Player Matchup

Mulan
Mulan
Ginamari
Mulan
Level 62
God Stats
0W - 2L
1,228 SR
Queue Stats
80W - 63L
1,479 Elo+
Solo
Ganesha
Ganesha
StealthPro101L
Ganesha
Level 42
God Stats
3W - 5L
1,453 SR
Queue Stats
14W - 25L
1,290 Elo+
Solo
He Bo
He Bo
fasol1234
He Bo
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 43L
1,492 Elo+
Solo
Izanami
Izanami
hiratik
Izanami
Level 68
God Stats
0W - 2L
1,363 SR
Queue Stats
10W - 21L
1,436 Elo+
Solo
Vulcan
Vulcan
nandomat
Vulcan
Level 58
God Stats
11W - 11L
1,471 SR
Queue Stats
85W - 98L
1,450 Elo+
Solo
Team Averages
Level 69
1,403 SR
1,429 Elo+

VS

Team Averages
Level 73
1,501 SR
1,507 Elo+
Nemesis
Nemesis
 
Nemesis
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
HorrorDamage
Mercury
Level 88
God Stats
30W - 27L
1,742 SR
Queue Stats
191W - 193L
1,449 Elo+
Solo
Zeus
Zeus
MaggieTheTank
Zeus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hercules
Hercules
SummVo1d
Hercules
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 1L
1,687 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kogdar12
Ah Muzen Cab
Level 49
God Stats
5W - 5L
1,262 SR
Queue Stats
47W - 54L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ginamari
Mulan
10
2 / 5 / 0
6,342
423
2,630
9,267
5,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 5 / 5
7,017
468
4,375
14,346
8,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
fasol1234
He Bo
12
4 / 5 / 1
7,791
519
3,824
8,649
2,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
hiratik
Izanami
11
4 / 6 / 1
7,172
478
5,859
10,424
2,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
nandomat
Vulcan
11
0 / 5 / 3
6,622
441
5,974
7,842
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
10 / 2 / 2
10,030
669
7,876
7,757
3,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
HorrorDamage
Mercury
15
4 / 1 / 6
9,333
622
5,463
9,999
3,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 4 / 5
8,567
571
8,120
7,190
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
SummVo1d
Hercules
13
4 / 1 / 11
8,947
596
6,084
13,912
14,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
kogdar12
Ah Muzen Cab
13
4 / 4 / 10
8,512
567
10,298
7,644
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
11
Kills
26
26
Deaths
12
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
10
2
2
5.5
L
Mulan
Ginamari
Mulan
2
5
0
0.4
W
Mercury
HorrorDamage
Mercury
4
1
6
7
W
4
4
5
1.63
L
1
5
5
0.7
W
Hercules
SummVo1d
Hercules
4
1
11
9.5
L
He Bo
fasol1234
He Bo
4
5
1
0.9
L
Izanami
hiratik
Izanami
4
6
1
0.75
W
Ah Muzen Cab
kogdar12
Ah Muzen Cab
4
4
10
2.25
L
Vulcan
nandomat
Vulcan
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,662
Damage
37,841
50,528
Taken
46,502
21,552
Mitigated
26,444
6,641
Healing
14,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,876
3,506
0
1,851
7,757
3,662
2,265
2,075
5,682
0
51,410
L
Mulan
Ginamari
Mulan
2,630
465
0
340
9,267
5,592
124
2,864
6,403
0
18,352
W
Mercury
HorrorDamage
Mercury
5,463
1,438
0
3,180
9,999
3,374
0
2,076
7,506
0
65,405
W
8,120
1,132
523
1,187
7,190
2,888
1,669
2,295
4,895
52,208
0
L
4,375
451
0
2,316
14,346
8,778
0
1,347
12,999
12,853
0
W
Hercules
SummVo1d
Hercules
6,084
1,639
343
5,490
13,912
14,402
676
4,474
9,438
0
20,164
L
He Bo
fasol1234
He Bo
3,824
122
0
1,437
8,649
2,137
0
674
7,975
36,764
0
L
Izanami
hiratik
Izanami
5,859
3,376
0
2,548
10,424
2,655
415
460
9,964
0
44,904
W
Ah Muzen Cab
kogdar12
Ah Muzen Cab
10,298
4,752
0
2,065
7,644
2,118
3,705
3,253
4,391
0
41,790
L
Vulcan
nandomat
Vulcan
5,974
1,689
0
0
7,842
2,390
554
2,775
5,067
37,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,944
Gold Earned
45,389
307
Minions Killed
395
0
Camps Cleared
0
1,263,150
Distance Traveled
1,436,529
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,030
669
102
7
0
298,322
4
L
Mulan
6,342
423
50
3
0
235,322
0
W
Mercury
9,333
622
101
7
0
327,608
1
W
Zeus
8,567
571
93
6
0
261,445
5
L
Ganesha
7,017
468
3
0
0
280,986
3
W
Hercules
8,947
596
36
2
0
298,995
2
L
He Bo
7,791
519
67
4
0
231,198
4
L
Izanami
7,172
478
108
7
0
244,853
2
W
Ah Muzen Cab
8,512
567
63
4
0
250,159
0
L
Vulcan
6,622
441
79
5
0
270,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role