Player Matchup

Medusa
Medusa
Asphodel_Verseau
Medusa
Level 28
God Stats
23W - 13L
1,253 SR
Queue Stats
560W - 625L
1,285 Elo+
Party 2
Kuzenbo
Kuzenbo
Ghost Tactics40
Kuzenbo
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
152W - 142L
1,440 Elo+
Solo
Tsukuyomi
Tsukuyomi
kju546
Tsukuyomi
Level 158
God Stats
1W - 3L
1,390 SR
Queue Stats
76W - 71L
1,443 Elo+
Party 2
Merlin
Merlin
lord_tachanka031
Merlin
Level 108
God Stats
3W - 2L
1,880 SR
Queue Stats
426W - 340L
1,538 Elo+
Party 2
Chang'e
Chang'e
perefouralou_
Chang'e
Level 87
God Stats
3W - 4L
1,573 SR
Queue Stats
353W - 314L
1,537 Elo+
Party 2
Team Averages
Level 101
1,519 SR
1,449 Elo+

VS

Team Averages
Level 43
1,414 SR
1,372 Elo+
Atlas
Atlas
CFCRUAN
Atlas
Level 65
God Stats
3W - 9L
1,501 SR
Queue Stats
309W - 351L
1,349 Elo+
Party 3
Eset
Eset
NoisHunter-MK
Eset
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,500 Elo+
Party 3
Bastet
Bastet
TeamRocketLama
Bastet
Level 27
God Stats
2W - 3L
1,344 SR
Queue Stats
7W - 10L
1,326 Elo+
Party 1
Guan Yu
Guan Yu
roannolan
Guan Yu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,280 Elo+
Solo
Neith
Neith
xxCoCaBuZZxx
Neith
Level 65
God Stats
1W - 6L
1,226 SR
Queue Stats
8W - 14L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 0
10,493
552
11,776
12,711
4,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 1 / 11
9,928
523
7,577
16,227
19,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
kju546
Tsukuyomi
15
1 / 5 / 2
9,307
490
6,939
15,093
5,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
5 / 1 / 3
11,800
621
12,407
9,290
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
18
8 / 0 / 4
12,011
632
12,120
11,954
4,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CFCRUAN
Atlas
12
1 / 6 / 4
7,845
413
6,157
20,419
16,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 4 / 3
8,060
424
6,113
10,321
9,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 2 / 3
10,461
551
15,833
14,487
4,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
roannolan
Guan Yu
15
2 / 5 / 1
8,610
453
4,063
14,408
13,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 4 / 3
8,678
457
6,864
12,405
4,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
21
Kills
10
10
Deaths
21
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
3
0
2
L
Atlas
CFCRUAN
Atlas
1
6
4
0.5
W
1
1
11
6.5
L
0
4
3
0.38
L
7
2
3
4.25
W
Tsukuyomi
kju546
Tsukuyomi
1
5
2
0.4
W
5
1
3
6.5
W
Chang'e
8
0
4
10
L
Guan Yu
roannolan
Guan Yu
2
5
1
0.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,819
Damage
39,030
65,275
Taken
72,040
38,094
Mitigated
49,231
22,946
Healing
15,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,776
5,533
0
3,785
12,711
4,612
718
1,283
11,428
0
76,596
L
Atlas
CFCRUAN
Atlas
6,157
1,428
2,070
2,453
20,419
16,852
120
10,416
9,817
18,500
0
W
7,577
3,764
279
2,805
16,227
19,740
439
5,032
10,616
30,320
0
L
6,113
559
612
1,445
10,321
9,592
0
6,530
3,526
44,407
0
L
15,833
4,241
0
3,933
14,487
4,520
0
5,383
8,922
0
82,987
W
Tsukuyomi
kju546
Tsukuyomi
6,939
1,784
0
4,709
15,093
5,056
0
2,130
12,839
0
68,095
W
12,407
718
0
1,494
9,290
4,004
0
2,169
7,121
94,728
0
W
Chang'e
12,120
896
2,126
7,748
11,954
4,682
0
1,656
10,083
90,001
0
L
Guan Yu
roannolan
Guan Yu
4,063
468
153
2,476
14,408
13,970
0
6,625
7,699
0
47,409
L
6,864
2,977
0
2,484
12,405
4,297
903
2,433
9,972
0
68,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,539
Gold Earned
43,654
637
Minions Killed
436
0
Camps Cleared
0
1,820,779
Distance Traveled
1,744,644
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,493
552
124
7
0
331,381
1
L
Atlas
7,845
413
20
1
0
345,974
1
W
Kuzenbo
9,928
523
43
2
0
355,199
3
L
Eset
8,060
424
90
5
0
312,422
4
L
Bastet
10,461
551
121
6
0
428,520
1
W
Tsukuyomi
9,307
490
115
6
0
369,073
0
W
Merlin
11,800
621
178
9
0
362,740
2
W
Chang'e
12,011
632
177
9
0
402,386
4
L
Guan Yu
8,610
453
83
4
0
361,468
1
L
Neith
8,678
457
122
6
0
296,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role