Thanatos
Artamo85
Thanatos
Level 135
God Stats
24W - 12L
1,578 SR
Queue Stats
60W - 46L
1,479 Elo+
Solo
Shiva
Shiva
Kwazycupcake
Shiva
Level 11
God Stats
4W - 2L
1,500 SR
Queue Stats
102W - 120L
1,521 Elo+
Solo
Medusa
Medusa
OigenKionlen
Medusa
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 34L
1,537 Elo+
Solo
Kukulkan
Kukulkan
twer1p
Kukulkan
Level 60
God Stats
1W - 0L
1,277 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 86
1,510 SR
1,492 Elo+

VS

Team Averages
Level 92
1,576 SR
1,449 Elo+
Heimdallr
Heimdallr
Dakust
Heimdallr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,585 Elo+
Solo
Cthulhu
Cthulhu
GStar3789
Cthulhu
Level 91
God Stats
5W - 9L
1,457 SR
Queue Stats
104W - 127L
1,413 Elo+
Party 1
Agni
Agni
KaazIV
Agni
Level 48
God Stats
0W - 1L
2,014 SR
Queue Stats
7W - 6L
1,620 Elo+
Party 2
Nu Wa
Nu Wa
Lemensis
Nu Wa
Level 109
God Stats
1W - 3L
1,410 SR
Queue Stats
93W - 113L
1,406 Elo+
Party 1
Cupid
Cupid
PootisBird2015
Cupid
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,221 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 4
8,281
828
4,848
6,568
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Artamo85
Thanatos
15
7 / 3 / 5
8,352
835
6,824
9,716
3,654
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
7 / 3 / 12
8,903
890
14,178
10,737
10,906
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
13
2 / 1 / 6
7,620
762
6,879
6,622
2,343
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
twer1p
Kukulkan
14
5 / 1 / 11
8,135
814
10,292
7,904
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dakust
Heimdallr
14
4 / 7 / 2
7,966
797
6,753
10,284
4,056
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
GStar3789
Cthulhu
12
0 / 5 / 2
6,957
696
5,350
13,085
10,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
KaazIV
Agni
12
1 / 5 / 2
6,829
683
5,274
6,827
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
Lemensis
Nu Wa
13
2 / 4 / 4
7,085
709
5,196
7,607
2,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 5 / 4
7,178
718
6,080
9,559
3,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
26
Kills
8
9
Deaths
26
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
Thanatos
Artamo85
Thanatos
7
3
5
3.17
L
Heimdallr
Dakust
Heimdallr
4
7
2
0.71
L
Cthulhu
GStar3789
Cthulhu
0
5
2
0.2
L
Agni
KaazIV
Agni
1
5
2
0.4
W
7
3
12
4.33
L
Nu Wa
Lemensis
Nu Wa
2
4
4
1
W
Medusa
2
1
6
5
L
1
5
4
0.6
W
Kukulkan
twer1p
Kukulkan
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,021
Damage
28,653
41,547
Taken
47,362
22,301
Mitigated
22,270
11,701
Healing
5,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,848
221
1,626
2,640
6,568
2,435
460
1,998
4,510
26,001
0
W
Thanatos
Artamo85
Thanatos
6,824
965
0
4,884
9,716
3,654
166
2,572
7,014
0
21,667
L
Heimdallr
Dakust
Heimdallr
6,753
2,422
0
345
10,284
4,056
717
3,549
6,693
0
24,077
L
Cthulhu
GStar3789
Cthulhu
5,350
291
439
1,625
13,085
10,102
0
3,834
9,141
12,822
0
L
Agni
KaazIV
Agni
5,274
471
0
380
6,827
2,243
0
1,482
5,299
15,881
0
W
14,178
1,629
0
474
10,737
10,906
0
3,194
7,273
2,914
29,400
L
Nu Wa
Lemensis
Nu Wa
5,196
667
0
800
7,607
2,367
36
2,558
5,031
15,226
0
W
Medusa
6,879
2,299
0
300
6,622
2,343
229
3,324
3,168
0
19,330
L
6,080
3,469
48
1,634
9,559
3,502
32
4,493
4,934
0
15,350
W
Kukulkan
twer1p
Kukulkan
10,292
991
579
1,198
7,904
2,963
520
3,982
3,762
18,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,291
Gold Earned
36,015
184
Minions Killed
128
0
Camps Cleared
0
1,174,757
Distance Traveled
924,009
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,281
828
67
7
0
204,276
0
W
Thanatos
8,352
835
23
2
0
217,684
2
L
Heimdallr
7,966
797
42
4
0
181,609
1
L
Cthulhu
6,957
696
21
2
0
196,758
2
L
Agni
6,829
683
24
2
0
169,750
2
W
Shiva
8,903
890
40
4
0
260,790
1
L
Nu Wa
7,085
709
16
2
0
181,763
0
W
Medusa
7,620
762
29
3
0
253,635
2
L
Cupid
7,178
718
25
3
0
194,129
1
W
Kukulkan
8,135
814
25
3
0
238,372
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role