Player Matchup

He Bo
He Bo
Diamond V
 
He Bo
Diamond V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond I
 
Hou Yi
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Masters
 
Hades
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Diamond III
 
Kukulkan
Diamond III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond II
Jaca99
Horus
Diamond II
Level 153
God Stats
8W - 9L
1,542 SR
Queue Stats
276W - 260L
2,314 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,508 SR
1,663 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,588 SR
2,359 MMR
Anhur
Anhur
Platinum I
F0reverNever16
Anhur
Platinum I
Level 160
God Stats
10W - 3L
1,854 SR
Queue Stats
45W - 26L
2,230 MMR
Party 1
Shiva
Shiva
Diamond IV
GrinKeeper
Shiva
Diamond IV
Level 160
God Stats
0W - 1L
1,742 SR
Queue Stats
178W - 163L
2,070 MMR
Solo
Nemesis
Nemesis
Diamond I
Toxicityz
Nemesis
Diamond I
Level 127
God Stats
1W - 1L
1,506 SR
Queue Stats
47W - 24L
2,683 MMR
Solo
Scylla
Scylla
Masters
starbrain
Scylla
Masters
Level 160
God Stats
6W - 5L
1,629 SR
Queue Stats
176W - 156L
2,657 MMR
Solo
Athena
Athena
Diamond IV
zmycha
Athena
Diamond IV
Level 159
God Stats
0W - 7L
1,206 SR
Queue Stats
286W - 270L
2,157 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
9 / 1 / 2
8,533
656
7,493
5,485
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
 
Hou Yi
14
4 / 0 / 4
8,328
641
7,193
7,281
1,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
 
Hades
14
1 / 1 / 5
8,016
617
7,875
10,035
4,292
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
 
Kukulkan
13
4 / 1 / 5
7,852
604
7,687
5,520
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
Jaca99
Horus
11
2 / 1 / 9
7,080
545
4,912
8,358
4,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
BastetBellonaAgniMedusa

VS

Bans
TiamatFenrirThothCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
5,750
442
4,749
8,387
1,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
12
0 / 4 / 1
6,479
498
6,137
13,855
5,709
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
Toxicityz
Nemesis
12
2 / 3 / 2
6,751
519
4,442
8,622
3,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
starbrain
Scylla
12
1 / 5 / 3
6,816
524
2,457
6,337
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
zmycha
Athena
9
0 / 3 / 1
5,525
425
2,741
10,113
5,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
20
Kills
4
4
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
9
1
2
10
W
Hou Yi
 
Hou Yi
4
0
4
6
W
Hades
 
Hades
1
1
5
3.5
W
Kukulkan
 
Kukulkan
4
1
5
6.5
L
1
5
0
0.2
L
Shiva
0
4
1
0.13
W
Horus
Jaca99
Horus
2
1
9
6.5
L
Nemesis
Toxicityz
Nemesis
2
3
2
1
L
Scylla
starbrain
Scylla
1
5
3
0.5
L
Athena
zmycha
Athena
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,160
Damage
20,526
36,679
Taken
47,314
14,995
Mitigated
17,796
19,102
Healing
9,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,493
299
0
3,137
5,485
1,547
204
307
5,178
61,598
1,713
W
Hou Yi
 
Hou Yi
7,193
3,787
0
3,400
7,281
1,946
170
416
6,865
0
59,515
W
Hades
 
Hades
7,875
1,547
163
6,822
10,035
4,292
826
151
9,884
49,950
0
W
Kukulkan
 
Kukulkan
7,687
601
0
1,828
5,520
2,228
0
2,371
3,149
49,271
0
L
4,749
3,056
0
1,514
8,387
1,361
24
513
7,874
0
32,377
L
Shiva
6,137
1,550
0
3,570
13,855
5,709
0
9,150
4,705
0
39,587
W
Horus
Jaca99
Horus
4,912
2,428
447
3,305
8,358
4,982
174
1,953
6,405
0
15,204
L
Nemesis
Toxicityz
Nemesis
4,442
1,598
0
1,898
8,622
3,110
0
4,938
3,684
0
40,528
L
Scylla
starbrain
Scylla
2,457
386
0
250
6,337
1,756
0
4,075
2,262
45,138
0
L
Athena
zmycha
Athena
2,741
669
275
1,879
10,113
5,860
18
4,361
5,752
13,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,809
Gold Earned
31,321
466
Minions Killed
365
0
Camps Cleared
0
1,288,657
Distance Traveled
1,228,508
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,533
656
113
9
0
273,914
0
W
Hou Yi
8,328
641
120
9
0
255,415
3
W
Hades
8,016
617
118
9
0
244,581
5
W
Kukulkan
7,852
604
101
8
0
246,593
5
L
Anhur
5,750
442
70
5
0
229,548
4
L
Shiva
6,479
498
84
6
0
230,048
2
W
Horus
7,080
545
14
1
0
268,154
9
L
Nemesis
6,751
519
80
6
0
269,872
2
L
Scylla
6,816
524
101
8
0
223,162
5
L
Athena
5,525
425
30
2
0
275,878
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role