Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Thouxanx
Ganesha
Level 110
God Stats
2W - 0L
1,779 SR
Queue Stats
9W - 4L
1,666 Elo+
Party 1
Poseidon
Poseidon
coolmansonic
Poseidon
Level 143
God Stats
5W - 2L
1,500 SR
Queue Stats
81W - 53L
1,612 Elo+
Party 1
Team Averages
Level 127
1,593 SR
1,592 Elo+

VS

Team Averages
Level 74
1,466 SR
1,434 Elo+
Merlin
Merlin
Dragonslayer075
Merlin
Level 36
God Stats
1W - 2L
1,298 SR
Queue Stats
107W - 100L
1,492 Elo+
Solo
Neith
Neith
KingofSinAMv
Neith
Level 65
God Stats
19W - 16L
1,487 SR
Queue Stats
123W - 163L
1,397 Elo+
Solo
Cerberus
Cerberus
vVHULKVv
Cerberus
Level 122
God Stats
14W - 21L
1,613 SR
Queue Stats
425W - 562L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 1 / 9
9,027
752
6,542
11,400
11,175
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Thouxanx
Ganesha
13
0 / 0 / 10
9,369
781
3,808
10,503
9,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Poseidon
coolmansonic
Poseidon
14
9 / 0 / 1
10,061
838
13,494
8,149
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
7,542
629
6,544
7,911
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 5 / 1
7,645
637
9,701
8,819
2,621
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
vVHULKVv
Cerberus
9
0 / 3 / 1
7,396
616
4,948
11,481
4,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
1
1
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
9
6.5
L
1
3
0
0.33
L
0
5
1
0.1
W
Ganesha
Thouxanx
Ganesha
0
0
10
5
W
Poseidon
coolmansonic
Poseidon
9
0
1
9.5
L
Cerberus
vVHULKVv
Cerberus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,844
Damage
21,193
30,052
Taken
28,211
24,061
Mitigated
9,215
16,620
Healing
6,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,542
3,040
4,273
7,346
11,400
11,175
802
4,555
6,845
0
15,304
L
6,544
766
0
304
7,911
1,926
0
4,517
3,394
28,188
0
L
9,701
1,104
0
1,575
8,819
2,621
650
4,530
4,289
0
31,448
W
Ganesha
Thouxanx
Ganesha
3,808
754
0
3,325
10,503
9,759
211
4,663
5,840
13,817
0
W
Poseidon
coolmansonic
Poseidon
13,494
1,614
0
1,676
8,149
3,127
1,679
2,774
5,375
59,551
0
L
Cerberus
vVHULKVv
Cerberus
4,948
1,079
138
4,194
11,481
4,668
0
8,533
2,948
10,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,457
Gold Earned
22,583
124
Minions Killed
133
5
Camps Cleared
6
714,482
Distance Traveled
568,979
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,027
752
24
2
2
225,690
1
L
Merlin
7,542
629
44
4
3
209,230
3
L
Neith
7,645
637
63
5
1
183,511
4
W
Ganesha
9,369
781
0
0
0
251,241
4
W
Poseidon
10,061
838
100
8
3
237,551
2
L
Cerberus
7,396
616
26
2
2
176,238
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role