Player Matchup

Nemesis
Nemesis
Bronze III
Taqwah
Nemesis
Bronze III
Level 105
God Stats
1W - 2L
1,696 SR
Queue Stats
5W - 8L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,696 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 50
1,500 SR
1,499 MMR
Hades
Hades
Gold V
Hawkplayz8287
Hades
Gold V
Level 50
God Stats
11W - 4L
1,500 SR
Queue Stats
191W - 192L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Taqwah
Nemesis
20
4 / 4 / 0
16,198
853
18,576
24,292
15,938
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
OlorunKaliHe BoSkadiChronos

VS

Bans
Hou YiFreyaSolTsukuyomiAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 0
16,068
846
19,478
24,962
28,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
4
Kills
4
4
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
W
Nemesis
Taqwah
Nemesis
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,576
Damage
19,478
24,292
Taken
24,962
15,938
Mitigated
28,420
4,869
Healing
12,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,478
3,380
0
12,812
24,962
28,420
1,338
951
23,765
102,381
0
W
Nemesis
Taqwah
Nemesis
18,576
12,274
0
4,869
24,292
15,938
1,072
19,696
4,596
0
89,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,198
Gold Earned
16,068
157
Minions Killed
181
6
Camps Cleared
10
357,067
Distance Traveled
293,649
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
16,068
846
181
10
10
293,649
2
W
Nemesis
16,198
853
157
8
6
357,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role